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Oneiric (film theory)

Oneiric (film theory) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Oneiric (film theory) rather than just read about it. In short: In film theory, the term oneiric ( oh-NY-rik, adjective; "pertaining to dreams") refers to the depiction of dream-like states or to the use of the metaphor of a dream or the dream-state in the analysis of a film. The term comes from the Greek Óneiros, the personification of dreams.

Key takeaways

  • Oneiric (film theory) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Oneiric (film theory) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Oneiric (film theory) from memory before moving on to harder problems.

Reference excerpt

In film theory, the term oneiric ( oh-NY-rik, adjective; "pertaining to dreams") refers to the depiction of dream-like states or to the use of the metaphor of a dream or the dream-state in the analysis of a film. The term comes from the Greek Óneiros, the personification of dreams.

History Early film theorists such as Ricciotto Canudo (1879–1923) and Jean Epstein (1897–1953) argued that films had a dreamlike quality. Raymond Bellour and Guy Rosolato have made psychoanalytical analogies between films and the dream state, claiming films as having a "latent" content that can be psychoanalyzed as if it were a dream. Lydia Marinelli states that before the 1930s, psychoanalysts "primarily attempted to apply the interpretative schemata found in Sigmund Freud's Interpretation of Dreams to films." Author Douglas Fowler surmises that "images arising from dreams are the well spring of all our efforts to give enduring form and meaning to the urgencies within," seeing this as the reason why "the deep structure of human narrative is conceived in dreams and the genesis of all myth is dreams." Author Robert Eberwein describes the filmic experience as the merging of a viewer's consciousness with the projected consciousness of the screen's subject, a process whereby the viewer's prior experiences with dreaming "help to create a sense of oneness" with cinema, causing the gap between viewer and what is being viewed to narrow. Under this theory, no matter what is being shown on the screen — whether the literal representation of a character dreaming, or the fictional characters of a story going on about their fictional lives — the very process of viewing film itself "replicates activities associated with the oneiric experience." Films and dreams are also connected in psychological analysis by examining the relationship between the cinema screening process and the spectator (who is perceived as passive). Roland Barthes, a French literary critic and semiotician, described film spectators as being in a "para-oneiric" state, feeling "sleepy and drowsy as if they had just woken up" when a film ends. Similarly, the French surrealist André Breton argues that film viewers enter a state between being "awake and falling asleep", what French filmmaker René Clair called a "dreamlike state". Jean Mitry's first volume of Esthétique et psychologie du cinéma (1963) also discuss the connection between films and the dream state.

Filmmakers Filmmakers described as using oneiric or dreamlike elements in their films include:

Sergei Parajanov (e.g., Shadows of Forgotten Ancestors) David Lynch (e.g., Twin Peaks, Mulholland Drive) Andrei Tarkovsky (e.g. Andrei Rublev, Solaris) Stan Brakhage (e.g., Dog Star Man) Michelangelo Antonioni (e.g. The Passenger, Zabriskie Point) Jaromil Jireš (e.g., Valerie and Her Week of Wonders) Krzysztof Kieslowski (e.g. The Double Life of Veronique) Federico Fellini (e.g., Amarcord) Francis Ford Coppola (e.g., Apocalypse Now) Ingmar Bergman (e.g., Wild Strawberries) Jean Cocteau (e.g., Orphic Trilogy) Gaspar Noé (e.g. Enter the Void, Love, Climax) Raúl Ruiz (e.g., City of Pirates) Edgar G. Ulmer (e.g., The Black Cat) Jacques Tourneur (e.g., I Walked With a Zombie) Maya Deren (e.g., Meshes of the Afternoon) Wojciech Has Kenneth Anger

See also Bertram D. Lewin Experimental film Art film

References

Further reading Bächler, Odile. "Images de film, images de rêve; le véhicule de la vision", CinémAction, 50 (1989), pp. 40–46. Botz-Bornstein, Thorsten. Films and Dreams: Tarkovsky, Bergman, Sokurov, Kubrick, Wong Kar-wai. Lanham: Lexington, 2009. Burns, Gary. "Dreams and Mediation in Music Video", Wide Angle, v. 10, 2 (1988), pp. 41–61. Cubitt, Sean. The Cinema Effect. Cambridge and London: The MIT Press, 2004, pp. 273–299. Halpern, Leslie. Dreams on Film: The cinematic struggle between art and science. Jefferson, N.C. : McFarland & Co., 2003. Hobson, J. Allan. 1980. "Film and the Physiology of Dreaming Sleep: The Brain as a Camera-Projector". Dreamworks 1(1): pp. 9–25. Lewin, Bertram D. "Inferences from the dream screen", International Journal of Psychoanalysis, vol. XXIX, 4 (1948), p. 224. Marinelli, Lydia. "Screening Wish Theories: Dream Psychologies and Early Cinema". Science in Context (2006), 19: 87–110 Petrić, Vlada, Film and Dreams: An Approach to Bergman, Redgrave, NY, 1981.

Worked examples

Example 1 — a first encounter with Oneiric (film theory)

Start with the simplest possible case. Write down what Oneiric (film theory) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Oneiric (film theory) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Oneiric (film theory) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Oneiric (film theory)

In research
Oneiric (film theory) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Oneiric (film theory) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Oneiric (film theory) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Concepts in film theory, Dreams, Fiction about dreams, so understanding it makes those chapters shorter.
In everyday life
Look for Oneiric (film theory) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Oneiric (film theory) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Oneiric (film theory) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Oneiric (film theory) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Oneiric (film theory) in simple terms?

In film theory, the term oneiric ( oh-NY-rik, adjective; "pertaining to dreams") refers to the depiction of dream-like states or to the use of the metaphor of a dream or the dream-state in the analysis of a film. The term comes from the Greek Óneiros, the personification of dreams.

Why does Oneiric (film theory) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Oneiric (film theory)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Oneiric (film theory).

Tags

  • Concepts in film theory
  • Dreams
  • Fiction about dreams
  • Film and video terminology
  • Film styles
  • History of film

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