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Multimedia Messaging Service

Multimedia Messaging Service is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Multimedia Messaging Service rather than just read about it. In short: Multimedia Messaging Service (MMS) is a standard way to send messages that include multimedia content to and from a mobile phone over a cellular network. Users and providers may refer to such a message as a PXT, a picture message, or a multimedia message.

Multimedia Messaging Service — main illustration
Multimedia Messaging Service — illustration

Key takeaways

  • Multimedia Messaging Service belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Multimedia Messaging Service to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Multimedia Messaging Service from memory before moving on to harder problems.

Reference excerpt

Multimedia Messaging Service (MMS) is a standard way to send messages that include multimedia content to and from a mobile phone over a cellular network. Users and providers may refer to such a message as a PXT, a picture message, or a multimedia message. The MMS standard extends the core SMS (Short Message Service) capability, allowing the exchange of text messages greater than 160 characters in length. Unlike text-only SMS, MMS can deliver a variety of media, including up to forty seconds of video, one image, a slideshow of multiple images, or audio. Media companies have utilized MMS on a commercial basis as a method of delivering news and entertainment content, and retailers have deployed it as a tool for delivering scannable coupon codes, product images, videos, and other information. On (mainly) older devices, messages that start off with text, as SMS, are converted to and sent as an MMS when an emoji is added. The commercial introduction of MMS started in March 2002, although picture messaging had already been established in Japan. It was built using the technology of SMS as a captive technology which enabled service providers to "collect a fee every time anyone snaps a photo." MMS was designed to be able to work on the then-new GPRS and 3G networks and could be implemented through either a WAP-based or IP-based gateway. The 3GPP and WAP Forum groups fostered the development of the MMS standard, which was then continued by the Open Mobile Alliance (OMA).

Technical description MMS messages are delivered in a different way from SMS. The first step is for the sending device to encode the multimedia content in a fashion similar to sending a MIME message (MIME content formats are defined in the MMS Message Encapsulation specification). The message is then forwarded to the carrier's MMS store and forward server, known as the MMSC (Multimedia Messaging Service Centre). If the receiver is on a carrier different from the sender, then the MMSC acts as a relay, and forwards the message to the MMSC of the recipient's carrier using the Internet. Once the recipient's MMSC has received a message, it first determines whether the receiver's handset is "MMS capable" or not. If it supports the standards for receiving MMS, the content is extracted and sent to a temporary storage server with an HTTP front-end. An SMS "control message" containing the URL of the content is then sent to the recipient's handset to trigger the receiver's WAP browser to open and receive the content from the embedded URL. Several other messages are exchanged to indicate the status of the delivery attempt. Before delivering content, some MMSCs also include a conversion service that will attempt to modify the multimedia content into a format suitable for the receiver. This is known as "content adaptation".

If the receiver's handset is not MMS capable, the message is usually delivered to a web-based service from where the content can be viewed from a normal web browser. The URL for the content is usually sent to the receiver's phone in a normal text message. This behavior is usually known as a "legacy experience" since content can still be received by the user. The method for determining whether a handset is MMS capable is not specified by the standards. A database is usually maintained by the operator, and in it each mobile phone number is marked as being associated with a legacy handset or not. This method is unreliable, however, because customers can independently change their handsets, and many of these databases are not updated dynamically. MMS does not utilize operator-maintained "data" plans to distribute multimedia content; they are used only if the user clicks links inside the message. E-mail and web-based gateways to the MMS system are common. On the reception side, the content servers can typically receive service requests both from WAP and normal HTTP browsers, so delivery via the web is simple. For sending from external sources to handsets, most carriers allow a MIME encoded message to be sent to the receiver's phone number using a special e-mail address combining the recipient's public phone number and a special domain name, which is typically carrier-specific.

Challenges There are some challenges with MMS that do not exist with SMS:

… excerpt ends here. Continue reading the full article.

Illustrations

Multimedia Messaging Service: Older mobile phones, such as this Samsung D500, usually required the manual setting up of the MMS capability
Older mobile phones, such as this Samsung D500, usually required the manual setting up of the MMS capability
Multimedia Messaging Service: Handset configuration can cause problems sending and receiving MMS messages.
Handset configuration can cause problems sending and receiving MMS messages.
Multimedia Messaging Service: MMSC Reference Architecture
MMSC Reference Architecture

Worked examples

Example 1 — a first encounter with Multimedia Messaging Service

Start with the simplest possible case. Write down what Multimedia Messaging Service claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Multimedia Messaging Service before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Multimedia Messaging Service ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Multimedia Messaging Service

In research
Multimedia Messaging Service appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Multimedia Messaging Service in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Multimedia Messaging Service is common in secondary-school and first-year university syllabi. It links to neighbouring topics 3GPP standards, Mobile telecommunication services, Mobile telecommunications standards, so understanding it makes those chapters shorter.
In everyday life
Look for Multimedia Messaging Service outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Multimedia Messaging Service in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Multimedia Messaging Service means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Multimedia Messaging Service out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Multimedia Messaging Service in simple terms?

Multimedia Messaging Service (MMS) is a standard way to send messages that include multimedia content to and from a mobile phone over a cellular network. Users and providers may refer to such a message as a PXT, a picture message, or a multimedia message.

Why does Multimedia Messaging Service matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Multimedia Messaging Service?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Multimedia Messaging Service.

Tags

  • 3GPP standards
  • Mobile telecommunication services
  • Mobile telecommunications standards
  • Open Mobile Alliance standards
  • Telecommunications-related introductions in 2002

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