The Mechanical Turk (German: Schachtürke, lit. 'chess Turk'), also known as the Automaton Chess Player or simply the Turk (Hungarian: A Török), was a chess-playing machine first displayed in 1770, which appeared to be able to play a strong game of chess autonomously, but whose pieces were in reality moved via levers and magnets by a chess master hidden in its lower cavity. The machine was toured and exhibited for 84 years as an automaton, and continued giving occasional exhibitions until 1854, when it was destroyed in a fire. In 1857, an article published by the owner's son provided the first full explanation of the mechanism, which had been widely suspected to be a hoax but never accurately described while the machine still existed. Constructed by Wolfgang von Kempelen to impress Empress Maria Theresa, the Turk won most games, including those against statesmen such as Napoleon Bonaparte and Benjamin Franklin. It was purchased in 1804 by Johann Nepomuk Mälzel, who continued to exhibit it. Chess masters who operated it over this later period included Johann Allgaier, Boncourt, Aaron Alexandre, William Lewis, Jacques Mouret and William Schlumberger, but its operators during Kempelen's original tour remain unknown. The device could also perform the knight's tour, a puzzle that required the player to move a knight to visit every square of a chessboard exactly once.
Construction
A performance in 1769 by the French illusionist François Pelletier at the court of Empress Maria Theresa in Schönbrunn Palace prompted Wolfgang von Kempelen to promise to return to the Palace within a year with an invention that would surpass Pelletier's illusions.
The result was the Automaton Chess Player, later known as the Turk, which Kempelen brought to a working state within 1769 and completed in early 1770. The machine consisted of a life-sized model of a human head and torso, with a black beard and grey eyes, and dressed in Ottoman robes and a turban – "the traditional costume", according to the technology writer Tom Standage, "of an oriental sorcerer". Its left arm held a long Ottoman smoking pipe when at rest, while its right lay on a cabinet that was "three feet and a half long, two feet deep, and two and a half feet high". Placed on the top of the cabinet was a chessboard. The front of the cabinet consisted of three doors, an opening and a drawer, which could be opened to reveal a red and white ivory chess set.
The interior had complications designed to mislead observers. When opened on the left, the front doors of the cabinet exposed gears and cogs resembling clockwork. The section was designed so that if the back doors of the cabinet were open at the same time one could see through the machine. The other side of the cabinet did not house machinery; instead it contained a red cushion and some removable parts, as well as brass structures. This too was designed to provide a clear line of vision through the machine. Underneath the robes of the Ottoman model, two other doors were hidden. These also exposed clockwork machinery and provided a similarly unobstructed view through the machine. The design allowed the presenter of the machine to open every available door to the public, to maintain the illusion of a purely clockwork mechanism. Neither the clockwork visible on the left side of the machine nor the drawer that housed the chess set extended fully to the rear of the cabinet; they instead went only one-third of the way. A sliding seat was also installed, allowing the operator inside to move from place to place and thus evade observation as the presenter opened various doors. The sliding of the seat caused dummy machinery to slide into its place to further conceal the person inside the cabinet. The chessboard on the top of the cabinet was thin enough to allow magnetic attraction. Each chess piece had a small, strong magnet attached to its base, and when placed on the board it would attract a magnet attached to a string under its place on the board. This allowed the operator inside the machine to see which pieces moved where on the chessboard. The underside of the chessboard was marked with squares numbered 1 to 64, helping the operator to see which places on the board were affected by a player's move. The internal magnets were positioned so that outside magnetic forces would not influence them, and Kempelen would often allow a large magnet to sit at the side of the board in an attempt to show that the machine was not influenced by magnetism. As a further means of misdirection, the Turk came with a small wooden coffin-like box that the presenter would place on the top of the cabinet. Johann Nepomuk Mälzel, a later owner of the machine, did not use the box, but Kempelen often peered into it during play, suggesting that it controlled some aspect of the machine. Some believed the box to have supernatural power; Karl Gottlieb von Windisch wrote in his 1784 book Inanimate Reason that "[o]ne old lady, in particular, who had not forgotten the tales she had been told in her youth ... went and hid herself in a window seat, as distant as she could from the evil spirit, which she firmly believed possessed the machine." The interior contained a pegboard chessboard connected by something like a pantograph to the model's left arm. The metal pointer on the pantograph moved over the interior chessboard and would simultaneously move the arm of the Turk over the chessboard on the cabinet. The range of motion allowed the operator to move the Turk's arm up and down, while turning the lever would open and close the Turk's hand, allowing it to grasp the pieces on the board. The board and mechanism were visible to the operator by candlelight. Other parts of the machinery made a clockwork sound when the Turk made a move, further adding to the machinery illusion; and the Turk could make various facial expressions. A voice box was added following the Turk's acquisition by Mälzel, allowing the machine to say "Échec!" (French for "Check!") during games. The operator inside the machine had tools to assist in communicating with the presenter. Two brass discs equipped with numbers were positioned opposite each other on the inside and outside of the cabinet. A rod rotated the discs to a desired number, which acted as a code between the two.
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![Mechanical Turk: A cross-section of the Mechanical Turk, showing how Joseph Racknitz thought the operator sat inside as he played his opponent. Racknitz was wrong about both the operator's position and the dimensions of the automaton.[1]](https://upload.wikimedia.org/wikipedia/commons/thumb/6/6e/Racknitz_-_The_Turk_3.jpg/1280px-Racknitz_-_The_Turk_3.jpg?utm_source=en.wikipedia.org&utm_campaign=parser&utm_content=thumbnail)

![Mechanical Turk: A copper engraving of the Turk, showing the open cabinet and working parts. A ruler at bottom right provides scale. Windisch describes the engravings as based on drawings "done by M. de Kempelen himself, for M. de Mechell, and which consequently cannot fail of being faithful and exact".[3]](https://upload.wikimedia.org/wikipedia/commons/thumb/8/8b/Tuerkischer_schachspieler_windisch4.jpg/500px-Tuerkischer_schachspieler_windisch4.jpg?utm_source=en.wikipedia.org&utm_campaign=parser&utm_content=thumbnail)

![Mechanical Turk: An illustration of the workings of the model. The various parts were directed by a human via interior levers and machinery. This is a distorted representation based on Racknitz's calculations, showing a design incompatible with the actual dimensions of the machine.[1]](https://upload.wikimedia.org/wikipedia/commons/thumb/f/fe/Turk-engraving-figure.jpg/330px-Turk-engraving-figure.jpg?utm_source=en.wikipedia.org&utm_campaign=parser&utm_content=thumbnail)
