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Orbiter (simulator)

Orbiter (simulator) is a astronomy topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Orbiter (simulator) rather than just read about it. In short: Orbiter is a space flight simulator video game developed to simulate spaceflight using realistic Newtonian physics. The game was released on 27 November 2000; and the latest edition, labeled "Orbiter 2024", was released on 31 December 2024.

Orbiter (simulator) — main illustration
Orbiter (simulator) — illustration

Key takeaways

  • Orbiter (simulator) belongs to astronomy; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Orbiter (simulator) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Orbiter (simulator) from memory before moving on to harder problems.

Reference excerpt

Orbiter is a space flight simulator video game developed to simulate spaceflight using realistic Newtonian physics. The game was released on 27 November 2000; and the latest edition, labeled "Orbiter 2024", was released on 31 December 2024. The developer, Martin Schweiger, announced to the community that Orbiter is being published under the open source MIT License. Orbiter was developed by Martin Schweiger, a senior research fellow in the computer science department at University College London, who felt that space flight simulators at the time were lacking in realistic physics-based flight models, and decided to write a simulator that made learning physics concepts enjoyable. It has been used as a teaching aid in classrooms, and a community of add-on developers have created a multitude of add-ons to allow users to fly assorted real and fictional spacecraft and add new planets or planetary systems.

About the simulator

Features Orbiter is a realistic physics simulator which allows users to explore the Solar System in a number of spacecraft, both realistic, such as the Space Shuttle Atlantis; and fictional, such as the "Delta-Glider." Schweiger has included fictional spacecraft to allow for easier flights for less experienced users. The simulator is realistic enough to re-enact historical space flights, and the ability to fly fictional ships also allows the player to reach areas of the Solar System that cannot be reached by human spaceflight at the present time. A spacecraft's engines are defined only by the amount of thrust they put out and amount of fuel they use, allowing anything from solar sails to conventional rocket engines to futuristic nuclear fission and fusion drives to be simulated. Everything between ground movement and interplanetary travel is supported, including orbital and sub-orbital flight, although only vessel-ground collisions are supported. Docking and attachment systems allow the user to simulate docking with a space station or other spacecraft, and rendezvous with and retrieval of satellites. Users can also build space stations in orbit. The Solar System as presented in Orbiter consists of the Sun, the eight planets and their major moons. Many dwarf planets, asteroids (except Vesta), and comets not included in the simulator are available as add-ons. Although Orbiter contains a database of over 100,000 stars, these are for display purposes only and interstellar travel is currently not possible in the simulator. The simulator also includes a planetarium mode that allows ecliptic and celestial grids to be overlaid onto the star map, along with labels of the constellations and other celestial markers. The planetarium mode can also display labels indicating the location and identity of objects in the Solar System, such as planets, moons, or vessels, that appear within a certain proximity based on their type. This mode can also display labels on the celestial bodies in the Solar System at certain coordinates on their surface for indicating cities, historical markers, geological formations, and other interesting sites.

The traditional simulated control interface in Orbiter consists of two multi-function displays and a head-up display. Each features several modes of operation, with all commands given via the keyboard or mouse. The simulator also supports customized control panels and instruments, including 3-D virtual cockpits and 2-D instrument panels. These allow the player to use the mouse to interact with the panels, and allows more complex systems and instruments that are customized for each ship. The addition of a virtual cockpit also allows the player to freely look around from the perspective of the pilot. Since Orbiter 2006 Patch 1, it has supported TrackIR, which allows the simulator to track the head-movements of the player and adjust the view accordingly.

