In signal processing, the term multiplicative noise refers to an unwanted random signal that gets multiplied into some relevant signal during capture, transmission, or other processing. Multiplicative noise is a type of signal-dependent noise where the noise amplitude scales with the signal's intensity. Unlike additive noise, which is independent of the signal, multiplicative noise complicates processing due to its dependence on the underlying signal. An important example is the speckle noise commonly observed in radar imagery. Examples of multiplicative noise affecting digital photographs are proper shadows due to undulations on the surface of the imaged objects, shadows cast by complex objects like foliage and Venetian blinds, dark spots caused by dust in the lens or image sensor, and variations in the gain of individual elements of the image sensor array.
Multiplicative Noise in Stochastic Differential Equations (SDEs) In the realm of stochastic differential equations (SDEs), multiplicative noise is used to model systems in which the amplitude of stochastic fluctuations internal to the system depend on the state of said system. One of the most prominent examples of multiplicative noise in SDEs is Geometric Brownian motion (GBM). GBM is widely used in finance to model stock prices, currency exchange rates, and other assets. The Geometric Brownian Motion (GBM) model is widely used in financial mathematics to describe the evolution of asset prices. It assumes that the proportional returns of the asset follow a normal distribution over infinitesimal time intervals. The GBM stochastic differential equation is given by:
d X t = μ X t d t + σ X t d W t , {\displaystyle dX_{t}=\mu X_{t}\,dt+\sigma X_{t}\,dW_{t},}
where:
X t {\displaystyle X_{t}} is the asset price at time t {\displaystyle t} ,
μ {\displaystyle \mu } is the expected return (drift rate),
σ {\displaystyle \sigma } is the volatility of returns,
W t {\displaystyle W_{t}} is a standard Brownian motion (Wiener process). Theorem (Itô's formula). Let X t {\displaystyle X_{t}} be given by:
d X t = b ( t , ω ) d t + σ ( t , ω ) d W t . {\displaystyle dX_{t}=b(t,\omega )\,dt+\sigma (t,\omega )\,dW_{t}.}
Let f ( t , x ) {\displaystyle f(t,x)} be a C 1 , 2 {\displaystyle C^{1,2}} function (i.e., C 1 {\displaystyle C^{1}} in time, C 2 {\displaystyle C^{2}} in space). Then the process Y t = f ( X t ) {\displaystyle Y_{t}=f(X_{t})} satisfies
d f ( X t ) = ( ∂ t f ( t , X t ) + ∂ x f ( t , X t ) b ( t , ω ) + 1 2 ∂ x , x f ( t , X t ) σ 2 ( t , ω ) ) d t + ∂ x f ( t , X t ) σ ( t , ω ) d W t . {\displaystyle df(X_{t})=\left(\partial _{t}f(t,X_{t})+\partial _{x}f(t,X_{t})b(t,\omega )+{\frac {1}{2}}\partial _{x,x}f(t,X_{t})\sigma ^{2}(t,\omega )\right)dt+\partial _{x}f(t,X_{t})\sigma (t,\omega )dW_{t}.}
Set
f ( t , x ) = log x . {\displaystyle f(t,x)=\log x.}
Applying Itô's formula to Y t = f ( t , x ) {\displaystyle Y_{t}=f(t,x)} , we compute:
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