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Mass Effect 3

Mass Effect 3 is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Mass Effect 3 rather than just read about it. In short: Mass Effect 3 is a 2012 action role-playing game developed by BioWare and published by Electronic Arts. The third major entry in the Mass Effect series and the final installment of the original trilogy, it was released in March 2012 for Windows, Xbox 360, and PlayStation 3.

Mass Effect 3 — main illustration
Mass Effect 3 — illustration

Key takeaways

  • Mass Effect 3 belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Mass Effect 3 to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Mass Effect 3 from memory before moving on to harder problems.

Reference excerpt

Mass Effect 3 is a 2012 action role-playing game developed by BioWare and published by Electronic Arts. The third major entry in the Mass Effect series and the final installment of the original trilogy, it was released in March 2012 for Windows, Xbox 360, and PlayStation 3. A Wii U version of the game, entitled Mass Effect 3: Special Edition, was later released as a launch title on November 18, 2012, which notably supported Nintendo Network connection features for multiplayer interaction. The game is set within the Milky Way galaxy in 2186, where galactic civilization is invaded by a very advanced machine race of synthetic-organic starships known as Reapers. Similar to Mass Effect 2, the player can import a completed saved game into Mass Effect 3 that influences the plot by taking previous decisions into account. In general, Mass Effect 3 revolves around increasing military strength by completing missions and gathering resources. As BioWare designed the game to be accessible to both old and new players, many of the series' traditional gameplay elements remain, such as cover-based third-person shooting, but new aspects are introduced as well. Players can now switch between various tactical loadouts on the fly, and a new multiplayer component was added to the experience. The game's score was written by a variety of composers, who aimed for a balance between the orchestral sound of Mass Effect 2 and the synthesizer-driven sound of the first Mass Effect. Mass Effect 3 also supports a variety of downloadable content packs, ranging from minor in-game items to more significant plot-related missions. Notable packs include From Ashes, Leviathan, Omega, and Citadel. Mass Effect 3 received critical acclaim for its art direction, characters, emotional depth, improved combat, soundtrack, and voice acting. However, its ending was poorly received by fans, who felt that it did not meet expectations. In response to the controversy, BioWare released the Extended Cut pack, which expands upon the original ending. The game received several year-end awards, including Best RPG at the Spike Video Game Awards and the D.I.C.E. Award for Role-Playing Game of the Year. A standalone sequel, Mass Effect: Andromeda, was released in March 2017. In May 2021, Mass Effect 3 was remastered as part of the Mass Effect Legendary Edition.

Gameplay Mass Effect 3 is an action role-playing game in which the player takes control of Commander Shepard from a third-person perspective. Shepard's gender, appearance, military background, combat training, and first name are determined by the player before the game begins. If the player has a completed saved game from Mass Effect 2, the character from that game can be imported. By importing an old character, decisions from prior Mass Effect titles are carried over, which impacts the plot of Mass Effect 3. Similar to previous installments in the series, the player is able to choose from six different character classes that each have their own unique set of skills. For example, the Infiltrator class is proficient in stealth and sniping abilities whereas biotics-inclined classes possess psychokinetic powers. By completing assignments and quests, the player is rewarded with experience points. Once enough points are earned, Shepard levels up, which allows for the unlocking or upgrading of skills along a tree. Mass Effect 3 has three pre-set campaign modes: Action, Story, and RPG. In Action Mode, conversations have automatic replies and normal combat difficulty; in Story Mode, conversations have manual replies and minimal combat difficulty; and in RPG Mode, conversations have manual replies and normal combat difficulty. The game contains various role-playing elements, such as the ability to augment guns with different ammo types, barrels, modifications, and scopes to improve their effectiveness in combat. If the player has Kinect, customization choices can be made verbally instead of selected using a controller. Upon beating the game, a New Game+ is unlocked, which allows the player to restart with certain bonuses, such as the ability to further upgrade weapons. The primary mode of transportation in Mass Effect 3 is a star ship called Normandy SR-2. From the inside of the ship, players can use a galaxy map to choose a destination point, scan planets for resources, or start missions. To aid the player in managing tasks, the game automatically logs available missions in a journal; however, unlike previous titles in the series, the journal does not distinguish between main quests and side quests. In general, Mass Effect 3 revolves around increasing "Effective Military Strength" (EMS) to prepare for its final mission. EMS is calculated by multiplying "Total Military Strength" (TMS) and "Readiness Rating" (RR). TMS is increased by acquiring "War Assets", which include accomplishments from all three Mass Effect games, whereas RR is increased by playing the multiplayer mode.

