This is a list of approaches, styles, methodologies, and philosophies in software development and engineering. It also contains programming paradigms, software development methodologies, software development processes, and single practices, principles, and laws. Some of the mentioned methods are more relevant to a specific field than another, such as automotive or aerospace. The trend towards agile methods in software engineering is noticeable, however the need for improved studies on the subject is also paramount. Also note that some of the methods listed might be newer or older or still in use or out-dated, and the research on software design methods is not new and on-going.
Software development methodologies, guidelines, strategies
Large-scale programming styles Behavior-driven development Design-driven development Domain-driven design Secure by design Test-driven development Acceptance test-driven development Continuous test-driven development Specification by example Data-driven development Data-oriented design
Specification-related paradigms Iterative and incremental development Waterfall model Formal methods
Comprehensive systems Agile software development Lean software development Lightweight methodology Adaptive software development Extreme programming Feature-driven development ICONIX Kanban (development) Unified Process Rational Unified Process Agile Unified Process
Rules of thumb, laws, guidelines and principles 300 Rules of Thumb and Nuggets of Wisdom (excerpt from Managing the Unmanageable - Rules, Tools, and Insights for Managing Software People and Teams by Mickey W. Mantle, Ron Lichty) ACID Big ball of mud Brooks's law C++ Core Guidelines (Stroustrup/Sutter) P1 - P13 Philosophy rules CAP theorem Code reuse Command–query separation (CQS) Conway's law Cowboy coding Do what I mean (DWIM) Don't repeat yourself (DRY) Egoless programming Fail-fast Gall's law General Responsibility Assignment Software Patterns (GRASP) If it ain't broke, don't fix it Inheritance (OOP) KISS principle Law of Demeter, also known as the principle of least knowledge Law of conservation of complexity, also known as Tesler's Law Lehman's laws of software evolution Loose coupling Minimalism (computing) Ninety–ninety rule Open–closed principle Package principles Pareto principle Parkinson's law Principle of least astonishment (POLA) Release early, release often Robustness principle, also known as Postel's law Rule of least power SEMAT Separation of concerns Separation of mechanism and policy Single source of truth (SSOT) Single version of the truth (SVOT) SOLID (object-oriented design) There's more than one way to do it Uniform access principle Unix philosophy Worse is better You aren't gonna need it (YAGNI)
Other Davis 201 Principles of Software Development Don't Make Me Think (Principles of intuitive navigation and information design) The Art of Computer Programming (general computer-science masterpiece by Donald E. Knuth) The Cathedral and the Bazaar - book comparing top-down vs. bottom-up open-source software The Philosophy of Computer Science Where's the Theory for Software Engineering? The Yo-yo problem
Programming paradigms Agent-oriented programming Aspect-oriented programming (AOP) Convention over configuration Component-based software engineering Functional programming (FP) Hierarchical object-oriented design (HOOD) Literate programming Logic programming Modular programming Object-oriented programming (OOP) Procedural programming Reactive programming
Software development methodologies Agile Unified Process (AUP) Constructionist design methodology (CDM) Dynamic systems development method (DSDM) Extreme programming (XP) Iterative and incremental development Kanban Lean software development Local-first software Model-based system engineering (MBSE) Pair programming Mob programming Rapid application development (RAD) Rational Unified Process (RUP) Rubber duck debugging Scrum Structured systems analysis and design method (SSADM) Twelve-Factor App methodology Unified Process (UP)
Software development processes Active-Admin-driven development (AADD) Behavior-driven development (BDD) Bug-driven development (BgDD) Configuration-driven development (CDD) Readme-driven development (RDD) Design-driven development (D3) Domain-driven design (DDD) Feature-driven development (FDD) Test-driven development (TDD) User-centered design (UCD) (User-Driven Development (UDD)) Value-driven design (VDD) Software review Software quality assurance
See also Anti-pattern Coding conventions Design pattern Programming paradigm Software development methodology Software development process Outline of computer science Outline of software engineering Outline of computer engineering Outline of computer programming Outline of software development Outline of web design and web development Outline of computers Category:Programming principles
Further reading ISO/IEC/IEEE 26515:2018(E) - ISO/IEC/IEEE International Standard - Systems and software engineering — Developing information for users in an agile environment
Other materials, books, articles, etc. Don't Make Me Think (book by Steve Krug about human computer interaction and web usability)
References