Realism Orbiter was developed as a simulator, with accurately modeled planetary motion, gravitation effects (including non-spherical gravity), free space, atmospheric flight and orbital decay. The position of the planets in the solar system is calculated by the VSOP87 solution, while the Earth-Moon system is simulated by the ELP2000 model. Only n-body Newtonian mechanics are simulated, not taking relativistic effects into account. This means that phenomena such as time dilation due to relativistic effects are not simulated. The default version of Orbiter before the 2024 edition had no sound, however popular add-ons called OrbiterSound and XRSound are available. Both of them provide engine noises, ambient sounds in the cabin, radio chatter and other sounds including playlists. Both of them contain options to maintain a realistic silence when the craft is viewed externally during spaceflight. There is no collision detection for objects in space, apart from defined docking ports. Since Orbiter 2024, XRSound is now included in the base package, but must be enabled in the launchpad options to function. Since Orbiter 2016, terrain elevation is modeled for Earth, the Moon, and Mars. Support was also added for higher definition surface textures and clouds.

Included spacecraft Orbiter's standard distribution includes real and fictional spacecraft and space stations:

Real vessels Space Shuttle Atlantis The Orbiter version of the Space Shuttle Atlantis, a retired Space Shuttle orbiter formerly operated by NASA, and the only player-controllable spacecraft based on a real world design that is included with the basic installation of Orbiter. Space Station Mir Orbiter's model of the historic Russian space station. Unlike its real counterpart, it was not deorbited and is placed in an orbit which is closer to the ecliptic plane. This was done initially to make Mir a good origin of interplanetary flights in earlier versions of Orbiter, when Orbiter also automatically refueled spacecraft on docking with a space station. Using the scenario editor, it's still possible to refuel in-flight or start the simulation docked and with full tanks. However, it is possible to move Mir into the correct orbit. International Space Station In a similar orbit as the real ISS and in a completed state, it shows modules which are no longer planned to be installed on the real ISS. Hubble Space Telescope (HST) A model of the real HST, it gets used together with Orbiter's Space Shuttle Atlantis. Long Duration Exposure Facility (LDEF) Satellite Like the Hubble Space Telescope, it's one of the example payloads for Orbiter's Space Shuttle.

… excerpt ends here. Continue reading the full article.

Illustrations

Orbiter (simulator) illustration
Orbiter (simulator): A Deltaglider docked to the ISS, demonstrating Orbiter's atmospheric visual effects
A Deltaglider docked to the ISS, demonstrating Orbiter's atmospheric visual effects
Orbiter (simulator): The Delta Glider in an orbit around Venus, showing the 3D Virtual Cockpit, including multi-function displays (MFDs) and the head-up display (HUD)
The Delta Glider in an orbit around Venus, showing the 3D Virtual Cockpit, including multi-function displays (MFDs) and the head-up display (HUD)
Orbiter (simulator): Orbiter recreation of a launch using an add-on that recreates the Mercury-Atlas 6 mission
Orbiter recreation of a launch using an add-on that recreates the Mercury-Atlas 6 mission

Worked examples

Example 1 — a first encounter with Orbiter (simulator)

Start with the simplest possible case. Write down what Orbiter (simulator) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In astronomy, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Orbiter (simulator) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Orbiter (simulator) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Orbiter (simulator)

In research
Orbiter (simulator) appears in astronomy research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Orbiter (simulator) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Orbiter (simulator) is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2000 video games, Aerospace engineering software, Freeware games, so understanding it makes those chapters shorter.
In everyday life
Look for Orbiter (simulator) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Orbiter (simulator) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Orbiter (simulator) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Orbiter (simulator) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Orbiter (simulator) in simple terms?

Orbiter is a space flight simulator video game developed to simulate spaceflight using realistic Newtonian physics. The game was released on 27 November 2000; and the latest edition, labeled "Orbiter 2024", was released on 31 December 2024.

Why does Orbiter (simulator) matter?

Because it connects several astronomy ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Orbiter (simulator)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Orbiter (simulator).

Tags

  • 2000 video games
  • Aerospace engineering software
  • Freeware games
  • Lua (programming language)-scripted video games
  • Open-source video games
  • Realistic space simulators
  • Space flight simulator games
  • Video games developed in the United Kingdom
  • Windows-only games
  • Windows games

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