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Lottery (decision theory)

Lottery (decision theory) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Lottery (decision theory) rather than just read about it. In short: In expected utility theory, a lottery is a discrete distribution of probability on a set of states of nature. The elements of a lottery correspond to the probabilities that each of the states of nature will occur, (e.g.

Key takeaways

  • Lottery (decision theory) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Lottery (decision theory) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Lottery (decision theory) from memory before moving on to harder problems.

Reference excerpt

In expected utility theory, a lottery is a discrete distribution of probability on a set of states of nature. The elements of a lottery correspond to the probabilities that each of the states of nature will occur, (e.g. Rain: 0.70, No Rain: 0.30). Much of the theoretical analysis of choice under uncertainty involves characterizing the available choices in terms of lotteries. In economics, individuals are assumed to rank lotteries according to a rational system of preferences, although it is now accepted that people make irrational choices systematically. Behavioral economics studies what happens in markets in which some of the agents display human complications and limitations.

Choice under risk According to expected utility theory, someone chooses among lotteries by multiplying his subjective estimate of the probabilities of the possible outcomes by a utility attached to each outcome by his personal utility function. Thus, each lottery has an expected utility, a linear combination of the utilities of the outcomes in which weights are the subjective probabilities. It is also founded in the famous example, the St. Petersburg paradox: as Daniel Bernoulli mentioned, the utility function in the lottery could be dependent on the amount of money which he had before the lottery. For example, let there be three outcomes that might result from a sick person taking either novel drug A or B for his condition: "Cured", "Uncured", and "Dead". Each drug is a lottery. Suppose the probabilities for lottery A are (Cured: .90, Uncured: .00, Dead: .10), and for lottery B are (Cured: .50, Uncured: .50, Dead: .00). If the person had to choose between lotteries A and B, how would they do it? A theory of choice under risk starts by letting people have preferences on the set of lotteries over the three states of nature—not just A and B, but all other possible lotteries. If preferences over lotteries are complete and transitive, they are called rational. If people follow the axioms of expected utility theory, their preferences over lotteries will follow each lottery's ranking in terms of expected utility. Let the utility values for the sick person be:

Cured: 16 utils Uncured: 12 utils Dead: 0 utils In this case, the expected utility of Lottery A is 14.4 (= .90(16) + .10(0)) and the expected utility of Lottery B is 14 (= .50(16) + .50(12)), so the person would prefer Lottery A. Expected utility theory implies that the same utilities could be used to predict the person's behavior in all possible lotteries. If, for example, he had a choice between lottery A and a new lottery C consisting of (Cured: .80, Uncured: .15 Dead: .05), expected utility theory says he would choose C, because its expected utility is 14.6 (= .80(16) + .15(12) + .05(0)). The paradox argued by Maurice Allais complicates expected utility in the lottery.

In contrast to the former example, let there be outcomes consisting of only losing money. In situation 1, option 1a has a certain loss of $500 and option 1b has equal probabilities of losing $1000 or $0. In situation 2, option 2a has a 10% chance of losing $500 and a 90% chance of losing $0, and option 2b has a 5% chance of losing $1000 and a 95% chance of losing $0. This circumstance can be described with the expected utility equations below:

Situation 1 Option a: U(-$500) Option b: 0.5 U(-$1000) + 0.5 U($0) Situation 2 Option a: 0.1 U(-$500) + 0.9 U($0) Option b: 0.05 U(-$1000) + 0.95 U($0) Many people tend to make different decisions between situations. People prefer option 1a to 1b in situation 1, and 2b to 2a in situation 2. However two situations have the same structure, which causes a paradox:

Situation 1: U(-$500) > 0.5 U(-$1000) + 0.5 U($0) Situation 2: 0.1 U(-$500) + 0.9 U($0) < 0.05 U(-$1000) + 0.95 U($0) 0.1 U(-$500) < 0.05 U(-$1000) + 0.05 U($0) U(-$500) < 0.5 U(-$1000) + 0.5 U($0) The possible explanation for the above is that it has a ‘certainty effect’, that the outcomes without probabilities (determined in advance) will make a larger effect on the utility functions and final decisions. In many cases, this focusing on the certainty may cause inconsistent decisions and preferences. Plus, people tend to find some clues from the format or context of the lotteries. It was additionally argued that how much people got trained about statistics could impact the decision making in the lottery. Throughout a series of experiments, he concluded that a person statistically trained will be more likely to have consistent and confident outcomes which could be a generalized form. The assumption about combining linearly the individual utilities and making the resulting number be the criterion to be maximized can be justified of the grounds of the independence axiom. Therefore, the validity of expected utility theory depends on the validity of the independence axiom. The preference relation ≿ {\displaystyle \succsim \!} satisfies independence if for any three simple lotteries p {\displaystyle p} , q {\displaystyle q} , r {\displaystyle r} , and any number α ∈ ( 0 , 1 ) {\displaystyle \alpha \in (0,1)} it holds that

p ≿ q {\displaystyle p\succsim \!q} if and only if α p + ( 1 − α ) r ≿ α q + ( 1 − α ) r . {\displaystyle \alpha p+(1-\alpha )r\succsim \!\alpha q+(1-\alpha )r.}

Indifference maps can be represented in the simplex.

References

2) https://www.stanford.edu/~jdlevin/Econ%20202/Uncertainty.pdf

Worked examples

Example 1 — a first encounter with Lottery (decision theory)

Start with the simplest possible case. Write down what Lottery (decision theory) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Lottery (decision theory) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Lottery (decision theory) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Lottery (decision theory)

In research
Lottery (decision theory) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Lottery (decision theory) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Lottery (decision theory) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Decision theory, Expected utility, so understanding it makes those chapters shorter.
In everyday life
Look for Lottery (decision theory) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Lottery (decision theory) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Lottery (decision theory) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Lottery (decision theory) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Lottery (decision theory) in simple terms?

In expected utility theory, a lottery is a discrete distribution of probability on a set of states of nature. The elements of a lottery correspond to the probabilities that each of the states of nature will occur, (e.g.

Why does Lottery (decision theory) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Lottery (decision theory)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Lottery (decision theory).

Tags

  • Decision theory
  • Expected utility

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