ArticleslgStudy

science

Paolo Pedercini

Paolo Pedercini is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Paolo Pedercini rather than just read about it. In short: Paolo Pedercini (born 1981) is an Italian game designer known for making Flash videogames based on provocative left-wing socio-political points of view, on topics such as labour market flexibility and queer theory, in explicit opposition with the mainstream video game industry. He is known under the pseudonym Molleindustria, the name of his website.

Paolo Pedercini — main illustration
Paolo Pedercini — illustration

Key takeaways

  • Paolo Pedercini belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Paolo Pedercini to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Paolo Pedercini from memory before moving on to harder problems.

Reference excerpt

Paolo Pedercini (born 1981) is an Italian game designer known for making Flash videogames based on provocative left-wing socio-political points of view, on topics such as labour market flexibility and queer theory, in explicit opposition with the mainstream video game industry. He is known under the pseudonym Molleindustria, the name of his website. He created games such as Queer Power, Faith Fighter and the McDonald's Video Game. The games are often offered as freeware under a Creative Commons NonCommercial license.

Works and activism In 2003, Pedercini launched Molleindustria, a platform for politically active video games, along with a manifesto. The manifesto described Molleindustria as the "theory and practice of soft conflict – sneaky, viral, guerrillero, subliminal conflict – through and within videogames." In June 2007 the game Operazione: Pretofilia (transl. Operation: Pedopriest) inspired by the controversial BBC documentary Sex Crimes and the Vatican, was removed from Pedercini's site after a point of order in the Italian Parliament called "Countermeasures to the religions' offences". In April 2009, Pedercini initially bowed to complaints from the Organisation of the Islamic Conference by removing Faith Fighter from their site, but later put up a new version that gives the player the choice between a full and a censored version. Pedercini has later started producing a mock sequel that sarcastically pretends to promote religious pluralism and tolerance. Both games have since been put back on the website. In September 2011, Pedercini released a game entitled Phone Story for smartphones that was banned from the Apple iTunes Store. Phone Story focused on what Pedercini considered the "dark side" of smartphone manufacturing. When Apple banned the game, he released the game for the Android market. For the tenth anniversary of Molleindustria, the original manifesto was translated into English for the first time.

Games Tamatipico (2003) – a game based on the life of a worker. The game was produced in support of the 2003 Italian referendum, which concerned worker rights. Tuboflex (2003) – a game based on the need of human resources vs. the demands of flex work. Orgasm Simulator (2003) – a game based on how women sometimes fake orgasms. Mayday Net Parade (2004) – a virtual parade for May Day, composed of precarious workers. Queer Power (2004) – a game based on how queer people change gender roles in a sexual setting. McDonald's Video Game (2005) – a game based on how the fast food industry works. Operation: Pedopriest (2007) – a game based on the sexual abuse cases of the Catholic Church. Faith Fighter (2008) – a game based on a satirical vision of religious intolerance. The Free Culture Game (2008) – a game based on the struggle between free culture and copyright laws. Oiligarchy (2008) – A game about how the oil industry works, loosely based on the theory of Peak Oil. Every Day the Same Dream (2009) – a game about short existence, alienation, and refusal of labor To My Favourite Sinner (2009)- a co-operative game set in hell. This game was re-released by LA Game Space in 2013. Ergon/Logos (2009) – non-linear visual poetry. Memory Reloaded (2010) – a game based on recent issues in the world. Run Jesus Run (2010) – "The ten second gospel". Leaky World (2010) – a game based on the issues of WikiLeaks. Inside a Dead Skyscraper (2010) – a game about the September 11 World Trade Center attacks. Phone Story (2011) – a game that looks at the hidden world of smartphone manufacturing, in particular relation to the Foxconn suicides. Unmanned (2012) – a game about the life of an unmanned drone pilot. Won the Grand Jury award at IndieCade 2012. The Best Amendment (2013) – a game that counters Wayne LaPierre's argument, made in the wake of the Sandy Hook Elementary School shooting, that "The only thing that stops a bad guy with a gun is a good guy with a gun." To Build A Better Mousetrap (2014) - a game that explores rise of automation in the workforce and its effects on workers (and profits). TrademarkVille (2014) – a word guessing game where trademarked words are disallowed. A critique of trademark abuse released in the wake of King's attempt to trademark the word "candy". Co-developed with Mikhail Popov. Nova Alea (2016) – A game on the forces that shape cities. A Short History of the Gaze (2016) – A visual essay on virtual reality. The Ills of Woman (2018) – a faux Victorian operation game. A Prison Strike (2018) – a game about the 2018 U.S. prison strike. Guilty Smells (2019) – A game where the player takes on the role of a sniffing dog for the Department for the Enforcement of the American Diet. Lichenia (2019) – An open-ended city building game built around sustainability. Democratic Socialism Simulator (2020) – A government simulation game akin to Reigns, aiming to highlight the challenges and obstacles a Bernie Sanders-like presidential administration would face. Green New Deal Simulator (2023) – A deck-building game focused on mitigating greenhouse gas emissions while balancing a budget. The New York Times Simulator (2024) - A news game where the player plays as the editor of The New York Times, balancing gaining readership with keeping interest groups happy.

See also Traceroute (documentary film) Hacktivism

References

External links

Official site

Illustrations

Paolo Pedercini illustration

Worked examples

Example 1 — a first encounter with Paolo Pedercini

Start with the simplest possible case. Write down what Paolo Pedercini claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Paolo Pedercini before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Paolo Pedercini ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Paolo Pedercini

In research
Paolo Pedercini appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Paolo Pedercini in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Paolo Pedercini is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1981 births, Browser game developers, Indie game developers, so understanding it makes those chapters shorter.
In everyday life
Look for Paolo Pedercini outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study Paolo Pedercini in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Paolo Pedercini means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Paolo Pedercini out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Paolo Pedercini in simple terms?

Paolo Pedercini (born 1981) is an Italian game designer known for making Flash videogames based on provocative left-wing socio-political points of view, on topics such as labour market flexibility and queer theory, in explicit opposition with the mainstream video game industry. He is known under th…

Why does Paolo Pedercini matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Paolo Pedercini?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Paolo Pedercini.

Tags

  • 1981 births
  • Browser game developers
  • Indie game developers
  • Italian video game designers
  • Living people
  • Political video games

Keep exploring