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Millennium 2.2

Millennium 2.2 is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Millennium 2.2 rather than just read about it. In short: Millennium 2.2 is a resource management computer game by Ian Bird, released in 1989 for Atari ST, Amiga and MS-DOS. The MS-DOS version of the game was released as Millennium: Return to Earth.

Millennium 2.2 — main illustration
Millennium 2.2 — illustration

Key takeaways

  • Millennium 2.2 belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Millennium 2.2 to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Millennium 2.2 from memory before moving on to harder problems.

Reference excerpt

Millennium 2.2 is a resource management computer game by Ian Bird, released in 1989 for Atari ST, Amiga and MS-DOS. The MS-DOS version of the game was released as Millennium: Return to Earth. It is the forerunner to Bird's Deuteros, which is in a similar resource management game but many times larger and more difficult.

Gameplay

In the game, humanity has colonized the Moon and Mars. However, a 20 trillion ton asteroid has collided with Earth, making it uninhabitable. All that is left of humanity is a small, self-sufficient colony on the surface of the Moon, and a race of mutant humans on Mars. As the commander of Moonbase, it is your job to ensure the survival of mankind by exploring the Solar System for other habitable planets and moons, and ultimately re-establish life on Earth. However, the Martian mutants consider themselves the superior race and want Earth for themselves, meaning a war is inevitable. The core of the game is spent in resource management and researching new technologies for space ships and base improvements. At first it is possible only to mine asteroids before a suitable planetary colony can be discovered and established. A typical game involves manufacturing probes, maintain defenses to fend off the Martian attacks, managing each colony's solar power energy generation, mining for resources on various planets and their moons and control the traffic to and from the Moon. Out of fifteen ingame resources, only silver, uranium, and chromium cannot be obtained by mining the Moon or Asteroid Belt. The only break from the resource management simulation comes when the player is under attack by Martians. Combat is represented with a space ship fighting mini-game with basic 3D graphics. Initially the game is a race against time as each attack is heavier than the previous. The player eventually must find the necessary technology to attack Mars to make the attacks cease, establish a base there, and while there discover the terraforming technology. The player needs to balance manufacturing output with the available solar power, and many minerals are only available from certain planets or asteroids. Depending on planetary orbits, colony ships and probes can take longer to reach their destinations. As time progresses, colonists will adapt to different atmospheres, and after Earth is terraformed, secede from the player's control (this event will also strand any of player's ships that may be docked on those planets). In the PC version, resources are largely randomized for different planets, as is atmosphere determining if mutations occur, with notable exceptions of Earth, Mars and Moon.

Reception

In the July 1989 edition of Zzap!, Robin Hogg called this "an exceptionally compelling game." He did think the game could be completed relatively easily in about 20 hours, but nevertheless found it addictive. He concluded, "A little slow to start with, Millennium quickly becomes engrossing with interesting problems all the way and is easily the best looking strategy cum adventure game for a long while." In the September–October 1989 edition of Games International (Issue #9), Kevin Warne called this "an incredibly addictive game." He gave both the game and its graphics above average ratings of 4 out of 5, saying, "It remains, after Dungeon Master, the best game I've purchased in a long stretch, and I thoroughly recommend it." Alan Emrich reviewed the game for Computer Gaming World, and stated that "Of course, some people also find golf to be a boring sport, because the same thing must be done by an individual over and over again. Still, like golf, this reviewer went back for several "rounds" of play in an effort to improve his score (read: efficiency). Call me a cad(dy), but when Alan Shepard hit the first golf ball on the moon, he was prescient in forecasting the game of Millennium. Fore!"

References

External links Millennium 2.2 at MobyGames The planet's resource table (contains the amounts for each mineral and each planet)

Illustrations

Millennium 2.2: Title screen
Title screen

Worked examples

Example 1 — a first encounter with Millennium 2.2

Start with the simplest possible case. Write down what Millennium 2.2 claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Millennium 2.2 before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Millennium 2.2 ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Millennium 2.2

In research
Millennium 2.2 appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Millennium 2.2 in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Millennium 2.2 is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1989 video games, Amiga games, Atari ST games, so understanding it makes those chapters shorter.
In everyday life
Look for Millennium 2.2 outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Millennium 2.2 in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Millennium 2.2 means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Millennium 2.2 out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Millennium 2.2 in simple terms?

Millennium 2.2 is a resource management computer game by Ian Bird, released in 1989 for Atari ST, Amiga and MS-DOS. The MS-DOS version of the game was released as Millennium: Return to Earth.

Why does Millennium 2.2 matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Millennium 2.2?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Millennium 2.2.

Tags

  • 1989 video games
  • Amiga games
  • Atari ST games
  • DOS games
  • Electric Dreams Software games
  • Fiction about impact events
  • Fiction about main-belt asteroids
  • Single-player video games
  • Strategy video games
  • Video games developed in the United Kingdom
  • Video games scored by David Whittaker
  • Video games set on Mars

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