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Musikalisches Würfelspiel

Musikalisches Würfelspiel is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Musikalisches Würfelspiel rather than just read about it. In short: A Musikalisches Würfelspiel (German for "musical dice game") was a system for using dice to randomly generate music from precomposed options. These games were quite popular throughout Western Europe in the 18th century.

Musikalisches Würfelspiel — main illustration
Musikalisches Würfelspiel — illustration

Key takeaways

  • Musikalisches Würfelspiel belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Musikalisches Würfelspiel to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Musikalisches Würfelspiel from memory before moving on to harder problems.

Reference excerpt

A Musikalisches Würfelspiel (German for "musical dice game") was a system for using dice to randomly generate music from precomposed options. These games were quite popular throughout Western Europe in the 18th century. Several different games were devised, some of which did not require the use of dice but merely choosing a random number. The earliest example is Johann Kirnberger's Der allezeit fertige Menuetten- und Polonaisencomponist (German for "The Ever-Ready Minuet and Polonaise Composer") (1757 [1st edition; revised 2nd 1783]). Examples by well known composers include C. P. E. Bach's Einfall, einen doppelten Contrapunct in der Octave von sechs Tacten zu machen, ohne die Regeln davon zu wissen (German for "A method for making six bars of double counterpoint at the octave without knowing the rules") (1758) and Maximilian Stadler's Table pour composer des minuets et des Trios à la infinie; avec deux dez à jouer (French for "A table for composing minuets and trios to infinity, by playing with two dice") (1780). In the early 20th century the Kaleidacousticon System, using arbitrarily combinable playing cards, was unsuccessfully marketed in the Boston area as a parlour game.

Aesthetics According to Lawrence Zbikowski, "In truth, chance played little part in the success of the music produced by such games. Instead, what was required of the compilers...[was] a little knowledge about how to put the game together and an understanding of the formal design of waltzes, etc." According to Stephen Hedges, "The 'galant' middle class in Europe was playing with mathematics. In this atmosphere of investigation and cataloguing, a systematic device that would seem to make it possible for anyone to write music was practically guaranteed popularity. According to Leonard Meyer, "Eighteenth-century composers constructed musical dice games while nineteenth century composers did not. ... [W]hat constrained the choice of figures [in seventeenth- and eighteenth-century music] were the claims of taste, coherent expression and propriety, given the genre of work being composed, rather than the inner necessity of a gradually unfolding, underlying process [as in nineteenth century music]". See: musical development. The way these games work may be understood in analogy to sentence construction.

1 The cow ran past the field. 2 The pig walked through the yard. 3 The sheep ran into the marsh.

One rolls one die for each word and selects the word from the appropriate column according to the number. Thus if one rolls 1 2 3 1 2 3 one is given, "The pig ran past the marsh." Each progression is essentially the same, there may be more or less choices for different slots, and the choices offered for each slot are slight variations rather than being entirely different.

Mozart The best-known was published in 1792, by Mozart's publisher Nikolaus Simrock in Berlin (K. 294dK3 or K. 516fK6). On its cover, the game was attributed to Mozart, but this attribution has not been authenticated. The dice rolls randomly selected small sections of music, which would be patched together to create a musical piece. All measures except 8 and 16 have different possibilities for each roll (i.e. 11 different versions), with measure 8 only having one possibility and measure 16 having two. This gives a total of 2×1114 = 759,499,667,166,482 different yet similar waltzes. If the game is played with dice (as intended), then these different pieces are not equally likely due to the different probabilities for different dice sums. Mozart's manuscript, written in 1787, consisting of 176 one-bar fragments of music, appears to be some kind of game or system for constructing music out of two-bar fragments, but contains no instructions and there is no evidence that dice were involved. The titles of the supposed Mozart compositions are:

Anleitung zum Componieren von Walzern so viele man will vermittelst zweier Würfel, ohne etwas von der Musik oder Composition zu verstehen (German for "Instructions for the composition of as many waltzes as one desires with two dice, without understanding anything about music or composition") Anleitung zum Componieren von Polonaisen... (German for "Instructions for the composition of polonaises...") Robert Xavier Rodríguez composed his Musical Dice Game for string orchestra based on K. 516f.

Other examples The attribution to Joseph Haydn of Gioco filarmonico o sia maniera facile per comporre un infinito numero de minuetti e trio anche senza sapere il contrappunto (Italian for "The game of harmony, or an easy method for composing an infinite number of minuet-trios, without any knowledge of counterpoint") has not been authenticated either.

See also Algorithmic composition Aleatoric music Permutation The Glass Bead Game, 1943 novel by Hermann Hesse

References

Further reading Klotz, Sebastian (1999). "Ars combinatoria oder 'Musik ohne Kopfzerbrechen': Kalküle des Musikalischen von Kircher bis Kirnberger", Musiktheorie 14: 231–245. (in German) Cited in Zbikowski (2005), p. 140n8. Levy, David (2006). Robots Unlimited, p. 51. Wellesly, Massachusetts: A. K. Peters. ISBN 9781568812397. Ratner, Leondard G. (1979). "Ars combinatoria: Chance and Choice in Eighteenth-Century Music", Studies in Eighteenth-Century Music: 343–363. Cited in Zbikowski (2005), p. 140n8.

Illustrations

Musikalisches Würfelspiel illustration

Worked examples

Example 1 — a first encounter with Musikalisches Würfelspiel

Start with the simplest possible case. Write down what Musikalisches Würfelspiel claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Musikalisches Würfelspiel before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Musikalisches Würfelspiel ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Musikalisches Würfelspiel

In research
Musikalisches Würfelspiel appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Musikalisches Würfelspiel in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Musikalisches Würfelspiel is common in secondary-school and first-year university syllabi. It links to neighbouring topics Combinatorics, Games of chance, Music education, so understanding it makes those chapters shorter.
In everyday life
Look for Musikalisches Würfelspiel outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Musikalisches Würfelspiel in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Musikalisches Würfelspiel means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Musikalisches Würfelspiel out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Musikalisches Würfelspiel in simple terms?

A Musikalisches Würfelspiel (German for "musical dice game") was a system for using dice to randomly generate music from precomposed options. These games were quite popular throughout Western Europe in the 18th century.

Why does Musikalisches Würfelspiel matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Musikalisches Würfelspiel?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Musikalisches Würfelspiel.

Tags

  • Combinatorics
  • Games of chance
  • Music education
  • Wolfgang Amadeus Mozart

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