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Natural mapping (interface design)

Natural mapping (interface design) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Natural mapping (interface design) rather than just read about it. In short: The term natural mapping comes from proper and natural arrangements for the relations between controls and their movements to the outcome from such action into the world. The real function of natural mappings is to reduce the need for any information from a user’s memory to perform a task.

Natural mapping (interface design) — main illustration
Natural mapping (interface design) — illustration

Key takeaways

  • Natural mapping (interface design) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Natural mapping (interface design) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Natural mapping (interface design) from memory before moving on to harder problems.

Reference excerpt

The term natural mapping comes from proper and natural arrangements for the relations between controls and their movements to the outcome from such action into the world. The real function of natural mappings is to reduce the need for any information from a user’s memory to perform a task. This term is widely used in the areas of human-computer interaction (HCI) and interactive design. Leveraging the concept of mapping helps bridge the gulf of evaluation and the gulf of execution, which refer to the gap between the user's understanding of the system and the actual state of the system and the gap between the user's goal and how to achieve that goal with the interface, respectively. By mapping controls to mirror the real world, the user will find it easier to create a mental model of the control and use the control to achieve their desired intention.

Mapping versus natural mapping Mapping and natural mapping are very similar in that they are both used in relationship between controls and their movements and the result in the world. The only difference is that natural mapping provides users with properly organized controls for which users will immediately understand which control will perform which action. A simple design principle:

If a design depends upon labels, it may be faulty. Labels are important and often necessary, but the appropriate use of natural mappings can minimize the need for them. Wherever labels seem necessary, consider another design.

Examples of poor mapping and good mapping

Kitchen Stove Consider, by way of example, the use of labelling on kitchen stoves with different arrangements of burners and controls.

Poor mapping: arbitrary arrangement of stove controls

In the above case, an arbitrary arrangement of controls, such as controls in a row, even though the burners are arranged in a rectangle, thereby visually frustrating the inexperienced user, leading to a period of experimenting with the controls to become familiar with the proper usage, and potential danger to the user.

Good mapping: full natural mapping of controls and burners

Issues with the Stove metaphor: Moving to a theoretical understanding of Mapping In the stove metaphor there is an illustration of placement in relation to the controls; however, the effect of the control in relation to its operation is Heat as a result of Rotation. Rotation does not naturally relate to heat, therefore the relationship is artificial, and a social construction. A better example would be the simple one of a privacy bolt on a toilet stall. A simple slide bolt with a knob has a very direct mapping, whereas, one with a rotating lever requires the understanding of the transformation of the rotation translated into the movement of the bolt horizontally. From this perspective, mapping is a characteristic of affordance. A deeper understanding of many our perceived 'natural' mapping relationships uncovers a predominately socially constructed, or cultural, underpinning, such as rotating a volume knob to make the music volume go 'up'.

Car Seat Controls Consider the use of labeling car seat controls with the following two designs.

Poor mapping: arbitrary placement of controls with image labels

In the above case, the placement of controls for adjusting the positioning of a car seat is extremely unintuitive. The intention behind the vertical and horizontal shaped controls are to reflect the movement of the seat; however, there is no indication to move the controls in the intended ways without referring to the image labels. This is a poor design because the controls are placed on the side of the seat, which is not visible to users when they are driving. Thus, the user must go through many trial and error attempts to figure out which control moves the seat forward, backward, upright, or laying flatter. There are also many other additional buttons that are arbitrarily placed next to one another with no tactile feedback on the controls themselves to indicate their functionalities.

Good mapping: miniature car seat display

In this example, the placement of controls for adjusting the positioning of a car seat is more intuitive and easier to use because the arrangement of controls directly mirrors the shape of a real car seat. This is especially useful during the process of driving when it is impossible to read the labels on the controls because the user can easily operate the controls without having much prior knowledge of each control's exact functionality. The bottom button clearly moves the bottom part of the seat forward or backward. The top button maps to the backrest of the car seat and dictates the vertical orientation of that part of the seat, moving it either more upright or flatter. This presentation of controls greatly aids the user in better understanding the state of the system and figuring out how to achieve their goal of adjusting their car seat to their liking without much cognitive strain.

See also Affordance Cognitive ergonomics Executive system Human action cycle Human-computer interaction Interaction design User-centered design Visibility Usability Gulf of evaluation Gulf of execution Seven stages of action

References

External links Publications by Donald Norman from Interaction-Design.org “Don’t Get Burned by Bad Mapping” by Wayne Greenwood

Illustrations

Natural mapping (interface design): Kitchen stove with full natural mapping of Controls[6]
Kitchen stove with full natural mapping of Controls[6]
Natural mapping (interface design): Poor mapping example of car seat controls
Poor mapping example of car seat controls
Natural mapping (interface design): Good mapping of car seat controls
Good mapping of car seat controls

Worked examples

Example 1 — a first encounter with Natural mapping (interface design)

Start with the simplest possible case. Write down what Natural mapping (interface design) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Natural mapping (interface design) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Natural mapping (interface design) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Natural mapping (interface design)

In research
Natural mapping (interface design) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Natural mapping (interface design) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Natural mapping (interface design) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Design, Usability, so understanding it makes those chapters shorter.
In everyday life
Look for Natural mapping (interface design) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Natural mapping (interface design) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Natural mapping (interface design) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Natural mapping (interface design) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Natural mapping (interface design) in simple terms?

The term natural mapping comes from proper and natural arrangements for the relations between controls and their movements to the outcome from such action into the world. The real function of natural mappings is to reduce the need for any information from a user’s memory to perform a task.

Why does Natural mapping (interface design) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Natural mapping (interface design)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Natural mapping (interface design).

Tags

  • Design
  • Usability

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