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Multimedia

Multimedia is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Multimedia rather than just read about it. In short: Multimedia is a form of communication that uses a combination of different content forms. These include writing, audio, images, animations, or video, into a single presentation.

Multimedia — main illustration
Multimedia — illustration

Key takeaways

  • Multimedia belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Multimedia to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Multimedia from memory before moving on to harder problems.

Reference excerpt

Multimedia is a form of communication that uses a combination of different content forms. These include writing, audio, images, animations, or video, into a single presentation. This is in contrast to traditional mass media, such as printed material or audio recordings, which only feature one form of media content. Popular examples of multimedia include video podcasts, audio slideshows, and animated videos. Creating multimedia content involves the application of the principles of effective interactive communication. The five main building blocks of multimedia are text, image, audio, video, and animation. Multimedia encompasses various types of content, each serving different purposes:

Text - Fundamental to multimedia, providing context and information. Audio - Includes music, sound effects, and voiceovers that enhance the overall experience. Recent developments include spatial audio and advanced sound design. Images - Static visual content, such as photographs and illustrations. Advances include high-resolution and 3D imaging technologies. Video - Moving images that convey dynamic content. High-definition (HD), 4K, and 360-degree video are recent innovations enhancing viewer engagement. Animation - the technique of creating moving images from still pictures, often used in films, television, and video games to bring characters and stories to life. Generation - the technique of creating media using algorithmic or artificial intelligence systems. This includes text, images, audio, video, or animations created through artificial intelligence, in response to user input. Multimedia can be recorded for playback on computers, laptops, smartphones, and other electronic devices. In the early years of multimedia, the term "rich media" was synonymous with interactive multimedia. Over time, hypermedia extensions brought multimedia to the World Wide Web, and streaming services became more common.

Terminology The term multimedia was originally coined by singer and artist Bob Goldstein (later 'Bobb Goldsteinn') to promote the July 1966 opening of his "Lightworks at L'Oursin" show in Southampton, New York, Long Island. Goldstein was perhaps aware of an American artist named Dick Higgins, who had previously discussed a new approach to art-making which he called "intermedia". On August 10, 1966, Richard Albarino of Variety borrowed the terminology, reporting: "Brainchild of song scribe-comic Bob ('Washington Square') Goldstein, the 'Lightworks' is the latest multi-media music-cum-visuals to debut as discothèque fare." Two years later, in 1968, the term "multimedia" was re-appropriated to describe the work of a political consultant, David Sawyer, husband of Iris Sawyer—one of Goldstein's producers at L'Oursin.

In the intervening forty years, the word has taken on different meanings. In the late 1970s, the term referred to presentations consisting of multi-projector slide shows timed to an audio track. However, by the 1990s, 'multimedia' had taken on its current meaning. In the 1993 first edition of Multimedia: Making It Work, by Tay Vaughan, this book contained the Tempra Show software. This was a later, rebranded version of the 1985 DOS multimedia software VirtulVideo Producer, about which the Smithsonian declared, "It is one of the first, if not the first, multi-media authoring systems on the market." The German language society Gesellschaft für deutsche Sprache recognized the word's significance and ubiquity in the 1990s by awarding it the title of German 'Word of the Year' in 1995. In common usage, multimedia refers to the usage of multiple media of communication, including video, still images, animation, audio, and text, in such a way that they can be accessed interactively. Video, still images, animation, audio, and written text are the building blocks on which multimedia takes shape. In the 1990s, some computers were called "multimedia computers" because they represented the advances in graphical and audio quality, such as the Amiga 1000, which could produce up to 4096 colors (12-bit color), outputs for TVs and VCRs, and four-voice stereo audio. Changes in removable storage technology during this time were also important, as the standard CD-ROM can hold on average 700 megabytes of data, while the maximum size a 3.5-inch floppy disk can hold is 2.8 megabytes, with an average of 1.44 megabytes. Greater storage allowed for larger digital media files and therefore more complex multimedia. The term "video", if not used exclusively to describe motion photography, is ambiguous in multimedia terminology. Video is often used to describe the file format, delivery format, or presentation format instead of "footage" which is used to distinguish motion photography from "animation" of rendered motion imagery. Multiple forms of information content are often not considered modern forms of presentation, such as audio or video. Likewise, single forms of information content with single methods of information processing (e.g., non-interactive audio) are often called multimedia, perhaps to distinguish static media from active media. In the fine arts, for example, Leda Luss Luyken's ModulArt brings two key elements of musical composition and film into the world of painting: variation of a theme and movement of and within a picture, making ModulArt an interactive multimedia form of art. Performing arts may also be considered multimedia, considering that performers and props are multiple forms of both content and media. In modern times, a multimedia device can be referred to as an electronic device, such as a smartphone, a video game system, or a computer. Each and every one of these devices has a main function but also has other uses beyond their intended purpose, such as reading, writing, recording video and audio, listening to music, and playing video games. This has led them to be called "multimedia devices." While previous media was always local, many are now handled through web-based solutions, particularly streaming.

… excerpt ends here. Continue reading the full article.

Illustrations

Multimedia illustration
Multimedia illustration
Multimedia illustration
Multimedia illustration
Multimedia: Multimedia (multi-image) setup for the 1988 Ford New Car Announcement Show, August 1987, Detroit, MI
Multimedia (multi-image) setup for the 1988 Ford New Car Announcement Show, August 1987, Detroit, MI

Worked examples

Example 1 — a first encounter with Multimedia

Start with the simplest possible case. Write down what Multimedia claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Multimedia before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Multimedia ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Multimedia

In research
Multimedia appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Multimedia in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Multimedia is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1960s neologisms, Communication design, Design, so understanding it makes those chapters shorter.
In everyday life
Look for Multimedia outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Multimedia in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Multimedia means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Multimedia out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Multimedia in simple terms?

Multimedia is a form of communication that uses a combination of different content forms. These include writing, audio, images, animations, or video, into a single presentation.

Why does Multimedia matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Multimedia?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Multimedia.

Tags

  • 1960s neologisms
  • Communication design
  • Design
  • Film and video terminology
  • Film production
  • Multimedia

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