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Metal Gear Solid 2: Sons of Liberty

Metal Gear Solid 2: Sons of Liberty is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Metal Gear Solid 2: Sons of Liberty rather than just read about it. In short: Metal Gear Solid 2: Sons of Liberty is a 2001 action-adventure stealth game developed and published by Konami for the PlayStation 2. Directed, produced, designed, and written by Hideo Kojima, it is the fourth mainline game in the Metal Gear series, the eighth chronologically, and the sequel to Metal Gear Solid (1998).

Metal Gear Solid 2: Sons of Liberty — main illustration
Metal Gear Solid 2: Sons of Liberty — illustration

Key takeaways

  • Metal Gear Solid 2: Sons of Liberty belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Metal Gear Solid 2: Sons of Liberty to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Metal Gear Solid 2: Sons of Liberty from memory before moving on to harder problems.

Reference excerpt

Metal Gear Solid 2: Sons of Liberty is a 2001 action-adventure stealth game developed and published by Konami for the PlayStation 2. Directed, produced, designed, and written by Hideo Kojima, it is the fourth mainline game in the Metal Gear series, the eighth chronologically, and the sequel to Metal Gear Solid (1998). The game was originally released in November 2001 for North America and Japan and March 2002 for Europe, while an expanded edition, titled Metal Gear Solid 2: Substance was released the following year for the PlayStation 2, Xbox and Windows. Divided into two chapters, the prologue "Tanker" section focuses on Solid Snake as he infiltrates a hijacked Marine Corps ship to obtain evidence of a new Metal Gear mecha named Metal Gear RAY. The primary "Plant" section revolves around rookie FOXHOUND agent Raiden infiltrating the Big Shell, a massive offshore clean-up facility seized by the terroristic Sons of Liberty, who hold the President of the United States hostage and threaten to destroy the facility if their demands are not met. However, the motives and identities of many foes and allies change throughout the game, as the protagonists discover a world-shaking conspiracy constructed by a powerful organization known as the Patriots, exploring many themes such as memetics, social engineering, artificial intelligence, virtual reality, and the internal struggle of freedom of thought. Metal Gear Solid 2 received acclaim for its gameplay, graphics, and attention to detail. However, critics were initially divided on the protagonist and the philosophical nature and execution of the game's storyline. The game was a commercial success, selling seven million copies by 2004. It has since been considered to be one of the greatest video games of all time, as well as a leading example of artistic expression in video games. The game is often considered ahead of its time for dealing with themes and concepts such as post-truth politics, fake news, alternative facts, synthetic media, and echo chambers, that became culturally relevant in the mid-to-late 2010s. A prequel to the series, Metal Gear Solid 3: Snake Eater, was released in 2004, while a direct sequel, Metal Gear Solid 4: Guns of the Patriots, was released in 2008.

Gameplay

Metal Gear Solid 2 carries the subtitle of "Tactical Espionage Action," and most of the game involves the protagonist sneaking around to avoid being seen by the enemies. Most fundamental is the broader range of skills offered to the player. The first-person aiming mode allows players to target specific points in the game, greatly expanding tactical options; guards can be blinded by steam, distracted by a flying piece of fruit or hit in weak spots. Players can walk slowly, allowing them to sneak over noisy flooring without making a sound, or hang off walkways to slip past below guards' feet. The corner-press move from Metal Gear Solid, which allowed players a sneak peek around the next bend, is expanded to allow players to fire from cover. Other abilities included leaping over and hanging off of railings, opening and hiding in storage lockers, and sneaking up behind enemies to hold them at gunpoint for items and ammunition. Players can shoot out the enemy's radio, so they are unable to communicate with others on their team. The environment also has a more significant impact on the stealth gameplay, taking into account factors such as weather, smell, atmosphere, and temperature. In Metal Gear Solid 2, the enemy guards are given more advanced AI "to prevent an imbalance of power", and unlike the original Metal Gear Solid, work in squads. They call on their radios for a strike team upon seeing the player, then attempt to flank him and cut off his escape while avoiding the player's attacks. Often strike teams will carry body armor and riot shields, making them a greater threat. Even if the player escapes to a hiding place, a team will sweep in to check the area. The game has a collective enemy AI, where enemy guards work together in squads, can communicate with one another, and react more realistically towards the player. The game's enemy AI was considered one of the best in gaming for many years. The game expanded its predecessor's cover mechanic, with Solid Snake or Raiden able to take cover behind walls or objects and pop out to shoot at enemies, while the improved enemy AI allowed enemies to also take cover from the player character. The enemies will often take cover to call for backup, but during battle, they will take cover then pop out and shoot at the player or blindly throw grenades from behind their cover. The game features a laser sight mechanic, where a laser sight helps assist with manually aiming a gun. Boss battles and set-pieces remain a case of finding a strategy that bypasses the defenses of the enemy. However, in a major break from action game standards, it is also possible to clear the entire game, including boss fights, without causing a single deliberate death, through use of tranquilizer guns, stun grenades, and melee attacks.

