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List of educational programming languages

List of educational programming languages is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand List of educational programming languages rather than just read about it. In short: An educational programming language (EPL) is a programming language used primarily as a learning tool, and a starting point before transitioning to more complex programming languages. Types of educational programming languages Assembly languages Initially, machine code was the sole method of programming computers.

List of educational programming languages — main illustration
List of educational programming languages — illustration

Key takeaways

  • List of educational programming languages belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect List of educational programming languages to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of List of educational programming languages from memory before moving on to harder problems.

Reference excerpt

An educational programming language (EPL) is a programming language used primarily as a learning tool, and a starting point before transitioning to more complex programming languages.

Types of educational programming languages

Assembly languages Initially, machine code was the sole method of programming computers. Assembly language (ASM), introduced mnemonics to replace low-level instructions, making it one of the oldest programming languages still used today. Numerous dialects and implementations exist, each tailored to a specific computer processor architecture. Assembly languages are low-level and more challenging to use, as they are untyped and rigid. For educational purposes, simplified dialects of assembly languages have been developed to make coding more accessible to beginners.

Assembly languages are designed for specific processor architectures, and they must be written with the corresponding hardware in mind. Unlike higher-level languages, educational assembly languages require a representation of a processor which can be virtual or physical. These languages are often used in educational settings to demonstrate the fundamental operations of a computer processor.

Little Man Computer (LMC), (1965) is an instructional model of a simple von Neumann architecture computer. It includes the basic features of modern computers and can be programmed using machine code (usually in decimal) or assembly. The model simulates a computer environment using a visual metaphor of a person (the "Little Man") in a room with 100 mailboxes (memory), a calculator (the accumulator) and a program counter. LMC is used to help students understand basic processor functions and memory management. CARDIAC (1968) is very similar to LMC, but introduces some refinements such as negative numbers, a four-digit accumulator, storing the return address for subroutines in location 99, and an accumulator shift instruction. It was distributed by Bell Labs to high school students as a cardboard kit. Input and output are done via virtual punch card decks (represented by paper strips), which is also how programs are loaded into CARDIAC initially, unlike LMC. MIX (1968) and MMIX (1999) are computer models featured in Donald Knuth's (Art of Computer Programming). The MIX computer is designed for educational purposes, illustrating how a basic machine language operates. Despite its simplicity, it can handle complex tasks typical of high-performance computers. MIX allows programming in both binary and decimal, with software emulators available for both models. MMIX, which superseded MIX, is a 64-bit RISC instruction set architecture, modernized for teaching contemporary computer architecture. Instructo paper computer (1979) was published by McGraw Hill Education and was intended to teach computer concepts to middle school students. Compared to LMC or CARDIAC, this paper computer is a bit more playful, featuring start/stop/reset "buttons" and jump switches. However, its instruction set is quite advanced, with instructions for printing strings, multiplication and division, printing fractions, and even calculating roots and powers. Like the CARDIAC, it uses an elaborate layout with multiple paper strips inserted in various places on the page. An open manila folder was typically used when students had to build the paper computer themselves from scratch. WDR paper computer (1983) is a very minimalist paper computer with only five CPU instructions that was introduced on a German TV show for computer education. Only a pen (for the program counter) and matchsticks or coins (for the register contents) are needed for its operation. Its very limited instruction set means that programs are typically quite a bit longer than e.g. on the LMC or CARDIAC. DLX (1994) is a reduced instruction set computer (RISC) processor architecture created by key developers of the MIPS and Berkeley RISC designs. DLX is a simplified version of MIPS, offering a 32-bit load/store architecture commonly used in college-level computer architecture courses. Next Byte Codes (NBC), (2007) is a simple assembly language used for programming Lego Mindstorms NXT programmable bricks. The NBC compiler produces NXT-compatible machine code and is supported on Windows, macOS and Linux. Little Computer 3 (LC-3), (2019) is an assembly language with a simplified instruction set, enabling the writing of moderately complex assembly programs. It includes many features found in more advanced languages, making it useful for teaching basic programming and computer architecture. It is primarily used in introductory computer science and engineering courses. Chombit (2020) is a 32-bit CPU architecture implemented by the Hybrix virtual machine. Project documentation describes the architecture as educationally oriented, incorporating features such as framed registers and a secondary stack used to track garbage-collection roots. Despite these simplifications, it remains a conventional processor model, including explicit instruction timing and memory-mapped I/O.

BASIC variants BASIC (Beginner's All-purpose Symbolic Instruction Code) was invented in 1964, to provide computer access to non-science students. It became popular on minicomputers during the 1960s and became a standard computing language for microcomputers during the late 1970s and early 1980s. The goals of BASIC were focused on the need to learn to program easily and they are to:

Be easy for beginners to use. Be interactive. Provide clear and friendly error messages. Respond quickly. Not require an understanding of computer hardware or operating systems. What made BASIC attractive for education was the small size of programs that could illustrate a concept in a dozen lines. BASIC continues to be frequently self-taught with tutorials and implementations. See also: List of BASIC dialects by platform BASIC offers a learning path from learning-oriented BASICs such as Microsoft Small Basic, BASIC-256 SIMPLE and to more full-featured BASICs like Visual Basic, NET and Gambas.

… excerpt ends here. Continue reading the full article.

Illustrations

List of educational programming languages: A CARDIAC simulator running a program that demonstrates subroutines (starting at locations 80 and 90)
A CARDIAC simulator running a program that demonstrates subroutines (starting at locations 80 and 90)
List of educational programming languages: Animation that shows how the WDR paper computer adds two numbers using a loop
Animation that shows how the WDR paper computer adds two numbers using a loop

Worked examples

Example 1 — a first encounter with List of educational programming languages

Start with the simplest possible case. Write down what List of educational programming languages claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to List of educational programming languages before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about List of educational programming languages ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of List of educational programming languages

In research
List of educational programming languages appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses List of educational programming languages in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
List of educational programming languages is common in secondary-school and first-year university syllabi. It links to neighbouring topics Educational programming languages, Lists of programming languages, Programming language classification, so understanding it makes those chapters shorter.
In everyday life
Look for List of educational programming languages outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study List of educational programming languages in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what List of educational programming languages means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain List of educational programming languages out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is List of educational programming languages in simple terms?

An educational programming language (EPL) is a programming language used primarily as a learning tool, and a starting point before transitioning to more complex programming languages. Types of educational programming languages Assembly languages Initially, machine code was the sole method of progra…

Why does List of educational programming languages matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study List of educational programming languages?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on List of educational programming languages.

Tags

  • Educational programming languages
  • Lists of programming languages
  • Programming language classification

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