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Octal game

Octal game is a mathematics topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Octal game rather than just read about it. In short: Octal games are a subclass of heap games that involve removing tokens (game pieces or stones) from heaps of tokens. They have been studied in combinatorial game theory as a generalization of Nim, Kayles, and similar games.

Key takeaways

  • Octal game belongs to mathematics; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Octal game to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Octal game from memory before moving on to harder problems.

Reference excerpt

Octal games are a subclass of heap games that involve removing tokens (game pieces or stones) from heaps of tokens. They have been studied in combinatorial game theory as a generalization of Nim, Kayles, and similar games. Octal games are impartial meaning that every move available to one player is also available to the other player. They differ from each other in the numbers of tokens that may be removed in a single move, and (depending on this number) whether it is allowed to remove an entire heap, reduce the size of a heap, or split a heap into two heaps. These rule variations may be described compactly by a coding system using octal numerals.

Game specification An octal game is played with tokens divided into heaps. Two players take turns moving until no moves are possible. Every move consists of selecting just one of the heaps, and either

removing all of the tokens in the heap, leaving no heap, removing some but not all of the tokens, leaving one smaller heap, or removing some of the tokens and dividing the remaining tokens into two nonempty heaps. Heaps other than the selected heap remain unchanged. The last player to move wins in normal play. The game may also be played in misère play, in which the last player to move loses. Games played with heaps in this fashion, in which the allowed moves for each heap are determined by the original heap's size, are called Taking and Breaking games in the literature. Octal games are a subset of the taking and breaking games in which the allowed moves are determined by the number of tokens removed from the heap. The octal code for a game is specified as

0 . d1 d2 d3 d4 …, where the octal digit dn specifies whether the player is allowed to leave zero, one, or two heaps after removing n tokens from a heap. The digit dn is the sum of

1 if leaving zero heaps is permitted, 0 otherwise; 2 if leaving one heap is permitted, 0 otherwise; and 4 if leaving two heaps is permitted, 0 otherwise. Zero tokens are not counted as a heap. Thus the digit dn is odd if a heap of n tokens may be removed entirely, and even otherwise. The specification of one-heap results in dn applies to removing n tokens from a heap of more than n. The two-heap results in dn apply to removing n tokens from a heap of at least n+2, and separating the remainder into two nonempty heaps. Octal games may allow splitting a heap into two parts without removing any tokens, by use of the digit 4 to the left of the decimal point. This is similar to the move in Grundy's game, which is to split a heap into two unequal parts. Standard octal game notation, however, does not have the power to express the constraint of unequal parts. Octal games with only a finite number of non-zero digits are called finite octal games.

Particular octal games

Nim The most fundamental game in combinatorial game theory is Nim, in which any number of tokens may be removed from a heap, leaving zero or one heaps behind. The octal code for Nim is 0.333..., appearing in the published literature as 0. 3 ˙ {\displaystyle 0.{\dot {3}}} to signify the repeating part as in a repeating decimal. It is important to realize, however, that the repeating part does not play the same role as in octal fractions, in that the games 0.0 7 ˙ {\displaystyle 0.0{\dot {7}}} and 0.1 {\displaystyle 0.1} are not identical, despite their equality as octal fractions.

Kayles The game Kayles is usually visualized as played with a row of n pins, but may be modeled by a heap of n counters. One is allowed to remove one or two tokens from a heap and arrange the remainder into zero, one, or two heaps. The octal code for Kayles is 0.77 .

Dawson's Chess Dawson's Chess is a game arising from a chess puzzle posed by Thomas Rayner Dawson in Caissa's Wild Roses, 1938. The puzzle was posed as involving opposed rows of pawns separated by a single rank. Although the puzzle is not posed as an impartial game, the assumption that captures are mandatory implies that a player's moving in any file results only in the removal of that file and its neighbors (if any) from further consideration, with the opposite player to move. Modeling this as a heap of n tokens, a player may remove an entire heap of one, two, or three tokens, may reduce any heap by two or three tokens, or may split a heap into two parts after removing three tokens. Dawson's Chess is thus represented by the octal code 0.137.

Dawson's Kayles In the game 0.07, called Dawson's Kayles, a move is to remove exactly two tokens from a heap and to distribute the remainder into zero, one, or two heaps. Dawson's Kayles is named for its (non-obvious) similarity to Dawson's Chess, in that a Dawson's Kayles heap of n+1 tokens acts exactly like a Dawson's Chess heap of n tokens. Dawson's Kayles is said to be a first cousin of Dawson's Chess.

Generalization to other bases Octal games like Nim, in which every move transforms a heap into zero or one heaps, are called quaternary games because the only digits that appear are 0, 1, 2, and 3. The octal notation may also be extended to include hexadecimal games, in which digits permit division of a heap into three parts. In fact, arbitrarily large bases are possible. The analysis of quaternary, octal, and hexadecimal games show that these classes of games are markedly different from each other, and the behavior of larger bases has not received as much scrutiny.

Nim-sequence The Sprague–Grundy theorem implies that a heap of size n is equivalent to a nim heap of a given size, usually noted G(n). The analysis of an octal game then consists in finding the sequence of the nim-values for heaps of increasing size. This sequence G(0), G(1), G(2) ... is usually called the nim-sequence of the game. All finite octal games analyzed so far have shown a nim-sequence ultimately periodic, and whether all finite octal games are ultimately periodic is an open question. It is listed by Richard Guy as an important problem in the field of combinatorial games.

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Octal game

Start with the simplest possible case. Write down what Octal game claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In mathematics, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Octal game before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Octal game ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Octal game

In research
Octal game appears in mathematics research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Octal game in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Octal game is common in secondary-school and first-year university syllabi. It links to neighbouring topics Combinatorial game theory, Mathematical games, so understanding it makes those chapters shorter.
In everyday life
Look for Octal game outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Octal game in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Octal game means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Octal game out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Octal game in simple terms?

Octal games are a subclass of heap games that involve removing tokens (game pieces or stones) from heaps of tokens. They have been studied in combinatorial game theory as a generalization of Nim, Kayles, and similar games.

Why does Octal game matter?

Because it connects several mathematics ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Octal game?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Octal game.

Tags

  • Combinatorial game theory
  • Mathematical games

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