Synopsis

Setting Sons of Liberty takes place within an alternate history of events, in which the Cold War ended during the late 1990s. The game's story focuses on two narratives that occur around and near New York City – the first in 2007, two years after the events of Metal Gear Solid; and the second in 2009. The game's plot is the fourth chapter of an overarching plot concerning the character of Solid Snake.

Characters

… excerpt ends here. Continue reading the full article.

Illustrations

Metal Gear Solid 2: Sons of Liberty: Solid Snake takes cover and peeks around a corner in the Tanker chapter.
Solid Snake takes cover and peeks around a corner in the Tanker chapter.
Metal Gear Solid 2: Sons of Liberty: Metal Gear RAY catching the AV-8B Harrier mid-fall after Raiden and Snake destroy it with Stinger missiles
Metal Gear RAY catching the AV-8B Harrier mid-fall after Raiden and Snake destroy it with Stinger missiles
Metal Gear Solid 2: Sons of Liberty: Hideo Kojima in 2007
Hideo Kojima in 2007
Metal Gear Solid 2: Sons of Liberty illustration
Metal Gear Solid 2: Sons of Liberty: A screenshot from one of the training missions in Substance. Snake is dressed in a tuxedo.
A screenshot from one of the training missions in Substance. Snake is dressed in a tuxedo.

Worked examples

Example 1 — a first encounter with Metal Gear Solid 2: Sons of Liberty

Start with the simplest possible case. Write down what Metal Gear Solid 2: Sons of Liberty claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Metal Gear Solid 2: Sons of Liberty before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Metal Gear Solid 2: Sons of Liberty ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Metal Gear Solid 2: Sons of Liberty

In research
Metal Gear Solid 2: Sons of Liberty appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Metal Gear Solid 2: Sons of Liberty in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Metal Gear Solid 2: Sons of Liberty is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2001 video games, Action-adventure games, Alternate history video games, so understanding it makes those chapters shorter.
In everyday life
Look for Metal Gear Solid 2: Sons of Liberty outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Metal Gear Solid 2: Sons of Liberty in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Metal Gear Solid 2: Sons of Liberty means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Metal Gear Solid 2: Sons of Liberty out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Metal Gear Solid 2: Sons of Liberty in simple terms?

Metal Gear Solid 2: Sons of Liberty is a 2001 action-adventure stealth game developed and published by Konami for the PlayStation 2. Directed, produced, designed, and written by Hideo Kojima, it is the fourth mainline game in the Metal Gear series, the eighth chronologically, and the sequel to Meta…

Why does Metal Gear Solid 2: Sons of Liberty matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Metal Gear Solid 2: Sons of Liberty?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Metal Gear Solid 2: Sons of Liberty.

Tags

  • 2001 video games
  • Action-adventure games
  • Alternate history video games
  • Cyberpunk video games
  • Existentialist video games
  • Fiction about drones
  • Fiction about eco-terrorism
  • Fiction about malware
  • Impact of the September 11 attacks on the video game industry
  • Japan Game Award winners
  • Metafictional video games
  • Metal Gear video games

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