Live A Live is a 1994 role-playing video game developed and published by Square for the Super Famicom. A remake was published by Square Enix in Japan and Nintendo worldwide, being released first for Nintendo Switch in 2022, and the following year for PlayStation 4, PlayStation 5, and Windows. The game follows seven distinct scenarios scattered across different time periods, with two more unlockable scenarios linking the narratives together through the recurring antagonist Odio. Gameplay is split between exploration with story-specific twists, and turn-based combat played out on a grid. Production began in late 1993, and was the directorial debut of Takashi Tokita. Tokita wanted to tell multiple stories within a single game, with each section drawing inspiration from different sources. Character designs for the seven main scenarios were handled by different manga artists. The music was composed by Yoko Shimomura as her first large-scale project after joining Square. Reception of the game has been positive, with praise going to its unique gameplay and narrative mechanics, though its short length was faulted. The remake was praised by Western reviewers, particularly its overall design and redone graphics and music, though several noted gameplay elements that had aged poorly. Selling 270,000 units, the original release was considered a failure, while the remake sold 500,000 copies worldwide. Tokita's work on Live A Live influenced his later projects.
Gameplay
Live A Live is a role-playing video game in which the player takes on the role of eight different protagonists through nine scenarios. While each narrative has the same basic mechanics, individual stories have unique gimmicks; these include the use of stealth, a lack of standard battles, or using telepathy to learn new facts to progress the narrative. With the exception of one scenario, the player character navigates themed environments, ranging from the overworld area to dungeon environments. Battles are triggered differently for each scenario; some are random encounters, some have enemy sprites which can be avoided, while others are entirely scripted. The turn-based battle system is used across all scenarios, and features the player character and sometimes a party fighting enemies on a 7x7 grid, with characters able to move and perform actions such as attacking or using particular skills. Skills can be used without limit, though some take multiple turns to charge. Some abilities imbue tiles with extra properties, such as healing a character or dealing elemental damage. There are also different skill systems in place; there is gaining levels with experience points, which unlocks new abilities, though in others character progression is locked behind story events. In one scenario techniques are learned through seeing an opponent use them. Each character can also equip and use items, such as accessories to boost attack or items to recover health. If the player character, or party, is defeated, the game ends. The 2022 remake carries over the basic gameplay from the original, though redesigned and updated for the new graphical style, and with some features intended for ease of play compared to the original. Bars are added representing a character's health and "charge" time before their move is executed. Other additions include a sparkling effect over items and materials that can be gathered, a display showing a move's area of effect, and an optional radar system which shows the position of objectives on the map.
Synopsis Live A Live is split into seven chapters, covering prehistoric, ancient Chinese, feudal Japanese, Wild West, present day, near future, and distant future eras. In each scenario, the protagonist confronts a powerful enemy whose name is or incorporates the word "Odio". After completing these scenarios, an eighth chapter set in the Middle Ages is unlocked, which in turn unlocks a final chapter tying the narratives together.
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![Live A Live: Yoko Shimomura served as the sole composer for Live A Live; it was her first job after joining Square.[28]](https://upload.wikimedia.org/wikipedia/commons/thumb/5/56/Yoko_Shimomura.jpg/330px-Yoko_Shimomura.jpg?utm_source=en.wikipedia.org&utm_campaign=parser&utm_content=thumbnail)

