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Mobile interaction

Mobile interaction is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Mobile interaction rather than just read about it. In short: Mobile interaction is the study of interaction between mobile users and computers. Mobile interaction is an aspect of human–computer interaction that emerged when computers became small enough to enable mobile usage, around the 1990s.

Mobile interaction — main illustration
Mobile interaction — illustration

Key takeaways

  • Mobile interaction belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Mobile interaction to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Mobile interaction from memory before moving on to harder problems.

Reference excerpt

Mobile interaction is the study of interaction between mobile users and computers. Mobile interaction is an aspect of human–computer interaction that emerged when computers became small enough to enable mobile usage, around the 1990s. Mobile devices are a pervasive part of people's everyday lives, with people using mobile phones, PDAs, and portable media players almost everywhere. These devices are the first pervasive interaction devices that are currently used for a huge variety of services and applications. Mobile devices affect the way people interact, share, and communicate with others. They are growing in diversity and complexity, featuring new interaction paradigms, modalities, shapes, and purposes (e.g., e-readers, portable media players, handheld game consoles). The strong differentiating factors that characterize mobile devices from traditional personal computing (e.g., desktop computers), are their ubiquitous use, usual small size, and mixed interaction modalities. The history of mobile interaction includes different design trends. The main six design trends are portability, miniaturization, connectivity, convergence, divergence, and application software (apps). The main reason behind those trends is to understand the requirements and needs of mobile users which is the main goal for mobile interaction. Mobile interaction is a multidisciplinary area with various academic subjects making contributions to it. The main disciplines involved in mobile interaction are psychology, computer science, sociology, design, and information systems. The processes in mobile interaction design includes three main activities: understanding users, developing prototype designs, and evaluation.

History The history of mobile interaction can be divided into a number of eras, or waves, each characterized by a particular technological focus, interaction design trends, and by leading to fundamental changes in the design and use of mobile devices. Although not strictly sequential, they provide a good overview of the legacy on which current mobile computing research and design is built.

Portability One of the first works in the mobile interaction discipline was the concept of the Dynabook by Alan Kay in 1968. However, at that time the necessary hardware to build such system was not available. When the first laptops were built in the early 1980s, they were seen as transportable desktop computers. Miniaturization By the early 1990s, many types of handheld devices were introduced such as labelled palmtop computers, digital organizers, or personal digital assistants (PDAs). Connectivity By 1973, Martin Cooper worked at Motorola developed a handheld mobile phone concept, which later on by 1983, led to the introduction of the first commercial mobile phone called the DynaTAC 8000X.

Convergence During this era, different types of specialized mobile devices started to converge into new types of hybrid devices with primarily different form factors and interaction designs. On 1992, the first device of such technique, the "smartphones" was introduced. The first smart phone was the IBM Simon and it was used for making phone calls, calendars, addresses, notes, e-mail, fax and games. Divergence During the 2000s, a trend toward a single function many devices started to spread. the basic idea behind divergence is that specialized tools facilitate optimization of functionality over time and enhancement of use. One of the most famous devices of this era was the Apple iPod on 2001. Apps During 2007, Apple Inc. introduced the first truly "smart" cellular phone; the iPhone. It was a converged mobile device with different features functionality. The most important thing is that it represents a significant rethinking of the design of mobile interactions and a series of notable interaction design choices. In less than a decade Apple Inc. would sell over one-billion iPhones

Goals With the evolution of both software and hardware on the mobile devices, the users are becoming more demanding of the user interface that provide both functionality and pleasant user experience. The goal of mobile interaction researches is to understand the requirements and needs of mobile users. Compared with stationary devices mobile devices have specific, often restricted, input and output requirements. A goal that is often named is to overcome the limitations of mobile devices. However, exploiting the special opportunities of mobile usage can also be seen as a central goal.

Disciplines involved Mobile interaction is a multidisciplinary area with various academic subjects making contributions. This is a reflection of the complicated nature of an individual's interaction with a computer system. This includes factors such as an understanding of the user and the task the user wants to perform with the system, understanding of the design tools, software packages that are needed to achieve this and an understanding of software engineering tools. The following are the main disciplines involved in mobile interaction:

Psychology Many of the research methods and system evaluation techniques currently used in mobile human-computer interaction research are borrowed from psychology. As well as attitude measures, performance measures that are used in mobile human-computer interaction research studies come from the area of experimental psychology. Understanding users and their needs is a key aspect in the design of mobile systems, devices, and applications so that they will be easy and enjoyable to use. Individual user characteristics such as age, or personality physical disabilities such as blindness, all have an effect on users' performance when they are using mobile applications and systems, and these individual differences can also affect people's attitude towards the mobile service or device that they interact with. A study from 2020, for example, found that smartphone users initiated 89% of the interactions with their phones, with only 11% of the interactions resulting from a notification.

Computer science Computer science (along with software engineering) is responsible for providing software tools to develop the interfaces that users need to interact with system. These include the software development tools.

… excerpt ends here. Continue reading the full article.

Illustrations

Mobile interaction: Mobile phone device
Mobile phone device
Mobile interaction: iPhone 2G and iPhone 3G
iPhone 2G and iPhone 3G
Mobile interaction: Android smartphones
Android smartphones

Worked examples

Example 1 — a first encounter with Mobile interaction

Start with the simplest possible case. Write down what Mobile interaction claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Mobile interaction before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Mobile interaction ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Mobile interaction

In research
Mobile interaction appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Mobile interaction in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Mobile interaction is common in secondary-school and first-year university syllabi. It links to neighbouring topics Human–computer interaction, so understanding it makes those chapters shorter.
In everyday life
Look for Mobile interaction outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Mobile interaction in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Mobile interaction means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Mobile interaction out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Mobile interaction in simple terms?

Mobile interaction is the study of interaction between mobile users and computers. Mobile interaction is an aspect of human–computer interaction that emerged when computers became small enough to enable mobile usage, around the 1990s.

Why does Mobile interaction matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Mobile interaction?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Mobile interaction.

Tags

  • Human–computer interaction

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