ArticleslgStudy

computer science

One-shot learning (computer vision)

One-shot learning (computer vision) is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand One-shot learning (computer vision) rather than just read about it. In short: One-shot learning is a problem setup in machine learning which leverages a singular example to assist with classification, originating in the field of computer vision to assist with object categorization. Whereas most machine learning classification methods require training on hundreds or thousands of examples, one-shot learning aims to classify objects from one example.

Key takeaways

  • One-shot learning (computer vision) belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect One-shot learning (computer vision) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of One-shot learning (computer vision) from memory before moving on to harder problems.

Reference excerpt

One-shot learning is a problem setup in machine learning which leverages a singular example to assist with classification, originating in the field of computer vision to assist with object categorization. Whereas most machine learning classification methods require training on hundreds or thousands of examples, one-shot learning aims to classify objects from one example. Few-shot learning is used for similar methods which utilize more than one example to assist with classification.

Motivation The ability to learn object categories from few examples, and at a rapid pace, has been demonstrated in humans. It is estimated that a child learns almost all of the 10 ~ 30 thousand object categories in the world by age six. This is due not only to the human mind's computational power, but also to its ability to synthesize and learn new object categories from existing information about different, previously learned categories. Given two examples from two object categories: one, an unknown object composed of familiar shapes, the second, an unknown, amorphous shape; it is much easier for humans to recognize the former than the latter, suggesting that humans make use of previously learned categories when learning new ones. The key motivation for solving one-shot learning is that systems, like humans, can use knowledge about object categories to classify new objects.

Background As with most classification schemes, one-shot learning involves three main challenges:

Representation: How should objects and categories be described? Learning: How can such descriptions be created? Recognition: How can a known object be filtered from enveloping clutter, irrespective of occlusion, viewpoint, and lighting? One-shot learning differs from single object recognition and standard category recognition algorithms in its emphasis on knowledge transfer, which makes use of previously learned categories.

Model parameters: Reuses model parameters, based on the similarity between old and new categories. Categories are first learned on numerous training examples, then new categories are learned using transformations of model parameters from those initial categories or selecting relevant parameters for a classifier. Feature sharing: Shares parts or features of objects across categories. One algorithm extracts "diagnostic information" in patches from already learned categories by maximizing the patches' mutual information, and then applies these features to the learning of a new category. A dog category, for example, may be learned in one shot from previous knowledge of horse and cow categories, because dog objects may contain similar distinguishing patches. Contextual information: Appeals to global knowledge of the scene in which the object appears. Such global information can be used as frequency distributions in a conditional random field framework to recognize objects. Alternatively context can consider camera height and scene geometry. Algorithms of this type have two advantages. First, they learn object categories that are relatively dissimilar; and second, they perform well in ad hoc situations where an image has not been hand-cropped and aligned.

Theory The Bayesian one-shot learning algorithm represents the foreground and background of images as parametrized by a mixture of constellation models. During the learning phase, the parameters of these models are learned using a conjugate density parameter posterior and variational Bayesian expectation–maximization (VBEM). In this stage the previously learned object categories inform the choice of model parameters via transfer by contextual information. For object recognition on new images, the posterior obtained during the learning phase is used in a Bayesian decision framework to estimate the ratio of p(object | test, train) to p(background clutter | test, train) where p is the probability of the outcome.

Bayesian framework Given the task of finding a particular object in a query image, the overall objective of the Bayesian one-shot learning algorithm is to compare the probability that object is present vs the probability that only background clutter is present. If the former probability is higher, the algorithm reports the object's presence, otherwise the algorithm reports its absence. To compute these probabilities, the object class must be modeled from a set of (1 ~ 5) training images containing examples. To formalize these ideas, let I {\displaystyle I} be the query image, which contains either an example of the foreground category O f g {\displaystyle O_{fg}} or only background clutter of a generic background category O b g {\displaystyle O_{bg}} . Also let I t {\displaystyle I_{t}} be the set of training images used as the foreground category. The decision of whether I {\displaystyle I} contains an object from the foreground category, or only clutter from the background category is:

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with One-shot learning (computer vision)

Start with the simplest possible case. Write down what One-shot learning (computer vision) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to One-shot learning (computer vision) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about One-shot learning (computer vision) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of One-shot learning (computer vision)

In research
One-shot learning (computer vision) appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses One-shot learning (computer vision) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
One-shot learning (computer vision) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Computer vision, Machine learning algorithms, so understanding it makes those chapters shorter.
In everyday life
Look for One-shot learning (computer vision) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

Affiliate

Preply — study more efficiently by working with a personal tutor. 50% off.

How to study One-shot learning (computer vision) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what One-shot learning (computer vision) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain One-shot learning (computer vision) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is One-shot learning (computer vision) in simple terms?

One-shot learning is a problem setup in machine learning which leverages a singular example to assist with classification, originating in the field of computer vision to assist with object categorization. Whereas most machine learning classification methods require training on hundreds or thousands…

Why does One-shot learning (computer vision) matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study One-shot learning (computer vision)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on One-shot learning (computer vision).

Tags

  • Computer vision
  • Machine learning algorithms

Keep exploring