Dialogue and morality Unless it is set to Action Mode, the player interacts with non-player characters in Mass Effect 3 by using a radial command menu where dialog options depend on wheel direction. Most conversations are advanced by choosing either a Paragon (diplomatic) or Renegade (intimidating) option, which appear to the top and bottom right of the wheel, respectively. By conversing with squadmates aboard the Normandy, Commander Shepard can develop friendships or, in some cases, romantic relationships with them over time. Same-sex relationships for both female and male Shepards are available. If Shepard was imported from Mass Effect 2 and achieved a love interest in each of the prior Mass Effect games, then both characters vie for Shepard's attention in Mass Effect 3. During some conversations, the player is prompted with a context-sensitive interrupt option that offers a temporary alternative to what is available on the dialog wheel. On several occasions, the player must make decisions that impact the game's narrative. For example, one mission asks the player to side with one of two species, which can lead to one of them being eradicated. Over the course of Mass Effect 3, dialog and narrative decisions result in "Reputation Points", which are added together and unlock further decision-making and dialog options as they accumulate. The conclusion of the game is influenced by accomplishments earned and decisions made throughout the series.

Combat

… excerpt ends here. Continue reading the full article.

Illustrations

Mass Effect 3: During combat, players can take cover behind objects on the battlefield.[19] The user interface includes ammunition, health bars, and powers.
During combat, players can take cover behind objects on the battlefield.[19] The user interface includes ammunition, health bars, and powers.
Mass Effect 3: Freddie Prinze Jr. joined the cast of Mass Effect 3 as James Vega.[43]
Freddie Prinze Jr. joined the cast of Mass Effect 3 as James Vega.[43]
Mass Effect 3: BioWare co-founders Ray Muzyka and Greg Zeschuk envisioned Mass Effect 3 as accessible to new and returning players alike.[61]
BioWare co-founders Ray Muzyka and Greg Zeschuk envisioned Mass Effect 3 as accessible to new and returning players alike.[61]

Worked examples

Example 1 — a first encounter with Mass Effect 3

Start with the simplest possible case. Write down what Mass Effect 3 claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Mass Effect 3 before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Mass Effect 3 ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Mass Effect 3

In research
Mass Effect 3 appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Mass Effect 3 in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Mass Effect 3 is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2012 video games, Action role-playing video games, BioWare games, so understanding it makes those chapters shorter.
In everyday life
Look for Mass Effect 3 outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Mass Effect 3 in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Mass Effect 3 means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Mass Effect 3 out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Mass Effect 3 in simple terms?

Mass Effect 3 is a 2012 action role-playing game developed by BioWare and published by Electronic Arts. The third major entry in the Mass Effect series and the final installment of the original trilogy, it was released in March 2012 for Windows, Xbox 360, and PlayStation 3.

Why does Mass Effect 3 matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Mass Effect 3?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Mass Effect 3.

Tags

  • 2012 video games
  • Action role-playing video games
  • BioWare games
  • Cooperative video games
  • Electronic Arts games
  • Fiction set around Arcturus
  • Kinect games
  • LGBTQ-related controversies in video games
  • LGBTQ-related video games
  • Mass Effect video games
  • Multiplayer and single-player video games
  • Nintendo Network games

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