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Non-cooperative game theory

Non-cooperative game theory is a mathematics topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Non-cooperative game theory rather than just read about it. In short: In game theory, a non-cooperative game is a game in which there are no external rules or binding agreements that enforce the cooperation of the players. A non-cooperative game is typically used to model a competitive environment.

Non-cooperative game theory — main illustration
Non-cooperative game theory — illustration

Key takeaways

  • Non-cooperative game theory belongs to mathematics; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Non-cooperative game theory to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Non-cooperative game theory from memory before moving on to harder problems.

Reference excerpt

In game theory, a non-cooperative game is a game in which there are no external rules or binding agreements that enforce the cooperation of the players. A non-cooperative game is typically used to model a competitive environment. This is stated in various accounts most prominent being John Nash's 1951 paper in the journal Annals of Mathematics. Counterintuitively, non-cooperative game models can be used to model cooperation as well, and vice versa, cooperative game theory can be used to model competition. Some examples of this would be the use of non-cooperative game models in determining the stability and sustainability of cartels and coalitions.

The difference between cooperative and non-cooperative game theory The terminology of cooperative and non-cooperative game theory does not imply that the players can only "cooperate" in one case and not another. Rather, the distinction between the two branches of game theory lies in the assumption regarding the institutional structure. The distinction between the two branches of game theory was introduced by John Nash, who wrote

[Cooperative game theory] is based on an analysis of the interrelationships of the various coalitions which can be formed by the players of the game. Our [non-cooperative game theory], in contradistinction, is based on the absence of coalitions in that it is assumed that each participant acts independently, without collaboration or communication with any of the others. Non-cooperative game theory models different situations in which agents are unable to reach a resolution to a conflict that enforces some action on one another. This form of game theory pays close attention to the individuals involved and their rational decision making. There are winners and losers in each case, and yet agents may end up in Pareto-inferior outcomes, where every agent is worse off and there is a potential outcome for every agent to be better off. Agents will have the ability to predict what their opponents will do. Cooperative game theory models situations in which a binding agreement is possible. In other words, the cooperative game theory implies that agents cooperate to achieve a common goal and they are not necessarily referred to as a team because the correct term is the coalition. Each agent has its skills or contributions that provide strength to the coalition. Further, it has been supposed that non-cooperative game theory is purported to analyse the effect of independent decisions on society as a whole. In comparison, cooperative game theory focuses only on the effects of participants in a certain coalition, when the coalition attempts to improve the collective welfare. Many results or solutions proposed by the agents involved in Game Theory are important in understanding the rivalry between these agents under a set of conditions that are strategic.

Elements of a non-cooperative game To specify a non-cooperative game completely, one must specify

The number of players, The actions available to each player at any given state of the game, The function that each player is attempting to maximize, The time ordering of actions (if needed), How information is acquired by the players. Whether there is any randomness in the game. The following assumptions are commonly made:

Perfect recall: each player remembers their decisions and known information. Self-interest: each player does not consider the effect of actions on the others but only on their own. Rational: each player is interested to maximise their utility or payoff. Complete information: each player knows the preferences and strategies of the other players. Each player has the same understanding of how the game works.

Examples Strategic games are a form of non-cooperative game, where only the available strategies and combinations of options are listed to produce outcomes.

Rock paper scissors

In the game of rock-paper-scissors, if Player 1 decides to play "rock", it is in Player 2's interest to play "paper"; if Player 2 chooses to play "paper", it is in Player 1's interest to play "scissors"; and if Player 1 plays "scissors", Player 2 will, in their own interests, play "rock".

Prisoner's dilemma

The prisoner's dilemma game is another well-known example of a non-cooperative game. The game involves two players, or defendants, who are kept in separate rooms and thus are unable to communicate. Players must decide, by themselves in isolation, whether to cooperate with the other player or to betray them and confess to law authorities. As shown in the diagram, both players will receive a higher payoff in the form of a lower jail sentence if they both remain silent. If both confess, they receive a lower payoff in the form of a higher jail sentence. If one player confesses and the other remain silent and cooperates, the confessor will receive a higher payoff, while the silent player will receive a lower payoff than if both players cooperated with each other. The Nash equilibrium therefore lies where players both betray each other, in the players protecting oneself from being punished more.

The battle of the sexes

The game involves two players, boy and girl, deciding either going to a football game or going to an opera for their date, which respectively represent boy's and girl's preferred activity (i.e. boy prefers football game and girl prefers opera). This example is a two-person non-cooperative non-zero sum (TNNC) game with opposite payoffs or conflicting preferences. Because there are two Nash equilibria, this case is a pure coordination problem with no possibility of refinement or selection. Thus, the two players will try to maximise their own payoff or to sacrifice for the other and yet these strategies without coordination will lead to two outcomes with even worse payoffs for both if they disagree on what to do on their date.

Matching pennies game

… excerpt ends here. Continue reading the full article.

Illustrations

Non-cooperative game theory: A standard-form prisoner's dilemma game
A standard-form prisoner's dilemma game

Worked examples

Example 1 — a first encounter with Non-cooperative game theory

Start with the simplest possible case. Write down what Non-cooperative game theory claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In mathematics, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Non-cooperative game theory before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Non-cooperative game theory ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Non-cooperative game theory

In research
Non-cooperative game theory appears in mathematics research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Non-cooperative game theory in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Non-cooperative game theory is common in secondary-school and first-year university syllabi. It links to neighbouring topics Mathematical and quantitative methods (economics), Non-cooperative games, so understanding it makes those chapters shorter.
In everyday life
Look for Non-cooperative game theory outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Non-cooperative game theory in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Non-cooperative game theory means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Non-cooperative game theory out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Non-cooperative game theory in simple terms?

In game theory, a non-cooperative game is a game in which there are no external rules or binding agreements that enforce the cooperation of the players. A non-cooperative game is typically used to model a competitive environment.

Why does Non-cooperative game theory matter?

Because it connects several mathematics ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Non-cooperative game theory?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Non-cooperative game theory.

Tags

  • Mathematical and quantitative methods (economics)
  • Non-cooperative games

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