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Nesplora Aula (test)

Nesplora Aula (test) is a biology topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Nesplora Aula (test) rather than just read about it. In short: Nesplora Aula is a psychological test in virtual reality that measures attentional processes in children from 6 to 16 years of age. It is a level III C Continuous Performance Test (CPT) that combines auditory and visual stimuli in a virtual environment: a school classroom, alive and organic, with the distractors of that environment.

Nesplora Aula (test) — main illustration
Nesplora Aula (test) — illustration

Key takeaways

  • Nesplora Aula (test) belongs to biology; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Nesplora Aula (test) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Nesplora Aula (test) from memory before moving on to harder problems.

Reference excerpt

Nesplora Aula is a psychological test in virtual reality that measures attentional processes in children from 6 to 16 years of age. It is a level III C Continuous Performance Test (CPT) that combines auditory and visual stimuli in a virtual environment: a school classroom, alive and organic, with the distractors of that environment. It evaluates in approximately 20 minutes, among other variables, attention, impulsivity, processing speed, the tendency to distraction and motor activity during the task. The person being evaluated is immersed in virtual reality through a helmet with movement sensors and lightweight 3D glasses. It was created in 2011 by Climent & Banterla at Nesplora, a Spanish company that specialized in neuropsychological assessment with virtual reality. It has been used and referenced in international reference publications.

Psychometric Properties

Rating The normative study was developed with 1326 schoolchildren and published in the Journal of Attention Disorders.

Ecological validity Virtual reality increases ecological validity, decreases rater and administration biases, provokes real immersion, increases motivation, and decreases false negatives.

Convergent validity The tests with which the correlation tests and their respective averages were performed were the Caras test, with an average of .835, the D-2 test, with an average of .754, the Conners CPT (1995) with an average of .773, and the EDAH (Evaluation of Attention Deficit Hyperactivity Disorder) with an average between .406 and .544 in the inattention variable, and the TOVA (Test of Variables of Attention).

Sensitivity Correctly identifies children with ADHD (Attention Deficit Hyperactivity Disorder) in 68.1% of cases and correctly rules out those without the disorder in 75.3% of cases.

Reliability Cronbach's α reliability coefficient was 0.978. The ANOVA test result indicates that the items correctly discriminate between children in the normative group; Visual Adequacies Scale, with 186 items and a Cronbach's α coefficient of 0.966, the scale presents high reliability and high internal consistency.

History Until the advent of digital tools, there were no specific cognitive, metabolic or neurological markers or medical tests to diagnose Attention Deficit Hyperactivity Disorder (ADHD), first described by George Still in 1902 at the Royal College of Physicians in London. One of the leading experts in the development of digital tools for the diagnosis of attention-deficit is Russell Barkley who has developed an instrument for the assessment of deficits in executive functions from the age of 18. The first tool that used virtual reality was neither standardized nor adapted as a psychometric test, but oriented to the research and treatment of ADHD. Albert Rizzo and his team created it. The authors of Nesplora Aula, Gema Climent and Flavio Bánterla, began developing the tool as a research project to adapt the traditional tests that evaluate attentional processes to a more dynamic and audiovisual format than the traditional paper and pencil, which could be more attractive to schoolchildren. They reviewed what had been done in this regard, at an international level, and found in 2010 that there was no test on the market except for Rizzo's research and a research thesis at the University of Barcelona. Giunti Nesplora's next step was to try to adapt an external software to a compact tool with a specific task or objective that could be measured. Faced with this challenge, the company decided to create its software. The first experimental study was carried out with 300 schoolchildren, obtaining information on the optimal execution time, the symbols that presented problems or ambiguities, the effectiveness of the designed distractors and the response generated by the children; the suitability of the glasses, the movements executed, and the difference between control samples and samples of boys and girls diagnosed with ADHD were also assessed. Subsequently, the study was carried out with 1500 schoolchildren. After all these tests and the search for the best hardware devices of the moment, the tool known as Nesplora Aula was arrived at in 2011.

Scores The attentional processes assessment test collects scores in different experimental situations to compare performance, and produces an automatic report with explanatory tables and graphs to describe the complete attentional profile. It measures the following variables:

Sustained attention: ability to focus attention on one point and concentrate over time to perform a certain task or action. Selective attention: ability to distinguish between relevant and irrelevant stimuli to discard information and keep what is useful. Switching attention: ability to switch between different points of attention, related to working memory. Inhibitory control: ability to inhibit impulses and regulate behavior. Consistency of response: the ability to be constant in response times. Inconsistency is associated with fatigue, distraction, or lack of regulation. Vigilance and alertness: ability to react to a stimulus. Processing speed: ability to respond at lower or higher response times. or higher times. Tendency to distraction: interference in the presence of distracting visual and auditory stimuli placed for this purpose. Motor activity: Quantification of the subject's motor movement.

Uses As an assessment tool, Nesplora Aula contributes to clinical analysis in diagnosing disorders of different conditions: anxiety, behavioral and social skills problems, reading and writing problems, learning difficulties, brain damage, ADHD. Its areas of application are clinical psychology, educational psychology, neuropsychology, child psychiatry, forensic psychology, traffic psychology, sports psychology, and psychopedagogy. The test applies to persons aged 6 to 16 years. The audio for the instructions is available in Spanish, with different accents (Spanish, Argentinean, Mexican, Chilean, Peruvian and Colombian), Basque, Catalan, and English, available in accents (American and British) Romani, Arabic, French, Italian, Turkish and Portuguese. The test complies with the essential requirements set out in Council Directive 93/42/EEC, as amended by Directive 2007/47/EC, and with the essential requirements of the EN ISO 13485 standard for quality management systems for medical devices. These certifications allow to use of Nesplora Aula and certify its value in any clinical, forensic or research process.

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Nesplora Aula (test)

Start with the simplest possible case. Write down what Nesplora Aula (test) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In biology, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Nesplora Aula (test) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Nesplora Aula (test) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Nesplora Aula (test)

In research
Nesplora Aula (test) appears in biology research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Nesplora Aula (test) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Nesplora Aula (test) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Attention deficit hyperactivity disorder, Neuropsychological tests, so understanding it makes those chapters shorter.
In everyday life
Look for Nesplora Aula (test) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Nesplora Aula (test) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Nesplora Aula (test) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Nesplora Aula (test) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Nesplora Aula (test) in simple terms?

Nesplora Aula is a psychological test in virtual reality that measures attentional processes in children from 6 to 16 years of age. It is a level III C Continuous Performance Test (CPT) that combines auditory and visual stimuli in a virtual environment: a school classroom, alive and organic, with t…

Why does Nesplora Aula (test) matter?

Because it connects several biology ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Nesplora Aula (test)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Nesplora Aula (test).

Tags

  • Attention deficit hyperactivity disorder
  • Neuropsychological tests

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