Assassin's Creed is a multimedia franchise published by Ubisoft, primarily known for its open-world action-adventure stealth video games. Beyond gaming, the series spans novels, comics, films, and an upcoming Netflix series. The narrative blends historical fiction with science fiction, centering on a millennia-old conflict between two secret societies: the Assassin Brotherhood (inspired by the Order of Assassins), who champion peace through free will, and the Templar Order (inspired by the Knights Templar), who seek peace through total control. A central series convention involves a modern-day protagonist experiencing the lives of historical figures through the Animus, a simulation device developed by the Templar corporate front, Abstergo Industries. The series is currently divided into three main eras:
The Desmond Miles Saga (AC I – AC III): The first five games follow Desmond Miles, a descendant of several master Assassins. By reliving his ancestors' memories, Desmond seeks "Pieces of Eden"—powerful artifacts left behind by the Isu, a precursor race that created humanity but perished in a prehistoric global catastrophe. The Helix Era (Black Flag – Syndicate): Following Assassin's Creed III, Abstergo developed "Helix" technology, allowing anyone to explore genetic memories via harvested DNA without being a direct descendant. During this era, the player assumes the role of unnamed research analysts representing themselves within the universe. The Layla Hassan Saga (Origins – Valhalla): More recent entries follow Layla Hassan, a former Abstergo employee who developed a portable Animus and eventually joined the Brotherhood. This article details the major historical and fictional characters from the games and the 2016 film. While most entries feature standalone stories set in specific historical civilizations, some are closely linked—most notably the "Ezio Trilogy" (AC II, Brotherhood, and Revelations). To maintain clarity and avoid repetition, characters are listed by their first or most significant appearance, where their entire history is described.
Modern-day characters
Desmond Miles saga
Desmond Miles
Desmond Miles (13 March 1987 – 21 December 2012) was a fictional character from Ubisoft's Assassin's Creed video game series. He is the protagonist of five Assassin's Creed installments, with his journey uniting the frame story of the first five installments. Desmond has also appeared in smaller capacity in subsequent games in the series, as well as various spin-off media. He is voiced by actor Nolan North, and modeled after Canadian fashion model Francisco Randez. According to several video game journalists and authors, Desmond's character is meant to represent a form of transcendence symbolically from the necessity of the human body. In the franchise, Desmond is a descendant of a long line of important characters, including Adam, Aquilus, Altaïr Ibn-La'Ahad, Ezio Auditore da Firenze, Edward Kenway, Haytham Kenway, and Ratonhnhaké:ton / Connor, most of whom were members of the Assassin Brotherhood, a fictional organization inspired by the real-life Order of Assassins that is dedicated to safeguarding peace and freedom. Born into the Brotherhood, Desmond is trained as an Assassin from a young age, but his desire to lead a normal life eventually prompts him to run away from home and cut ties with the Assassins. However, he is eventually kidnapped by the Templar Order, the Assassins' mortal enemies, who force him into a machine called the Animus that allows Desmond to experience the genetic memories of his ancestors. In doing so, the Templars hope to locate powerful artifacts called Pieces of Eden and enslave all of humanity. Desmond manages to escape and, after accepting his Assassin heritage, rejoins the Brotherhood to help them stop the Templars. In the process, he learns that he is destined to save humanity from an impending solar flare, and continues to explore his ancestors' memories to find the technology of a precursor race called the Isu, who were wiped out by a similar disaster. Critical reception of the character has been mixed. Many reviewers and video game journalists criticized Desmond as a dull and uninteresting protagonist, whose story arc does not match the quality of the historical plots featured in each of the games, though more positive commentary focused on North's performance and Desmond's character development. The decision to have Desmond killed off in Assassin's Creed III also proved controversial, as both critics and players noticed a significant decrease in the importance of the series' modern-day storyline after his death. Nevertheless, Desmond is considered to be a significant part of the franchise's identity.
Creation and development According to his voice actor Nolan North, the original plan for Desmond was that he would feature in six games, acquiring the skills of his Assassin ancestors to become "The Ultimate Assassin", and at some point would be able to time-travel between different time periods. North became greatly interested in the concept but was scrapped. Adding upon this, North commented that he saw Desmond as a boring protagonist who ultimately had no direction to go forward, describing the character as "a fork in the road". Desmond has been defined as a MacGuffin, namely that "he exists to move the story forward, but he provides little substance." Following the release of Assassin's Creed III and the conclusion of Desmond's storyline, lead designer Steve Master said: "What we're trying to do is bring some finality to Desmond's story. To actually wrap up what you've opened and experienced with him." Jean Guesdon, the creative director of the series, later said that Desmond is an important character in the Assassin's Creed series, and that despite his death, he would continue to play an important role in the franchise. In 2016, Michael Fassbender starred in and co-produced a film adaptation of the series, titled Assassin's Creed. Initially thought to be cast as Desmond, Ubisoft later stated that Fassbender would play a new character, named Callum "Cal" Lynch.
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