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Metal Gear Rising: Revengeance

Metal Gear Rising: Revengeance is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Metal Gear Rising: Revengeance rather than just read about it. In short: Metal Gear Rising: Revengeance is a 2013 action-adventure game developed by PlatinumGames and published by Konami. It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016.

Metal Gear Rising: Revengeance — main illustration
Metal Gear Rising: Revengeance — illustration

Key takeaways

  • Metal Gear Rising: Revengeance belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Metal Gear Rising: Revengeance to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Metal Gear Rising: Revengeance from memory before moving on to harder problems.

Reference excerpt

Metal Gear Rising: Revengeance is a 2013 action-adventure game developed by PlatinumGames and published by Konami. It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016. It is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots. It features returning Metal Gear character Raiden as he confronts a private military company (PMC) that intends to destabilize peaceful nations for profit. The gameplay focuses on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of "Blade Mode", Raiden can dismember enemies in slow motion and steal health items from their bodies. The series' usual stealth elements are also optional, serving as a means to avoid combat. Two downloadable content chapters were also released, set before the main campaign and centers on Raiden's enemies. The game was originally developed by Kojima Productions, which announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team faced difficulties in developing a game based on swordplay, and supervising director Hideo Kojima subsequently halted development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in gameplay mechanics and storyline with PlatinumGames' involvement, although Kojima Productions retained responsibility for the overall plot and Raiden's design. Upon its release in February 2013, Metal Gear Rising: Revengeance was well received by critics, with praise for its sophisticated cutting system, use of Metal Gear elements to complement the story despite its focus on action, soundtrack, and boss fights. Some criticism was directed at its camera mechanics and the short length of the campaign. The game was estimated to have sold more than 2 million copies.

Gameplay

Players assume control of Raiden, a katana-wielding cyborg. He is initially playable in his "Standard Body" form, which resembles the body used by Raiden in Metal Gear Solid 4, but with a more natural-looking face. The player can alter Raiden's appearance through alternative skins. Unlike previous titles in the Metal Gear series, where players try not to be noticed by enemies, Rising is action-oriented, focusing on sword fighting and a sophisticated cutting system to fight and defeat enemies. Although Raiden's main weapon is his high-frequency blade, he can also use other replacement blades, sub-weapons, and secondary weapons. Raiden's sub-weapons include two kinds of rocket launchers, four kinds of grenades and several other tools, such as the iconic cardboard box, an empty oil drum, and a 3D photo frame. Other melee weapons can be obtained after defeating the game's bosses. The game's cutting system allows players to engage in melee combat, as well as to precisely slash enemies and objects at will along a geometrical plane using the "Blade Mode" game mechanic. Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate the game. Entering Blade Mode produces a special targeting reticle in the form of a transparent blue plane which can be moved and rotated freely, tracing holographic orange lines across the surfaces of targets to indicate exactly where they will be cut; it can also be used to enter a bullet time state, giving players the opportunity to precisely cut targets during moments of action, such as slicing through an airborne target multiple times before it hits the ground. Blade Mode can be employed strategically: for example, disabling opponents, finding weak points and gaps in armour, severing support columns to collapse ceilings or walls onto enemies, deflecting enemy fire, or cutting through objects to remove enemy cover. However, entering Blade Mode reduces Raiden's energy, which if reduced to a certain level prevents Blade Mode from being used. Throughout the story, the player obtains "Ripper Mode", a state which greatly enhances Raiden's power for a limited time as it quickly consumes energy. Raiden has the ability to parry attacks even when his back is turned, allowing him to counterattack enemies and perform multiple combos. The player also has access to a "Ninja Run" mode, which drastically increases Raiden's speed and allows him to deflect bullets and climb certain areas for ambushes. Another key feature is called Zandatsu (斬奪; lit. "cut and take"), wherein parts, energy, ammunition, items, and occasionally data are taken from the bodies of dismembered cyborgs and robots. This maneuver can be employed when slicing an enemy through a small indicated red box during Blade Mode, and fully restores Raiden's health and energy. When completing a mission, the player will be rewarded with a specific number of points depending on their performance and will receive a grade, with the highest being "S". These points allow players to purchase upgrades for Raiden's equipment. The player can carry out reconnaissance using Raiden's visor, which can highlight enemies through walls. Hiding in a cardboard box and oil can hides the player's presence from enemies, making sneaking easier. The player also gains assistance from Blade Wolf, a canine-like robot that scouts and gathers intel for Raiden.

Synopsis

Setting and characters

… excerpt ends here. Continue reading the full article.

Illustrations

Metal Gear Rising: Revengeance: Raiden attacking an enemy in Blade Mode. The top-left bars indicate Raiden's health and remaining time in Blade Mode. The counter on the right tallies the player's number of hits.
Raiden attacking an enemy in Blade Mode. The top-left bars indicate Raiden's health and remaining time in Blade Mode. The counter on the right tallies the player's number of hits.
Metal Gear Rising: Revengeance: A promotional render of Metal Gear Solid: Rising
A promotional render of Metal Gear Solid: Rising
Metal Gear Rising: Revengeance: Concept art on display at the Art of Yoji Shinkawa exhibit in 2011
Concept art on display at the Art of Yoji Shinkawa exhibit in 2011
Metal Gear Rising: Revengeance: Atsushi Inaba of PlatinumGames was requested by Hideo Kojima to work on the game.
Atsushi Inaba of PlatinumGames was requested by Hideo Kojima to work on the game.
Metal Gear Rising: Revengeance: Model Serina Mochizuki promoting the game at Tokyo Game Show 2012
Model Serina Mochizuki promoting the game at Tokyo Game Show 2012

Worked examples

Example 1 — a first encounter with Metal Gear Rising: Revengeance

Start with the simplest possible case. Write down what Metal Gear Rising: Revengeance claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Metal Gear Rising: Revengeance before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Metal Gear Rising: Revengeance ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Metal Gear Rising: Revengeance

In research
Metal Gear Rising: Revengeance appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Metal Gear Rising: Revengeance in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Metal Gear Rising: Revengeance is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2013 video games, Action-adventure games, Android (operating system) games, so understanding it makes those chapters shorter.
In everyday life
Look for Metal Gear Rising: Revengeance outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Metal Gear Rising: Revengeance in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Metal Gear Rising: Revengeance means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Metal Gear Rising: Revengeance out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Metal Gear Rising: Revengeance in simple terms?

Metal Gear Rising: Revengeance is a 2013 action-adventure game developed by PlatinumGames and published by Konami. It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016.

Why does Metal Gear Rising: Revengeance matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Metal Gear Rising: Revengeance?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Metal Gear Rising: Revengeance.

Tags

  • 2013 video games
  • Action-adventure games
  • Android (operating system) games
  • Censored video games
  • Cyberpunk video games
  • Fiction about brain transplantation
  • Fiction about nanotechnology
  • Hack and slash games
  • Internet memes introduced in 2013
  • MacOS games
  • Metal Gear spinoff games
  • PlatinumGames games

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