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Lionheart: Legacy of the Crusader

Lionheart: Legacy of the Crusader is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Lionheart: Legacy of the Crusader rather than just read about it. In short: Lionheart: Legacy of the Crusader is an action role-playing game developed by Reflexive Entertainment and published by Interplay Entertainment subsidiary Black Isle Studios for Windows, released in August 2003. The game is viewed from a 3/4 isometric camera angle.

Lionheart: Legacy of the Crusader — main illustration
Lionheart: Legacy of the Crusader — illustration

Key takeaways

  • Lionheart: Legacy of the Crusader belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Lionheart: Legacy of the Crusader to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Lionheart: Legacy of the Crusader from memory before moving on to harder problems.

Reference excerpt

Lionheart: Legacy of the Crusader is an action role-playing game developed by Reflexive Entertainment and published by Interplay Entertainment subsidiary Black Isle Studios for Windows, released in August 2003. The game is viewed from a 3/4 isometric camera angle. It focuses on a protagonist, controlled by the player, as he travels on a quest that constitutes the central focus of the game. The plot stipulates a rift in reality that drastically altered medieval history by allowing demons and other similar beings to enter the mortal realm. During the game, the protagonist encounters and interacts with numerous historical figures such as Joan of Arc, Leonardo da Vinci and Galileo Galilei who are represented as non-player characters. Lionheart utilizes the SPECIAL role-playing system, which was first used in the Fallout series, and in this game functions primarily in adding points to specific skills in separate trees to strengthen a character's "Spiritkind", which has a personality and nature chosen by the player at the start of the game.

Gameplay As Lionheart implements the SPECIAL system, the character creation is similar to that of the Fallout series. Players begin by setting the values of their characters' strength, perception, endurance, charisma, intelligence, agility and luck, and selecting "traits", which alter a character's inherent abilities for either better or worse, for the duration of the game. In addition, the player must distribute points to "skills" – abilities which a character uses to achieve various effects. One skill, "diplomacy," allows the player to talk their way out of situations gone awry, while another, "sneak", allows the player to move undetected by enemies. Unlike the Fallout series, Lionheart also allows the player to select magical skills – an example being "discord", which turns hostile enemies against one another. Players also select "perks" during the course of the game – abilities similar to traits, which affect a character's abilities in some form. For example, the ability "Superior Senses" grants the player character a +1 bonus to his or her perception and +15 skill points in the "find traps/secret doors" skill. Another element newly introduced by Lionheart is the player's selection of a "Spiritkind" for their character, which is done during character generation at the game's start. A Spiritkind is a spirit, which is either demonic, elemental or bestial, that resides in the player character and occasionally rouses to explain happenings or gameplay mechanics, or advance the plot. The character generated by the player is the only character a player has direct control over, and though characters will occasionally join a player's adventuring party, they are AI-controlled without exception.

Plot The setting of Lionheart is an alternate history created by the occurrence of the Disjunction, a rip in the fabric of time that introduces magic into the world. This event occurred when Richard the Lionheart massacred prisoners at the Siege of Acre during the Third Crusade, a decision exploited by a mysterious source to fuel a ritual that tore the fabric of reality and caused magic to enter the world from other dimensions. The game takes place in 1588 and initially set in an alternate history version of Barcelona. In this time, the Spanish Armada is almost set to invade England, and the Inquisition is rampant. Lionheart features several Renaissance figures who make ahistorical appearances in the game, including Miguel de Cervantes, William Shakespeare, Galileo Galilei, Niccolò Machiavelli, and Leonardo da Vinci. The plot of Lionheart sees the player character, discovered to be a descendent of Richard the Lionheart, inherit the powers obtained during the Disjunction. Players follow the story through aligning with one of the four main factions in the game – the Knights Templar, the Inquisition, the Knights of Saladin and the Wielders – and are tasked with stopping an attempt to permanently open the dimensional rift, and alter the course of European history.

Development Reflexive Entertainment was approached by Black Isle Studios to develop a game after playing their previous title Zax: The Alien Hunter, an isometric game using the same engine. Ion Hardie states Black Isle originally wanted Reflexive Entertainment to develop a game in the vein of Fallout using the SPECIAL system. Chris Avellone recalls the decision to use SPECIAL was an attempt to "try and help boost sales by leveraging Fallout fan interest". Production of Lionheart was strained, with both developer and publisher in financial stress. Ion Hardie notes Reflexive Entertainment was "literally one day away from making hard choices that might have shut us down for good when we got the contract (for Lionheart)". Interplay also bore significant financial issues that prevented them from providing the developer with milestone payments, with Hardie stating "(Interplay) had issues getting us the initial payment.

Release Lionheart went gold on 16 July 2003. As with other Interplay titles at the time, Vivendi Universal Games handled North American distribution while Avalon Interactive handled European distribution. The game was released in 2003 in North America on 12 August, Australia on 26 August, and the United Kingdom on 12 September.

Reception

Lionheart received "mixed" reviews according to the review aggregation website Metacritic. GameSpot's Greg Kasavin noted that although Lionheart seems to promote diverse character creation, the significant focus on monster-infested areas "all but forces you to play as some sort of combat-oriented character." The game was also criticised for its attempts at promoting "Diablo-style," hack-and-slash gameplay after a more dialogue-driven approach in the earlier stages of the game. IGN's Barry Brenesal wrote, "the problem of deciding what kind of game it really wants to be, RPG or Diablo clone, is probably the most serious problem it's got." He continued that Lionheart "feels like a good game got lost somewhere en route, and ended up being pushed out the door with some basic features missing." RPGamer's Steven Bellotti assessed that the game "starts out so promising," but "once you get out of Barcelona and into the wider world, [it] falls flat on its face." Conversely the game was praised for both its musical score, which was described as "excellent," and voice-acting, which was exclaimed to be "top-notch." The SPECIAL system-fueled character creation was called "great."

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Lionheart: Legacy of the Crusader

Start with the simplest possible case. Write down what Lionheart: Legacy of the Crusader claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Lionheart: Legacy of the Crusader before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Lionheart: Legacy of the Crusader ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Lionheart: Legacy of the Crusader

In research
Lionheart: Legacy of the Crusader appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Lionheart: Legacy of the Crusader in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Lionheart: Legacy of the Crusader is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2003 video games, Action role-playing video games, Alternate history video games, so understanding it makes those chapters shorter.
In everyday life
Look for Lionheart: Legacy of the Crusader outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Lionheart: Legacy of the Crusader in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Lionheart: Legacy of the Crusader means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Lionheart: Legacy of the Crusader out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Lionheart: Legacy of the Crusader in simple terms?

Lionheart: Legacy of the Crusader is an action role-playing game developed by Reflexive Entertainment and published by Interplay Entertainment subsidiary Black Isle Studios for Windows, released in August 2003. The game is viewed from a 3/4 isometric camera angle.

Why does Lionheart: Legacy of the Crusader matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Lionheart: Legacy of the Crusader?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Lionheart: Legacy of the Crusader.

Tags

  • 2003 video games
  • Action role-playing video games
  • Alternate history video games
  • Cultural depictions of Galileo Galilei
  • Cultural depictions of Guy Fawkes
  • Cultural depictions of Joan of Arc
  • Cultural depictions of Leonardo da Vinci
  • Cultural depictions of Niccolò Machiavelli
  • Cultural depictions of Nostradamus
  • Cultural depictions of Saladin
  • Fantasy video games set in the Middle Ages
  • Multiplayer and single-player video games

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