In spaceflight, an orbital maneuver (otherwise known as a burn) is the use of propulsion systems to change the orbit of a spacecraft. For spacecraft far from Earth, in deep space, an orbital maneuver is called a deep-space maneuver (DSM). When a spacecraft is not conducting a maneuver, especially in a transfer orbit, it is said to be coasting.
General
Rocket equation
The Tsiolkovsky rocket equation, or ideal rocket equation, can be useful for analysis of maneuvers by vehicles using rocket propulsion. A rocket applies acceleration to itself (a thrust) by expelling part of its mass at high speed. The rocket itself moves due to the conservation of momentum.
Delta-v
The applied change in velocity of each maneuver is referred to as delta-v ( Δ v {\displaystyle \Delta \mathbf {v} \,} ). The delta-v for all the expected maneuvers are estimated for a mission are summarized in a delta-v budget. With a good approximation of the delta-v budget designers can estimate the propellant required for planned maneuvers.
Propulsion
Impulsive maneuvers
An impulsive maneuver is the mathematical model of a maneuver as an instantaneous change in the spacecraft's velocity (magnitude and/or direction) as illustrated in figure 1. It is the limit case of a burn to generate a particular amount of delta-v, as the burn time tends to zero.[1] In the physical world no truly instantaneous change in velocity is possible as this would require an "infinite force" applied during an "infinitely short time" but as a mathematical model it in most cases describes the effect of a maneuver on the orbit very well. The off-set of the velocity vector after the end of real burn from the velocity vector at the same time resulting from the theoretical impulsive maneuver is only caused by the difference in gravitational force along the two paths (red and black in figure 1) which in general is small. In the planning phase of space missions designers will first approximate their intended orbital changes using impulsive maneuvers that greatly reduces the complexity of finding the correct orbital transitions.
Low thrust propulsion Applying a low thrust over a longer period of time is referred to as a non-impulsive maneuver. 'Non-impulsive' refers to the momentum changing slowly over a long time, as in electrically powered spacecraft propulsion, rather than by a short impulse. Another term is finite burn, where the word "finite" is used to mean "non-zero", or practically, again: over a longer period. For a few space missions, such as those including a space rendezvous, high fidelity models of the trajectories are required to meet the mission goals. Calculating a "finite" burn requires a detailed model of the spacecraft and its thrusters. The most important of details include: mass, center of mass, moment of inertia, thruster positions, thrust vectors, thrust curves, specific impulse, thrust centroid offsets, and fuel consumption, although the spacecraft is often modelled as a point mass for preliminary design purposes. A low-thrust trajectory is typically computed using optimal control theory.
Assists
Oberth effect
In astronautics, the Oberth effect is where the use of a rocket engine when travelling at high speed generates much more useful energy than one at low speed. Oberth effect occurs because the propellant has more usable energy (due to its kinetic energy on top of its chemical potential energy) and it turns out that the vehicle is able to employ this kinetic energy to generate more mechanical power. It is named after Hermann Oberth, the Austro-Hungarian-born, German physicist and a founder of modern rocketry, who apparently first described the effect. The Oberth effect is used in a powered flyby or Oberth maneuver where the application of an impulse, typically from the use of a rocket engine, close to a gravitational body (where the gravity potential is low, and the speed is high) can give much more change in kinetic energy and final speed (i.e. higher specific energy) than the same impulse applied further from the body for the same initial orbit. Since the Oberth maneuver happens in a very limited time (while still at low altitude), to generate a high impulse the engine necessarily needs to achieve high thrust (impulse is by definition the time multiplied by thrust). Thus the Oberth effect is far less useful for low-thrust engines, such as ion thrusters. Historically, a lack of understanding of this effect led investigators to conclude that interplanetary travel would require completely impractical amounts of propellant, as without it, enormous amounts of energy are needed.
Gravity assist
In astrodynamics a gravity assist maneuver, gravitational slingshot or swing-by is the use of the relative movement and gravity of a planet or other celestial body to alter the trajectory of a spacecraft, typically in order to save propellant, time, and expense. Gravity assistance can be used to accelerate, decelerate and/or re-direct the path of a spacecraft. The "assist" is provided by the motion (orbital angular momentum) of the gravitating body as it pulls on the spacecraft. The technique was first proposed as a mid-course maneuver in 1961, and used by interplanetary probes from Mariner 10 onwards, including the two Voyager probes' notable fly-bys of Jupiter and Saturn.
Transfer orbits Orbit insertion maneuvers leave a spacecraft in a destination orbit. In contrast, orbit injection maneuvers occur when a spacecraft enters a transfer orbit, e.g. trans-lunar injection (TLI), trans-Mars injection (TMI) and trans-Earth injection (TEI). These are generally larger than small trajectory correction maneuvers. Insertion, injection and sometimes initiation are used to describe entry into a descent orbit, e.g. the Powered Descent Initiation maneuver used for Apollo lunar landings.
Hohmann transfer
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