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Mafia (party game)

Mafia (party game) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Mafia (party game) rather than just read about it. In short: Mafia, also known as Werewolf, is a social deduction game created in 1986 by Dmitry Davidoff, then a psychology student at Moscow State University. The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves) and an uninformed majority (the villagers).

Mafia (party game) — main illustration
Mafia (party game) — illustration

Key takeaways

  • Mafia (party game) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Mafia (party game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Mafia (party game) from memory before moving on to harder problems.

Reference excerpt

Mafia, also known as Werewolf, is a social deduction game created in 1986 by Dmitry Davidoff, then a psychology student at Moscow State University. The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves) and an uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these teams. The game has two alternating phases: first, a night-phase, during which those with night-killing-powers may covertly kill other players, and second, a day-phase, in which all surviving players debate and vote to eliminate a suspect. The game continues until a faction achieves its win condition; for the village, this usually means eliminating the evil minority, while for the minority, this usually means reaching numerical parity with the village and eliminating any rival evil groups.

History Dimitry Davidoff (Russian: Дми́трий Давы́дов, Dmitry Davydov) is generally acknowledged as the game's creator. He dates the first game of Mafia to spring 1987 at the Psychology Department of Moscow State University, from where it spread to the classrooms, dorms, and summer camps. Davidoff says that he brought Mafia into the Psychology department classrooms for research and it spread (as a meme) from there to dormitories and likely over next summer, through student summer camps. He credits this game-based methodology to pioneering 1920s psychologist Lev Vygotsky and the Turing test. He developed the game to combine psychology research with his duties teaching high school students. It became popular in other colleges and schools in the Soviet Union, often associated with hugely popular TV series La Piovra, which first ran in 1986. In the 1990s, it began to be played in other parts of Europe (in some countries under the name City of Palermo) and then the United States. By the mid 1990s, a version of the game became a Latvian television series with a parliamentary setting, and played by Latvian celebrities. In 1997, the werewolf theme was added to the game by Andrew Plotkin (also known as Zarf), arguing that the mafia had less cultural resonance, and that the werewolf concept fit the idea of a hidden enemy who looked normal during the daytime. The Werewolf variant of Mafia became widespread at major tech events, including the Game Developers Conference, ETech, Foo Camps, and South By Southwest. In 1998, the Kaliningrad Higher school of the Internal Affairs Ministry published the methodical textbook Nonverbal communications. Developing role-playing games 'Mafia' and 'Murderer' for a course on Visual psychodiagnostics, to teach reading body language and nonverbal signals. In September 1998, Mafia was introduced to the Graduate College at Princeton University, where several variants were developed. The werewolf theme was also incorporated in the French adaption of Mafia, The Werewolves of Millers Hollow. In 2016, a film, Mafia: The Game of Survival was made in Russia based on the game; however, it received negative reviews.

Gameplay

In its simplest form, Mafia is played by two teams: the mafiosi and the villagers. Live games require a moderator who does not participate as a player, and identities are assigned by handing out cards, or by other non-verbal methods such as physically tapping players. At the start of the game, every mafioso is given the identities of their teammates, whereas the innocents only receive the number of mafiosi in the game. In an open setup, the numbers of each power role (e.g. militia) present in the game is known to the players, while in a closed setup, this information is not revealed, and in a semi-open setup, only limited or tentative information about the power roles is revealed. There are two phases: night and day. At night, certain players secretly perform special actions; during day, players discuss and vote to eliminate one player. These phases alternate with each other until all mafiosi have been eliminated or they reach numerical parity with the innocents. Some players may be given roles with special abilities (see below). Common special roles include an investigative role, a protector role, and some association roles. Andrew Plotkin recommends having exactly two mafiosi, whereas the original Davidoff rules suggest a third of the players (rounding to the nearest whole number) be mafiosi. Davidoff's original game does not include roles with special abilities. In his rules for "Werewolf", Plotkin recommends that the first phase be night and that there be an odd number of players (including the moderator). These specifications avoid tie votes for eliminations and ensure that the game will end dramatically on an elimination rather than anticlimactically with murder as a foregone conclusion.

Night

All players are told to close their eyes. The moderator then instructs all mafiosi to open their eyes and acknowledge their accomplices via tap on the shoulder. The mafiosi pick a "victim" by silently gesturing to indicate their target and to show unanimity then close their eyes again. A similar process occurs for other roles with nightly actions. In the case of the seer, the moderator may indicate the target's innocence or guilt by using gestures such as nodding or head shaking. Night may be accompanied by players tapping gently to mask sounds made by gesturing.

Day

The moderator instructs players to open their eyes and announces who "died" the previous night. Discussion ensues among the living players. At any point, a player may accuse someone of being a mafioso and prompt others to vote to eliminate them. If over half of the players do so, the accused person is eliminated and night begins. Otherwise, the phase continues until an elimination occurs. According to some rules, the role of dead players should be revealed; according to others, for example, if the protector dies, nobody should know that. In both cases, dead players are not permitted to attempt to influence the remainder of the game. Because players have more freedom to deliberate, days tend to be longer than nights.

Game theory

… excerpt ends here. Continue reading the full article.

Illustrations

Mafia (party game) illustration
Mafia (party game): Players often sit in a circle
Players often sit in a circle
Mafia (party game): Cards for a Werewolf version of Mafia are held by the dealer at the beginning of the game.
Cards for a Werewolf version of Mafia are held by the dealer at the beginning of the game.
Mafia (party game): Werewolves discussing whom to kill during the night
Werewolves discussing whom to kill during the night
Mafia (party game): During the "day" phase, players vote on whom to eliminate
During the "day" phase, players vote on whom to eliminate

Worked examples

Example 1 — a first encounter with Mafia (party game)

Start with the simplest possible case. Write down what Mafia (party game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Mafia (party game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Mafia (party game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Mafia (party game)

In research
Mafia (party game) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Mafia (party game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Mafia (party game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Games and sports introduced in 1986, Live-action role-playing games, Mafia (party game), so understanding it makes those chapters shorter.
In everyday life
Look for Mafia (party game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Mafia (party game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Mafia (party game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Mafia (party game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Mafia (party game) in simple terms?

Mafia, also known as Werewolf, is a social deduction game created in 1986 by Dmitry Davidoff, then a psychology student at Moscow State University. The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves) and an uninformed majority (the villagers).

Why does Mafia (party game) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Mafia (party game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Mafia (party game).

Tags

  • Games and sports introduced in 1986
  • Live-action role-playing games
  • Mafia (party game)
  • Social deduction games
  • Soviet games
  • Soviet inventions
  • Works about organized crime

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