The following is a list that contains general information about GPUs, and other video cards, made by AMD, including those made by ATI Technologies before 2006, based on official specifications in table-form.
Field explanations The headers in the table listed below describe the following:
Model – The marketing name for the GPU assigned by AMD/ATI. Note that ATI trademarks have been replaced by AMD trademarks starting with the Radeon HD 6000 series for desktop and AMD FirePro series for professional graphics. Codename – The internal engineering codename for the GPU. Launch – Date of release for the GPU. Architecture – The microarchitecture used by the GPU. Fab – Fabrication process. Average feature size of components of the GPU. Transistors – Number of transistors on the die. Die size – Physical surface area of the die. Core config – The layout of the graphics pipeline, in terms of functional units. Core clock – The reference base and boost (if available) core clock frequency. Fillrate Pixel - The rate at which pixels can be rendered by the raster operators to a display. Measured in pixels/s. Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh. Measured in texels/s. Performance Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform. Measured in operations/s. Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to Direct3D 9.0c and older GPUs). Measured in vertices/s. Memory Bus type – Type of memory bus utilized. Bus width – Maximum bit width of the memory bus utilized. Size – Size of the graphics memory. Clock – The reference memory clock frequency. Bandwidth – Maximum theoretical memory bandwidth based on bus type and width. TDP (Thermal design power) – Maximum amount of heat generated by the GPU chip, measured in Watt. TBP (Typical board power) – Typical power drawn by the total board, including power for the GPU chip and peripheral equipment, such as Voltage regulator module, memory, fans, etc., measured in Watt. Bus interface – Bus by which the graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCIe). API support – Rendering and computing APIs supported by the GPU and driver. Due to conventions changing over time, some numerical definitions such as core config, core clock, performance and memory should not be compared one-to-one across generations. The following tables are for reference use only, and do not reflect actual performance.
Video codec acceleration R100 – Video Immersion R200 – Video Immersion II R300 – Video Immersion II + Video Shader R410 – Video Shader HD R420 – Video Shader HD + DXVA R520 – Avivo Video R600 – Avivo HD – UVD 1.0 R700 – UVD 2, UVD 2.2 Evergreen – UVD 2.3 Northern Islands – UVD 3 (HD 67xx UVD 2.2) Southern Islands – UVD 3.1, VCE 1.0 Sea Islands – UVD 4.2, VCE 2.0 Volcanic Islands – UVD 5.0, 6.0, VCE 3.0 Arctic Islands – UVD 6.3, VCE 3.4 Vega – UVD 7.0, VCE 4.0 and VCN 1.0 only at AMD Raven Ridge Navi 1X – VCN 2.0 Navi 2X – VCN 3.0 Navi 3X – VCN 3.0 Navi 4X – VCN 5.0
Features overview The following table shows features of AMD/ATI's GPUs.
API overview The following table shows the graphics and compute APIs support across ATI/AMD GPU microarchitectures. Note that a branding series might include older generation chips.
Desktop GPUs
Wonder series
Mach series
Rage series
1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units 2 OpenGL 1.0 (Generic 2D) is provided through software implementations.
Radeon R100 series
All models support Direct3D 7.0 and OpenGL 1.3 The R100 cards were originally launched without any numbering as Radeon SDR, DDR, LE and VE; these products were later "rebranded" to their names within the numbered naming scheme, when the Radeon 8000 series was introduced.
1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units A First number indicates cards with 32 MB of memory. Second number indicates cards with 64 MB of memory. B First number indicates OEM cards. Second number indicates Retail cards.
IGP (3xx series) All models are manufactured with a 180 nm fabrication process All models support Direct3D 7.0 and OpenGL 1.3 Based on the Radeon VE
1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units
Radeon R200 series
All models are manufactured with a 150 nm fabrication process All models support Direct3D 8.1 and OpenGL 1.4
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
IGP (9000 series) All models are manufactured with a 150 nm fabrication process All models support Direct3D 8.1 and OpenGL 1.4 Based on the Radeon 9200
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
Radeon R300 series
AGP (9000 series, X1000 series)
All models support Direct3D 9.0 and OpenGL 2.0 All models use an AGP 8x interface
1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units 2 The 256-bit version of the 9800 SE when unlocked to 8-pixel pipelines with third party driver modifications should function close to a full 9800 Pro.
PCIe (X3xx, X5xx, X6xx, X1000 series)
All models support Direct3D 9.0 and OpenGL 2.0 All models use a PCIe ×16 interface
1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
IGP (X2xx, 11xx series)
All models support Direct3D 9.0 and OpenGL 2.0 Based on the Radeon X300
1Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
Radeon R400 series
AGP (X7xx, X8xx)
All models support AGP 8× All models support Direct3D 9.0b and OpenGL 2.0
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
PCIe (X5xx, X7xx, X8xx, X1000 series)
All models support PCIe ×16 All models support Direct3D 9.0b and OpenGL 2.0
1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
IGP (X12xx, 21xx)
All models support Direct3D 9.0b and OpenGL 2.0 Based on Radeon X700
Radeon X1000 series
Note that ATI X1000 series cards (e.g. X1900) do not have Vertex Texture Fetch, hence they do not fully comply with the VS 3.0 model. Instead, they offer a feature called "Render to Vertex Buffer (R2VB)" that provides functionality that is an alternative Vertex Texture Fetch.
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units
Radeon HD 2000 series
Radeon HD 3000 series
IGP (HD 3000)
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