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Mission Asteroid

Mission Asteroid is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Mission Asteroid rather than just read about it. In short: Mission Asteroid (shown as Mission: Asteroid in the manual and on the title screen) is a graphic adventure game for the Apple II written by Ken and Roberta Williams and released in 1980 by On-Line Systems. Release The game was released as Hi-Res Adventures #0, despite being released after Mystery House and Wizard and the Princess.

Mission Asteroid — main illustration
Mission Asteroid — illustration

Key takeaways

  • Mission Asteroid belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Mission Asteroid to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Mission Asteroid from memory before moving on to harder problems.

Reference excerpt

Mission Asteroid (shown as Mission: Asteroid in the manual and on the title screen) is a graphic adventure game for the Apple II written by Ken and Roberta Williams and released in 1980 by On-Line Systems.

Release The game was released as Hi-Res Adventures #0, despite being released after Mystery House and Wizard and the Princess. It was meant as an introduction to the adventure game genre so it was made easier than the rest of the Hi-Res Adventures games. It was ported to the Atari 8-bit computers and Commodore 64.

Reception

Mark Marlow reviewed Mission: Asteroid, Mystery House, and The Wizard and the Princess for Computer Gaming World, and stated that "Mission: Asteroid is the simplest of the group and only requires a few hours to solve".

References

External links Mission Asteroid at MobyGames Apple II manual at archive.org Mission Asteroid at Gamebase 64

Illustrations

Mission Asteroid illustration
Mission Asteroid: Advertisement from the June 1981 issue of The On-Line Letter for some of On-Line Systems' Hi-Res Adventure games, including Mission Asteroid
Advertisement from the June 1981 issue of The On-Line Letter for some of On-Line Systems' Hi-Res Adventure games, including Mission Asteroid

Worked examples

Example 1 — a first encounter with Mission Asteroid

Start with the simplest possible case. Write down what Mission Asteroid claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Mission Asteroid before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Mission Asteroid ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Mission Asteroid

In research
Mission Asteroid appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Mission Asteroid in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Mission Asteroid is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1980 video games, Adventure game stubs, Adventure games, so understanding it makes those chapters shorter.
In everyday life
Look for Mission Asteroid outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Mission Asteroid in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Mission Asteroid means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Mission Asteroid out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Mission Asteroid in simple terms?

Mission Asteroid (shown as Mission: Asteroid in the manual and on the title screen) is a graphic adventure game for the Apple II written by Ken and Roberta Williams and released in 1980 by On-Line Systems. Release The game was released as Hi-Res Adventures #0, despite being released after Mystery H…

Why does Mission Asteroid matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Mission Asteroid?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Mission Asteroid.

Tags

  • 1980 video games
  • Adventure game stubs
  • Adventure games
  • Apple II games
  • Atari 8-bit computer games
  • Commodore 64 games
  • FM-7 games
  • Fiction about near-Earth asteroids
  • NEC PC-8801 games
  • NEC PC-9801 games
  • ScummVM-supported games
  • Sierra Entertainment games

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