Metal Gear Rising: Revengeance is a 2013 action-adventure game developed by PlatinumGames and published by Konami. It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016. It is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots. It features returning Metal Gear character Raiden as he confronts a private military company (PMC) that intends to destabilize peaceful nations for profit. The gameplay focuses on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of "Blade Mode", Raiden can dismember enemies in slow motion and steal health items from their bodies. The series' usual stealth elements are also optional, serving as a means to avoid combat. Two downloadable content chapters were also released, set before the main campaign and centers on Raiden's enemies. The game was originally developed by Kojima Productions, which announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team faced difficulties in developing a game based on swordplay, and supervising director Hideo Kojima subsequently halted development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in gameplay mechanics and storyline with PlatinumGames' involvement, although Kojima Productions retained responsibility for the overall plot and Raiden's design. Upon its release in February 2013, Metal Gear Rising: Revengeance was well received by critics, with praise for its sophisticated cutting system, use of Metal Gear elements to complement the story despite its focus on action, soundtrack, and boss fights. Some criticism was directed at its camera mechanics and the short length of the campaign. The game was estimated to have sold more than 2 million copies.
Gameplay
Players assume control of Raiden, a katana-wielding cyborg. He is initially playable in his "Standard Body" form, which resembles the body used by Raiden in Metal Gear Solid 4, but with a more natural-looking face. The player can alter Raiden's appearance through alternative skins. Unlike previous titles in the Metal Gear series, where players try not to be noticed by enemies, Rising is action-oriented, focusing on sword fighting and a sophisticated cutting system to fight and defeat enemies. Although Raiden's main weapon is his high-frequency blade, he can also use other replacement blades, sub-weapons, and secondary weapons. Raiden's sub-weapons include two kinds of rocket launchers, four kinds of grenades and several other tools, such as the iconic cardboard box, an empty oil drum, and a 3D photo frame. Other melee weapons can be obtained after defeating the game's bosses. The game's cutting system allows players to engage in melee combat, as well as to precisely slash enemies and objects at will along a geometrical plane using the "Blade Mode" game mechanic. Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate the game. Entering Blade Mode produces a special targeting reticle in the form of a transparent blue plane which can be moved and rotated freely, tracing holographic orange lines across the surfaces of targets to indicate exactly where they will be cut; it can also be used to enter a bullet time state, giving players the opportunity to precisely cut targets during moments of action, such as slicing through an airborne target multiple times before it hits the ground. Blade Mode can be employed strategically: for example, disabling opponents, finding weak points and gaps in armour, severing support columns to collapse ceilings or walls onto enemies, deflecting enemy fire, or cutting through objects to remove enemy cover. However, entering Blade Mode reduces Raiden's energy, which if reduced to a certain level prevents Blade Mode from being used. Throughout the story, the player obtains "Ripper Mode", a state which greatly enhances Raiden's power for a limited time as it quickly consumes energy. Raiden has the ability to parry attacks even when his back is turned, allowing him to counterattack enemies and perform multiple combos. The player also has access to a "Ninja Run" mode, which drastically increases Raiden's speed and allows him to deflect bullets and climb certain areas for ambushes. Another key feature is called Zandatsu (斬奪; lit. "cut and take"), wherein parts, energy, ammunition, items, and occasionally data are taken from the bodies of dismembered cyborgs and robots. This maneuver can be employed when slicing an enemy through a small indicated red box during Blade Mode, and fully restores Raiden's health and energy. When completing a mission, the player will be rewarded with a specific number of points depending on their performance and will receive a grade, with the highest being "S". These points allow players to purchase upgrades for Raiden's equipment. The player can carry out reconnaissance using Raiden's visor, which can highlight enemies through walls. Hiding in a cardboard box and oil can hides the player's presence from enemies, making sneaking easier. The player also gains assistance from Blade Wolf, a canine-like robot that scouts and gathers intel for Raiden.
Synopsis
Setting and characters
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