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computer science

Mobile device

Mobile device is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Mobile device rather than just read about it. In short: A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad.

Mobile device — main illustration
Mobile device — illustration

Key takeaways

  • Mobile device belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Mobile device to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Mobile device from memory before moving on to harder problems.

Reference excerpt

A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad. Modern mobile devices often emphasize wireless networking, to both the Internet and to other devices in their vicinity, such as headsets or in-car entertainment systems, via Wi-Fi, Bluetooth, cellular networks, or near-field communication.

Characteristics Device mobility can be viewed in the context of several qualities:

Physical dimensions and weight Whether the device is mobile or some kind of host to which it is attached is mobile What kind of host devices it can be bound with How devices communicate with a host When mobility occurs Strictly speaking, many so-called mobile devices are not mobile. It is the host that is mobile, i.e., a mobile human host carries a non-mobile smartphone device. An example of a true mobile computing device, where the device itself is mobile, is a robot. Another example is an autonomous vehicle. There are three basic ways mobile devices can be physically bound to mobile hosts:

Accompanied, Surface-mounted, or Embedded into the fabric of a host, e.g., an embedded controller in a host device. Accompanied refers to an object being loosely bound and accompanying a mobile host, e.g., a smartphone can be carried in a bag or pocket but can easily be misplaced. Hence, mobile hosts with embedded devices such as an autonomous vehicle can appear larger than pocket-sized. The most common size of a mobile computing device is pocket-sized, but other sizes for mobile devices exist. Mark Weiser, known as the father of ubiquitous computing, referred to device sizes that are tab-sized, pad, and board sized, where tabs are defined as accompanied or wearable centimeter-sized devices, e.g. smartphones, phablets and tablets are defined as hand-held decimeter-sized devices. If one changes the form of the mobile devices in terms of being non-planar, one can also have skin devices and tiny dust-sized devices. Dust refers to miniaturized devices without direct HCI interfaces, e.g., micro-electromechanical systems (MEMS), ranging from nanometers through micrometers to millimeters. See also Smart dust. Skin: fabrics based upon light emitting and conductive polymers and organic computer devices. These can be formed into more flexible non-planar display surfaces and products such as clothes and curtains, see OLED display. Also, see smart device. Although mobility is often regarded as synonymous with having wireless connectivity, these terms are different. Not all network access by mobile users, applications, and devices needs to be via wireless networks and vice versa. Wireless access devices can be static and mobile users can move between wired and wireless hotspots such as in Internet cafés. Some mobile devices can be used as mobile Internet devices to access the Internet while moving, but they do not need to do this and many phone functions or applications are still operational even while disconnected from the Internet. What makes the mobile device unique compared to other technologies is the inherent flexibility in the hardware and software. Flexible applications include video chat, web browsing, payment systems, near field communication, audio recording etc. As mobile devices become ubiquitous, there will be an increase of services which include the use of the cloud. Although a common form of mobile device, a smartphone, has a display, another perhaps even more common form of smart computing device, the smart card, e.g., used as a bank card or travel card, does not have a display. This mobile device often has a CPU and memory but needs to connect or be inserted into a reader to display its internal data or state.

Types

There are many kinds of mobile devices, designed for different applications. They include, but are not limited to:

History The history of the mobile device has been marked by increasing technological convergence. Early mobile devices—such as pocket calculators, portable media players, satellite navigation devices, and digital camera—excelled at their intended use but were not multifaceted. Personal digital assistants (PDAs) proliferated in the 1990s as a way to quickly write down notes, schedule business appointments, and set personal reminders, as a handheld supplement to bulkier laptops. During the same period, the mobile phone evolved from supporting voice communication only to accommodating text messaging, Internet connectivity, multimedia, and videotelephony. These feature phones eventually gave way to the modern smartphone, which combined all the aforementioned devices, and more, into one device. Since the late 2000s, smartphones have been the most common mobile device in the world, in terms of quantity sold, owing to their great convergence of technologies.

Uses

By the early 2010s, mobile devices began integrating sensors such as accelerometers, magnetometers, and gyroscopes, allowing the detection of orientation and motion. Mobile devices may provide biometric user authentication, such as face recognition or fingerprint recognition. Handheld devices such as enterprise digital assistants have become more rugged for use in mobile field management. This involves tasks such as digitizing notes, sending and receiving invoices, asset management, recording signatures, managing parts, and scanning barcodes and RFID tags. In 2009, developments in mobile collaboration systems enabled the use of handheld devices that combine video, audio, and on-screen drawing capabilities to enable multi-party conferencing in real-time, independent of location. Handheld computers are available in a variety of form factors, including smartphones, handheld PDAs, Ultra-mobile PC and tablet computers (Palm OS, WebOS). Users can watch television through the Internet by IPTV on some mobile devices. Mobile television receivers have existed since 1960, and, in the 21st-century, mobile phone providers began making television available on cellular phones.

… excerpt ends here. Continue reading the full article.

Illustrations

Mobile device: Samsung Galaxy S26 Ultra – example of a mobile device
Samsung Galaxy S26 Ultra – example of a mobile device
Mobile device: Smartphone (iPhone)
Smartphone (iPhone)
Mobile device: Android tablet computer (Samsung Galaxy Tab)
Android tablet computer (Samsung Galaxy Tab)
Mobile device: Smartwatches (Samsung Galaxy Watch)
Smartwatches (Samsung Galaxy Watch)
Mobile device: Handheld gaming computer (ROG Xbox Ally)
Handheld gaming computer (ROG Xbox Ally)

Worked examples

Example 1 — a first encounter with Mobile device

Start with the simplest possible case. Write down what Mobile device claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Mobile device before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Mobile device ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Mobile device

In research
Mobile device appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Mobile device in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Mobile device is common in secondary-school and first-year university syllabi. It links to neighbouring topics Information appliances, Mobile computing, Mobile electronic devices, so understanding it makes those chapters shorter.
In everyday life
Look for Mobile device outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Mobile device in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Mobile device means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Mobile device out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Mobile device in simple terms?

A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad.

Why does Mobile device matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Mobile device?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Mobile device.

Tags

  • Information appliances
  • Mobile computing
  • Mobile electronic devices

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