ArticleslgStudy

computer science

List of AMD graphics processing units

List of AMD graphics processing units is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand List of AMD graphics processing units rather than just read about it. In short: The following is a list that contains general information about GPUs, and other video cards, made by AMD, including those made by ATI Technologies before 2006, based on official specifications in table-form. Field explanations The headers in the table listed below describe the following: Model – The marketing name for the GPU assigned by AMD/ATI.

List of AMD graphics processing units — main illustration
List of AMD graphics processing units — illustration

Key takeaways

  • List of AMD graphics processing units belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect List of AMD graphics processing units to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of List of AMD graphics processing units from memory before moving on to harder problems.

Reference excerpt

The following is a list that contains general information about GPUs, and other video cards, made by AMD, including those made by ATI Technologies before 2006, based on official specifications in table-form.

Field explanations The headers in the table listed below describe the following:

Model – The marketing name for the GPU assigned by AMD/ATI. Note that ATI trademarks have been replaced by AMD trademarks starting with the Radeon HD 6000 series for desktop and AMD FirePro series for professional graphics. Codename – The internal engineering codename for the GPU. Launch – Date of release for the GPU. Architecture – The microarchitecture used by the GPU. Fab – Fabrication process. Average feature size of components of the GPU. Transistors – Number of transistors on the die. Die size – Physical surface area of the die. Core config – The layout of the graphics pipeline, in terms of functional units. Core clock – The reference base and boost (if available) core clock frequency. Fillrate Pixel - The rate at which pixels can be rendered by the raster operators to a display. Measured in pixels/s. Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh. Measured in texels/s. Performance Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform. Measured in operations/s. Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to Direct3D 9.0c and older GPUs). Measured in vertices/s. Memory Bus type – Type of memory bus utilized. Bus width – Maximum bit width of the memory bus utilized. Size – Size of the graphics memory. Clock – The reference memory clock frequency. Bandwidth – Maximum theoretical memory bandwidth based on bus type and width. TDP (Thermal design power) – Maximum amount of heat generated by the GPU chip, measured in Watt. TBP (Typical board power) – Typical power drawn by the total board, including power for the GPU chip and peripheral equipment, such as Voltage regulator module, memory, fans, etc., measured in Watt. Bus interface – Bus by which the graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCIe). API support – Rendering and computing APIs supported by the GPU and driver. Due to conventions changing over time, some numerical definitions such as core config, core clock, performance and memory should not be compared one-to-one across generations. The following tables are for reference use only, and do not reflect actual performance.

Video codec acceleration R100 – Video Immersion R200 – Video Immersion II R300 – Video Immersion II + Video Shader R410 – Video Shader HD R420 – Video Shader HD + DXVA R520 – Avivo Video R600 – Avivo HD – UVD 1.0 R700 – UVD 2, UVD 2.2 Evergreen – UVD 2.3 Northern Islands – UVD 3 (HD 67xx UVD 2.2) Southern Islands – UVD 3.1, VCE 1.0 Sea Islands – UVD 4.2, VCE 2.0 Volcanic Islands – UVD 5.0, 6.0, VCE 3.0 Arctic Islands – UVD 6.3, VCE 3.4 Vega – UVD 7.0, VCE 4.0 and VCN 1.0 only at AMD Raven Ridge Navi 1X – VCN 2.0 Navi 2X – VCN 3.0 Navi 3X – VCN 3.0 Navi 4X – VCN 5.0

Features overview The following table shows features of AMD/ATI's GPUs.

API overview The following table shows the graphics and compute APIs support across ATI/AMD GPU microarchitectures. Note that a branding series might include older generation chips.

Desktop GPUs

Wonder series

Mach series

Rage series

1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units 2 OpenGL 1.0 (Generic 2D) is provided through software implementations.

Radeon R100 series

All models support Direct3D 7.0 and OpenGL 1.3 The R100 cards were originally launched without any numbering as Radeon SDR, DDR, LE and VE; these products were later "rebranded" to their names within the numbered naming scheme, when the Radeon 8000 series was introduced.

1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units A First number indicates cards with 32 MB of memory. Second number indicates cards with 64 MB of memory. B First number indicates OEM cards. Second number indicates Retail cards.

IGP (3xx series) All models are manufactured with a 180 nm fabrication process All models support Direct3D 7.0 and OpenGL 1.3 Based on the Radeon VE

1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units

Radeon R200 series

All models are manufactured with a 150 nm fabrication process All models support Direct3D 8.1 and OpenGL 1.4

1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units

IGP (9000 series) All models are manufactured with a 150 nm fabrication process All models support Direct3D 8.1 and OpenGL 1.4 Based on the Radeon 9200

1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units

Radeon R300 series

AGP (9000 series, X1000 series)

All models support Direct3D 9.0 and OpenGL 2.0 All models use an AGP 8x interface

1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units 2 The 256-bit version of the 9800 SE when unlocked to 8-pixel pipelines with third party driver modifications should function close to a full 9800 Pro.

PCIe (X3xx, X5xx, X6xx, X1000 series)

All models support Direct3D 9.0 and OpenGL 2.0 All models use a PCIe ×16 interface

1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units

IGP (X2xx, 11xx series)

All models support Direct3D 9.0 and OpenGL 2.0 Based on the Radeon X300

1Pixel shaders : Vertex Shaders : Texture mapping units : Render output units

Radeon R400 series

AGP (X7xx, X8xx)

All models support AGP 8× All models support Direct3D 9.0b and OpenGL 2.0

1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units

PCIe (X5xx, X7xx, X8xx, X1000 series)

All models support PCIe ×16 All models support Direct3D 9.0b and OpenGL 2.0

1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units

IGP (X12xx, 21xx)

All models support Direct3D 9.0b and OpenGL 2.0 Based on Radeon X700

Radeon X1000 series

Note that ATI X1000 series cards (e.g. X1900) do not have Vertex Texture Fetch, hence they do not fully comply with the VS 3.0 model. Instead, they offer a feature called "Render to Vertex Buffer (R2VB)" that provides functionality that is an alternative Vertex Texture Fetch.

1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units

Radeon HD 2000 series

Radeon HD 3000 series

IGP (HD 3000)

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with List of AMD graphics processing units

Start with the simplest possible case. Write down what List of AMD graphics processing units claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to List of AMD graphics processing units before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about List of AMD graphics processing units ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of List of AMD graphics processing units

In research
List of AMD graphics processing units appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses List of AMD graphics processing units in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
List of AMD graphics processing units is common in secondary-school and first-year university syllabi. It links to neighbouring topics AMD graphics cards, ATI Technologies, Computing comparisons, so understanding it makes those chapters shorter.
In everyday life
Look for List of AMD graphics processing units outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study List of AMD graphics processing units in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what List of AMD graphics processing units means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain List of AMD graphics processing units out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is List of AMD graphics processing units in simple terms?

The following is a list that contains general information about GPUs, and other video cards, made by AMD, including those made by ATI Technologies before 2006, based on official specifications in table-form. Field explanations The headers in the table listed below describe the following: Model – Th…

Why does List of AMD graphics processing units matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study List of AMD graphics processing units?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on List of AMD graphics processing units.

Tags

  • AMD graphics cards
  • ATI Technologies
  • Computing comparisons
  • Graphics cards
  • Lists of microprocessors

Keep exploring