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Line Drawing System-1

Line Drawing System-1 is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Line Drawing System-1 rather than just read about it. In short: LDS-1 (Line Drawing System-1) was a calligraphic (vector, rather than raster) display processor and display device created by Evans & Sutherland in 1969. This model was known as the first graphics device with a graphics processing unit.

Line Drawing System-1 — main illustration
Line Drawing System-1 — illustration

Key takeaways

  • Line Drawing System-1 belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Line Drawing System-1 to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Line Drawing System-1 from memory before moving on to harder problems.

Reference excerpt

LDS-1 (Line Drawing System-1) was a calligraphic (vector, rather than raster) display processor and display device created by Evans & Sutherland in 1969. This model was known as the first graphics device with a graphics processing unit.

Features

It was controlled by a variety of host computers. Straight lines were smoothly rendered in real-time animation. General principles of operation were similar to the systems used today: 4x4 transformation matrices, 1x4 vertices. Possible uses included flight simulation (in the product brochure there are screenshots of landing on a carrier), scientific imaging and GIS systems.

History The first LDS-1 was shipped to the customer (BBN) in August 1969. Only a few of these systems were ever built. One was used by the Los Angeles Times as their first typesetting/layout computer. One went to NASA Ames Research Center for Human Factors Research. Another was bought by the Port Authority of New York to develop a tugboat pilot trainer for navigation in the harbor. The MIT Dynamic Modeling had one, and there was a program for viewing an ongoing game of Maze War.

See also Case Western Reserve University § Computing, where Project Logos had an LDS-1.

References

External links LDS-1 documentation

See also Vector General SuperPaint

Illustrations

Line Drawing System-1: LDS-1
LDS-1
Line Drawing System-1: Block diagram of Evans and Sutherland Line Drawing System 1
Block diagram of Evans and Sutherland Line Drawing System 1

Worked examples

Example 1 — a first encounter with Line Drawing System-1

Start with the simplest possible case. Write down what Line Drawing System-1 claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Line Drawing System-1 before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Line Drawing System-1 ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Line Drawing System-1

In research
Line Drawing System-1 appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Line Drawing System-1 in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Line Drawing System-1 is common in secondary-school and first-year university syllabi. It links to neighbouring topics Computer graphics, Graphical terminals, History of human–computer interaction, so understanding it makes those chapters shorter.
In everyday life
Look for Line Drawing System-1 outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Line Drawing System-1 in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Line Drawing System-1 means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Line Drawing System-1 out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Line Drawing System-1 in simple terms?

LDS-1 (Line Drawing System-1) was a calligraphic (vector, rather than raster) display processor and display device created by Evans & Sutherland in 1969. This model was known as the first graphics device with a graphics processing unit.

Why does Line Drawing System-1 matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Line Drawing System-1?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Line Drawing System-1.

Tags

  • Computer graphics
  • Graphical terminals
  • History of human–computer interaction

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