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MPEG Surround

MPEG Surround is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand MPEG Surround rather than just read about it. In short: MPEG Surround (ISO/IEC 23003-1 or MPEG-D Part 1), also known as Spatial Audio Coding (SAC), is a lossy compression format for surround sound that provides a method for extending mono or stereo audio services to multi-channel audio in a backwards compatible fashion. The total bit rates used for the (mono or stereo) core and the MPEG Surround data are typically only slightly higher than the bit rates used for coding o…

MPEG Surround — main illustration
MPEG Surround — illustration

Key takeaways

  • MPEG Surround belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect MPEG Surround to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of MPEG Surround from memory before moving on to harder problems.

Reference excerpt

MPEG Surround (ISO/IEC 23003-1 or MPEG-D Part 1), also known as Spatial Audio Coding (SAC), is a lossy compression format for surround sound that provides a method for extending mono or stereo audio services to multi-channel audio in a backwards compatible fashion. The total bit rates used for the (mono or stereo) core and the MPEG Surround data are typically only slightly higher than the bit rates used for coding of the (mono or stereo) core. MPEG Surround adds a side-information stream to the (mono or stereo) core bit stream, containing spatial image data. Legacy stereo playback systems will ignore this side-information while players supporting MPEG Surround decoding will output the reconstructed multi-channel audio. Moving Picture Experts Group (MPEG) issued a call for proposals on MPEG Spatial Audio Coding in March 2004. The group decided that the technology that would be the starting point in standardization process, would be a combination of the submissions from two proponents - Fraunhofer IIS / Agere Systems and Coding Technologies / Philips. The MPEG Surround standard was developed by the Moving Picture Experts Group (ISO/IEC JTC 1/SC29/WG11) and published as ISO/IEC 23003 in 2007. It was the first standard of MPEG-D standards group, formally known as ISO/IEC 23003 - MPEG audio technologies. MPEG Surround was also defined as one of the MPEG-4 Audio Object Types in 2007. There is also the MPEG-4 No Delay MPEG Surround object type (LD MPEG Surround), which was published in 2010. The Spatial Audio Object Coding (SAOC) was published as MPEG-D Part 2 - ISO/IEC 23003–2 in 2010 and it extends MPEG Surround standard by re-using its spatial rendering capabilities while retaining full compatibility with existing receivers. MPEG SAOC system allows users on the decoding side to interactively control the rendering of each individual audio object (e.g. individual instruments, vocals, human voices). There is also the Unified Speech and Audio Coding (USAC) which will be defined in MPEG-D Part 3 - ISO/IEC 23003-3 and ISO/IEC 14496-3:2009/Amd 3. MPEG-D MPEG Surround parametric coding tools are integrated into the USAC codec. The (mono or stereo) core could be coded with any (lossy or lossless) audio codec. Particularly low bitrates (64-96 kbit/s for 5.1 channels) are possible when using HE-AAC v2 as the core codec.

Perception of sounds in space MPEG Surround coding uses our capacity to perceive sound in the 3D and captures that perception in a compact set of parameters. Spatial perception is primarily attributed to three parameters, or cues, describing how humans localize sound in the horizontal plane: Interaural level difference (ILD), Interaural time difference (ITD) and Interaural coherence (IC). This three concepts are illustrated in next image. Direct, or first-arrival, waveforms from the source hit the left ear at time, while direct sound received by the right ear is diffracted around the head, with time delay and level attenuation, associated. These two effects result in ITD and ILD are associated with the main source. At last, in a reverberant environment, reflected sound from the source, or sound from diffuse source, or uncorrelated sound can hit both ears, all of them are related with IC.

Description MPEG Surround uses interchannel differences in level, phase and coherence equivalent to the ILD, ITD and IC parameters. The spatial image is captured by a multichannel audio signal relative to a transmitted downmix signal. These parameters are encoded in a very compact form so as to decode the parameters and the transmitted signal and to synthesize a high quality multichannel representation.

MPEG Surround encoder receives a multichannel audio signal x1 to xN where the number of input channels is N. The most important aspect of the encoding process is that a downmix signal, xt1 and xt2, which is typically stereo, is derived from the multichannel input signal, and it is this downmix signal that is compressed for transmission over the channel rather than the multichannel signal. The encoder may be able to exploit the downmix process so as to be more advantageous. It not only creates a faithful equivalent of the multichannel signal in the mono or stereo downmix, but also creates the best possible multichannel decoding based on the downmix and encoded spatial cues as well. Alternatively, the downmix could be supplied externally (Artistic Downmix in before Diagram Block). The MPEG Surround encoding process could be ignored by the compression algorithm used for the transmitted channels (Audio Encoder and Audio Decoder in before Diagram Block). It could be any type of high-performance compression algorithms such as MPEG-1 Layer III, MPEG-4 AAC or MPEG-4 High Efficiency AAC, or it could even be PCM. The spatial signals are generated and recovered in two types of filter modules. The reverse-OTT (one-to-two) generates one downmixed stream, one level difference, one coherence value, and an optional residue signal from one pair of signals. The reverse-TTT (two-to-three) element generates two downmixed streams, two level differences, one coherence value, and an optional residue signal. In both the forward (decoding) and reverse (encoding) directions, arranging these filters into a tree setup allows for arbitrary downmixing and recovery.

Legacy compatibility The MPEG Surround technique allows for compatibility with existing and future stereo MPEG decoders by having the transmitted downmix (e.g. stereo) appear to stereo MPEG decoders to be an ordinary stereo version of the multichannel signal. Compatibility with stereo decoders is desirable since stereo presentation will remain pervasive due to the number of applications in which listening is primarily via headphones, such as portable music players. MPEG Surround also supports a mode in which the downmix is compatible with popular matrix surround decoders, such as Dolby Pro-Logic.

Applications

… excerpt ends here. Continue reading the full article.

Illustrations

MPEG Surround illustration

Worked examples

Example 1 — a first encounter with MPEG Surround

Start with the simplest possible case. Write down what MPEG Surround claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to MPEG Surround before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about MPEG Surround ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of MPEG Surround

In research
MPEG Surround appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses MPEG Surround in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
MPEG Surround is common in secondary-school and first-year university syllabi. It links to neighbouring topics Audio codecs, MPEG, Open standards covered by patents, so understanding it makes those chapters shorter.
In everyday life
Look for MPEG Surround outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study MPEG Surround in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what MPEG Surround means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain MPEG Surround out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is MPEG Surround in simple terms?

MPEG Surround (ISO/IEC 23003-1 or MPEG-D Part 1), also known as Spatial Audio Coding (SAC), is a lossy compression format for surround sound that provides a method for extending mono or stereo audio services to multi-channel audio in a backwards compatible fashion. The total bit rates used for the…

Why does MPEG Surround matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study MPEG Surround?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on MPEG Surround.

Tags

  • Audio codecs
  • MPEG
  • Open standards covered by patents

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