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Mario's Time Machine

Mario's Time Machine is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Mario's Time Machine rather than just read about it. In short: Mario's Time Machine is an educational video game originally released for MS-DOS and then for the Nintendo Entertainment System and Super Nintendo Entertainment System consoles. The Software Toolworks both developed and published the MS-DOS and Super NES versions in 1993, while the NES version was developed by Radical Entertainment and published by The Software Toolworks in 1994.

Mario's Time Machine — main illustration
Mario's Time Machine — illustration

Key takeaways

  • Mario's Time Machine belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Mario's Time Machine to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Mario's Time Machine from memory before moving on to harder problems.

Reference excerpt

Mario's Time Machine is an educational video game originally released for MS-DOS and then for the Nintendo Entertainment System and Super Nintendo Entertainment System consoles. The Software Toolworks both developed and published the MS-DOS and Super NES versions in 1993, while the NES version was developed by Radical Entertainment and published by The Software Toolworks in 1994. The Microsoft Windows version was re-released as Mario's Time Machine Deluxe in 1996. Mario's Time Machine is one of several educational Mario video games that were released during the early 1990s; the game focuses on teaching human history. While the gameplay and engine vary between the three different versions, the story is roughly the same: the player assumes the role of Mario, who uses a time machine to return various artifacts, which had been stolen by Bowser, to their correct points in time. Mario's Time Machine received mixed reviews. Its use as an educational title has been mixed, and the game has been compared to another educational history game, Where in Time Is Carmen Sandiego?.

Gameplay

Mario's Time Machine is set in the year 1993. Bowser, who has built a time machine called the "Timulator", travels back in time and steals essential artifacts from various points in human history to place on display in a museum inside his castle. Because these actions will eventually change history permanently, the player character Mario takes control of the Timulator to return the artifacts to their proper areas in time. In the NES version, Bowser also kidnaps Yoshi, who is freed upon completing the game. The gameplay focuses on teaching the player the historical significance of each artifact (and of the associated historical person); to progress through the game, the player must correctly answer questions relating to the learned information. Mario's Time Machine uses a side-scrolling perspective, with a game engine that varies across all three versions. The player controls Mario using a point-and-click interface in the MS-DOS version, while the console versions use a platforming-based control scheme adapted from Super Mario World, in which Mario can move left or right and jump. Like Mario Is Missing!, the console versions use a password system to order to resume play from a particular game state. The player begins Mario's Time Machine in Bowser's museum. The museum is the main hub, where the player obtains the artifacts and directly accesses all the game's levels (which consist of locations on Earth in different time periods) using the Timulator. In the Super NES and MS-DOS versions, for each artifact, the player is given the year and place it originated from. For example, the player learns that the "Apple" artifact originated from 1687 Cambridge. The player can then time travel using this information; time traveling itself is a minigame in which Mario surfs through a wide ocean, collecting mushrooms. Collecting enough mushrooms will transport Mario to the time period and location programmed into the Timulator. The player is given a short document describing the life and notability of the historical person associated (e.g. Isaac Newton), but the document itself has some of its terms missing. The player thus is required to converse with the non-player characters depicting the local denizens of the time period in order to learn various facts and be able to fill in the blanks. The player chooses the words from a list of pre-determined words; if the player incorrectly fills a blank more than twice, he is sent back to 1993 and is required to try again. When the player fills all the blanks correctly, he can then successfully return the artifact to its original owner. In the game's ending cutscene, Mario manages to confront Bowser, who then steals back the Timulator to make his escape. At this point there are three possible outcomes based on the player's overall performance: in the worst outcome, in which the player fails to return the artifacts quickly enough, Bowser successfully escapes to an area known as Paradise; in the other two outcomes, the Timulator experiences mechanical overload, sending and trapping Bowser in the Jurassic era. The NES version of Mario's Time Machine has a heavier emphasis on platforming than the other two versions. Despite the presence of enemies, Mario cannot lose lives or even take damage, so obtaining a game over is impossible. To obtain an artifact in Bowser's museum, the player plays a Mario Bros.-inspired minigame in which he fights Koopa Troopas. The player can then use the Timulator and travel to one of the fourteen selectable time periods. Unlike the other versions, the player is not explicitly told which time period the artifact originated from. The player is instead encouraged to explore the time periods and obtain hints, either from local denizens or from message blocks. Once the player figures out the artifact that belongs in that time period, he can then place the artifact in its original spot. After all the artifacts have been returned, the player is tasked to answer three random multiple choice questions pertaining to the historical periods visited. Answering the questions correctly will lead the player to the final boss fight with Bowser. The player wins the game upon Bowser's defeat.

Development To capitalize on educational games, which gained popularity at the time, Nintendo partnered with The Software Toolworks to develop educational Mario games. Nintendo licensed the characters, but neither the company nor Mario creator Shigeru Miyamoto were involved in the game's development. The MS-DOS and Super NES versions were developed and published by The Software Toolworks while the NES version was developed by Radical Entertainment and published by The Software Toolworks. Mario's Time Machine was originally released for computers in 1993, with a deluxe re-release titled Mario's Time Machine Deluxe in 1996. It was later released for the Super NES in December 1993, and for the NES in June 1994.

Reception

… excerpt ends here. Continue reading the full article.

Illustrations

Mario's Time Machine: Screenshot of the Nintendo Entertainment System version of Mario's Time Machine
Screenshot of the Nintendo Entertainment System version of Mario's Time Machine

Worked examples

Example 1 — a first encounter with Mario's Time Machine

Start with the simplest possible case. Write down what Mario's Time Machine claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Mario's Time Machine before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Mario's Time Machine ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Mario's Time Machine

In research
Mario's Time Machine appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Mario's Time Machine in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Mario's Time Machine is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1993 video games, Berlin Wall in fiction, Children's educational video games, so understanding it makes those chapters shorter.
In everyday life
Look for Mario's Time Machine outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Mario's Time Machine in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Mario's Time Machine means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Mario's Time Machine out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Mario's Time Machine in simple terms?

Mario's Time Machine is an educational video game originally released for MS-DOS and then for the Nintendo Entertainment System and Super Nintendo Entertainment System consoles. The Software Toolworks both developed and published the MS-DOS and Super NES versions in 1993, while the NES version was…

Why does Mario's Time Machine matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Mario's Time Machine?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Mario's Time Machine.

Tags

  • 1993 video games
  • Berlin Wall in fiction
  • Children's educational video games
  • Cultural depictions of Abraham Lincoln
  • Cultural depictions of Albert Einstein
  • Cultural depictions of Benjamin Franklin
  • Cultural depictions of Charles Dickens
  • Cultural depictions of Elizabeth I
  • Cultural depictions of Ferdinand Magellan
  • Cultural depictions of Galileo Galilei
  • Cultural depictions of Isaac Newton
  • Cultural depictions of Joan of Arc

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