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Multi-monitor

Multi-monitor is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Multi-monitor rather than just read about it. In short: Multi-monitor, also called multi-display and multi-head, is the use of multiple physical display devices, such as monitors, televisions, and projectors, in order to increase the area available for computer programs running on a single computer system. Research studies show that, depending on the type of work, multi-head may increase the productivity by between 50 and 70 percent.

Multi-monitor — main illustration
Multi-monitor — illustration

Key takeaways

  • Multi-monitor belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Multi-monitor to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Multi-monitor from memory before moving on to harder problems.

Reference excerpt

Multi-monitor, also called multi-display and multi-head, is the use of multiple physical display devices, such as monitors, televisions, and projectors, in order to increase the area available for computer programs running on a single computer system. Research studies show that, depending on the type of work, multi-head may increase the productivity by between 50 and 70 percent.

One way to extend the number of displays on one computer is to add displays via USB. Starting in 2006, DisplayLink released several chips for USB support on VGA/DVI/LVDS and other interfaces. Multiple computers can be connected to provide a single display, e.g. over Gigabit Ethernet/Ethernet to drive a large video wall, or multiple monitors can be connected to a single graphics card, with multiple video ports.

Studies and safety Measurements of the Institute for Occupational Safety and Health of the German Social Accident Insurance showed that the quality and quantity of worker performance varies according to the screen setup and type of task. Overall, the results of physiological studies and the preferences of the test persons favour a dual-monitor rather than single-monitor setup. Physiologically limiting factors observed during work on dual monitors were minor and not generally significant. There is no evidence that office work with dual-monitor setups presents a possible hazard to workers.

Adoption

In the office

In many professions, including graphic design, architecture, communications, accounting, engineering and video editing, the idea of two or more monitors being driven from one machine is not a new one. While in the past, it has meant multiple graphics adapters and specialized software, it was common for engineers to have at least two, if not more, displays to enhance productivity.

Vertical monitor

Vertical monitors are usually added as a secondary display to the left or right of the main landscape oriented monitor. They are useful to display more information, as in lists, vertically down the page. Computer programmers use this configuration most often to see as many lines of code on the screen as possible without having to scroll a lot.

In video gaming

Early versions of the 1993 first-person shooter Doom permitted a three-monitor display mode, using three networked machines to show left, right, and center views. More recently, games have used multiple monitors to show a more absorbing or immersive interface to the player or to display game information. Various flight simulators can use these monitor setups to create an artificial cockpit with more realistic interfaces. Others such as Supreme Commander and World in Conflict can use an additional monitor for a large scale map of the battlefield. A large number of older games support multi-monitor set-ups by treating the total screen space as effectively a single monitor to the game, a technique known as spanning. Many games without inherent multi-monitor support such as Guild Wars and World of Warcraft can also be made to run in multi-monitor set-ups, with this technique or in conjunction with addition of third-party software A larger list of games that support dual/multi-screen modes is available at WSGF.

Arcade machines and handheld console games The concept of "multi-monitor" games is not limited to games that can be played on personal computers. As arcade technology entered the 1990s, larger cabinets were being built which in turn also housed larger monitors such as the 3 28" screen version of Namco's Ridge Racer from 1993. Although large screen technology such as CRT rear projection was beginning to be used more often, multi-monitor games were still occasionally released, such as Sega's F355 Challenge from 1999 which again used 3 28" monitors for the sit-down cockpit version. The most recent use of a multi-monitor setup in arcades occurred with Taito's Dariusburst: Another Chronicle game, released in Japan in December 2010 and worldwide the following year. It uses 2 32" LCD screens and an angled mirror to create a seamless widescreen. Nintendo demonstrated the feasibility of playing multi-monitor games on handheld game consoles in designing the Nintendo DS and its successor, the Nintendo 3DS, which both became successful consoles in their own right. Games on these systems take advantage of the two screens available, typically by displaying gameplay on the upper screen, while showing useful information on the bottom screen. There are also a number of games, mostly for the Nintendo DS, whose gameplay spans across both screens, combining them into one tall screen for a more unique and larger view of the action.

Developing software for multiple monitor workstations Ordinary software does not need special support for multiple screens even if it uses the graphic accelerator. At the usual application level, multihead is presented just as a single larger monitor spanning over all screens. However, some special approaches may increase the multithread performance. With multiple monitors present, each screen will have its own graphics buffer. One possible scenario for programming is to present to OpenGL or DirectX a continuous, virtual frame buffer in which the OS or graphics driver writes out to each individual buffer. With some graphics cards, it's possible to enable a mode called "horizontal span" which accomplishes this. The OpenGL/DirectX programmer then renders to a very large frame buffer for output. In practice, and with recent cards, this mode is being phased out because it does not make very good use of GPU parallelism and does not support arbitrary arrangements of monitors (they must all be horizontal). A more recent technique uses the wglShareLists feature of OpenGL to share data across multiple GPUs, and then render to each individual monitor's frame buffer.

In Android Android supports an additional monitor as of version 4.2 but additional software is needed to multi-task/use both at once.

Second displays

A second display or second displays is a common term describing the multi-monitor setup with just one additional monitor attached. Today it is particularly common to have one workstation with two monitors connected where the second monitor is referred to as the second display. Many laptops have an HDMI port to drive an external monitor, and many tablets will serve as a second display connected to a laptop. Many modern shops use cash registers with two screens, one facing the cashier and a second display facing the shopper.

… excerpt ends here. Continue reading the full article.

Illustrations

Multi-monitor: Two dual-monitor digital audio workstations
Two dual-monitor digital audio workstations
Multi-monitor: Analog Monitor Splitter for VGA cable
Analog Monitor Splitter for VGA cable
Multi-monitor: A Bloomberg Terminal
A Bloomberg Terminal
Multi-monitor: Multi-monitor setups in financial market making
Multi-monitor setups in financial market making
Multi-monitor: Vertical monitor second display to the left
Vertical monitor second display to the left

Worked examples

Example 1 — a first encounter with Multi-monitor

Start with the simplest possible case. Write down what Multi-monitor claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Multi-monitor before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Multi-monitor ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Multi-monitor

In research
Multi-monitor appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Multi-monitor in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Multi-monitor is common in secondary-school and first-year university syllabi. It links to neighbouring topics Display technology, Input/output, Multi-monitor, so understanding it makes those chapters shorter.
In everyday life
Look for Multi-monitor outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Multi-monitor in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Multi-monitor means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Multi-monitor out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Multi-monitor in simple terms?

Multi-monitor, also called multi-display and multi-head, is the use of multiple physical display devices, such as monitors, televisions, and projectors, in order to increase the area available for computer programs running on a single computer system. Research studies show that, depending on the ty…

Why does Multi-monitor matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Multi-monitor?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Multi-monitor.

Tags

  • Display technology
  • Input/output
  • Multi-monitor
  • User interfaces

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