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Nobby the Aardvark

Nobby the Aardvark is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Nobby the Aardvark rather than just read about it. In short: Nobby the Aardvark is a platform game for the Commodore 64, published in 1992 by Thalamus. Gameplay Nobby the Aardvark is a platform game taking place over multiple levels.

Nobby the Aardvark — main illustration
Nobby the Aardvark — illustration

Key takeaways

  • Nobby the Aardvark belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Nobby the Aardvark to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Nobby the Aardvark from memory before moving on to harder problems.

Reference excerpt

Nobby the Aardvark is a platform game for the Commodore 64, published in 1992 by Thalamus.

Gameplay

Nobby the Aardvark is a platform game taking place over multiple levels. The player takes the role of Nobby, an aardvark who eats ants. The game's plot involves Nobby trying to get to Antopia, a place where there are ants everywhere, so Nobby can eat. In practice, the majority of the levels involve Nobby jumping from one platform to another to reach the exit. Various enemies inhabit the levels. Contact with an enemy is fatal to Nobby, but there are anthills scattered around the levels, and Nobby can spit the ants at enemies to defeat them. Later levels vary the gameplay by having Nobby fly in a hot air balloon or navigate a maze-like mine shaft.

Reception Zzap!64 gave Nobby the Aardvark a 96% rating, putting it in the "Gold Medal" category.

See also The Ant and the Aardvark, a cartoon series

References

Illustrations

Nobby the Aardvark: The first level
The first level

Worked examples

Example 1 — a first encounter with Nobby the Aardvark

Start with the simplest possible case. Write down what Nobby the Aardvark claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Nobby the Aardvark before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Nobby the Aardvark ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Nobby the Aardvark

In research
Nobby the Aardvark appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Nobby the Aardvark in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Nobby the Aardvark is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1992 video games, Commodore 64-only games, Commodore 64 games, so understanding it makes those chapters shorter.
In everyday life
Look for Nobby the Aardvark outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Nobby the Aardvark in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Nobby the Aardvark means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Nobby the Aardvark out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Nobby the Aardvark in simple terms?

Nobby the Aardvark is a platform game for the Commodore 64, published in 1992 by Thalamus. Gameplay Nobby the Aardvark is a platform game taking place over multiple levels.

Why does Nobby the Aardvark matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Nobby the Aardvark?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Nobby the Aardvark.

Tags

  • 1992 video games
  • Commodore 64-only games
  • Commodore 64 games
  • Platform game stubs
  • Platformers
  • Single-player video games
  • Thalamus Ltd games
  • Video games about ants
  • Video games about insects
  • Video games about mammals
  • Video games developed in the United Kingdom
  • Works about anthropomorphic animals

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