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Live A Live

Live A Live is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Live A Live rather than just read about it. In short: Live A Live is a 1994 role-playing video game developed and published by Square for the Super Famicom. A remake was published by Square Enix in Japan and Nintendo worldwide, being released first for Nintendo Switch in 2022, and the following year for PlayStation 4, PlayStation 5, and Windows.

Live A Live — main illustration
Live A Live — illustration

Key takeaways

  • Live A Live belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Live A Live to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Live A Live from memory before moving on to harder problems.

Reference excerpt

Live A Live is a 1994 role-playing video game developed and published by Square for the Super Famicom. A remake was published by Square Enix in Japan and Nintendo worldwide, being released first for Nintendo Switch in 2022, and the following year for PlayStation 4, PlayStation 5, and Windows. The game follows seven distinct scenarios scattered across different time periods, with two more unlockable scenarios linking the narratives together through the recurring antagonist Odio. Gameplay is split between exploration with story-specific twists, and turn-based combat played out on a grid. Production began in late 1993, and was the directorial debut of Takashi Tokita. Tokita wanted to tell multiple stories within a single game, with each section drawing inspiration from different sources. Character designs for the seven main scenarios were handled by different manga artists. The music was composed by Yoko Shimomura as her first large-scale project after joining Square. Reception of the game has been positive, with praise going to its unique gameplay and narrative mechanics, though its short length was faulted. The remake was praised by Western reviewers, particularly its overall design and redone graphics and music, though several noted gameplay elements that had aged poorly. Selling 270,000 units, the original release was considered a failure, while the remake sold 500,000 copies worldwide. Tokita's work on Live A Live influenced his later projects.

Gameplay

Live A Live is a role-playing video game in which the player takes on the role of eight different protagonists through nine scenarios. While each narrative has the same basic mechanics, individual stories have unique gimmicks; these include the use of stealth, a lack of standard battles, or using telepathy to learn new facts to progress the narrative. With the exception of one scenario, the player character navigates themed environments, ranging from the overworld area to dungeon environments. Battles are triggered differently for each scenario; some are random encounters, some have enemy sprites which can be avoided, while others are entirely scripted. The turn-based battle system is used across all scenarios, and features the player character and sometimes a party fighting enemies on a 7x7 grid, with characters able to move and perform actions such as attacking or using particular skills. Skills can be used without limit, though some take multiple turns to charge. Some abilities imbue tiles with extra properties, such as healing a character or dealing elemental damage. There are also different skill systems in place; there is gaining levels with experience points, which unlocks new abilities, though in others character progression is locked behind story events. In one scenario techniques are learned through seeing an opponent use them. Each character can also equip and use items, such as accessories to boost attack or items to recover health. If the player character, or party, is defeated, the game ends. The 2022 remake carries over the basic gameplay from the original, though redesigned and updated for the new graphical style, and with some features intended for ease of play compared to the original. Bars are added representing a character's health and "charge" time before their move is executed. Other additions include a sparkling effect over items and materials that can be gathered, a display showing a move's area of effect, and an optional radar system which shows the position of objectives on the map.

Synopsis Live A Live is split into seven chapters, covering prehistoric, ancient Chinese, feudal Japanese, Wild West, present day, near future, and distant future eras. In each scenario, the protagonist confronts a powerful enemy whose name is or incorporates the word "Odio". After completing these scenarios, an eighth chapter set in the Middle Ages is unlocked, which in turn unlocks a final chapter tying the narratives together.

… excerpt ends here. Continue reading the full article.

Illustrations

Live A Live illustration
Live A Live illustration
Live A Live: Yoko Shimomura served as the sole composer for Live A Live; it was her first job after joining Square.[28]
Yoko Shimomura served as the sole composer for Live A Live; it was her first job after joining Square.[28]
Live A Live: Updated character artwork for the remake, drawn by Naoki Ikushima.
Updated character artwork for the remake, drawn by Naoki Ikushima.

Worked examples

Example 1 — a first encounter with Live A Live

Start with the simplest possible case. Write down what Live A Live claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Live A Live before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Live A Live ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Live A Live

In research
Live A Live appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Live A Live in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Live A Live is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1994 video games, Japan-exclusive video games, Nintendo Switch games, so understanding it makes those chapters shorter.
In everyday life
Look for Live A Live outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Live A Live in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Live A Live means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Live A Live out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Live A Live in simple terms?

Live A Live is a 1994 role-playing video game developed and published by Square for the Super Famicom. A remake was published by Square Enix in Japan and Nintendo worldwide, being released first for Nintendo Switch in 2022, and the following year for PlayStation 4, PlayStation 5, and Windows.

Why does Live A Live matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Live A Live?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Live A Live.

Tags

  • 1994 video games
  • Japan-exclusive video games
  • Nintendo Switch games
  • Panhistorical video games
  • PlayStation 4 games
  • PlayStation 5 games
  • Prehistoric life in popular culture
  • Role-playing video games
  • Ryōji Minagawa
  • Science fiction video games
  • Single-player video games
  • Square (video game company) games

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