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Orcs and Goblins (Warhammer)

Orcs and Goblins (Warhammer) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Orcs and Goblins (Warhammer) rather than just read about it. In short: Orcs & Goblins is a supplemental book for the Warhammer Fantasy Battle tabletop game, first published in 1993. The phrase "orcs & goblins" also refers collectively to all of the races that are described in this book, which includes other "greenskins" as well.

Orcs and Goblins (Warhammer) — main illustration
Orcs and Goblins (Warhammer) — illustration

Key takeaways

  • Orcs and Goblins (Warhammer) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Orcs and Goblins (Warhammer) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Orcs and Goblins (Warhammer) from memory before moving on to harder problems.

Reference excerpt

Orcs & Goblins is a supplemental book for the Warhammer Fantasy Battle tabletop game, first published in 1993. The phrase "orcs & goblins" also refers collectively to all of the races that are described in this book, which includes other "greenskins" as well. The book includes background information, illustrations, and game rules for these races. The Orcs and Goblins represent a generic Dark Ages warband army with little internal cohesion and discipline, and relying on the ferocious charge and individual fighting skills rather than organized generalship.

Contents Orcs & Goblins contains a number of short stories that provide an illustrative fictional history of the Orcs in the Warhammer Fantasy universe. These stories center around the formation of WAAAGH!s and the resulting campaigns.

Gorbad Ironclaw Gorbad Ironclaw, atop his vicious boar Gnarla, was the mightiest Warlord that ever lived (in the warhammer fantasy universe). Gorbad Ironclaw and his tribe, the Ironclaw Orcs, absorbed the Broken Tooth tribe along with the local Goblin and Night Goblin tribes, to create a massive force of Greenskin warriors. The tribe marched through Black Fire Pass to attack the Empire under the Emperor Sigismund. Gorbad's army conquered the territories of Solland and Wissenland, but Gorbad himself was wounded in the fighting. At the fortress of Altdorf, the Waaagh! was kept at bay outside the city walls. Gorbad unleashed Wyverns upon the city, who threw the defenders into disarray but were ultimately repelled without achieving their main objective, which was to destroy the city gates. Eventually, the lack of progress and Gorbad's injury took their toll on morale, and the army disintegrated. The remnants of Gorbad's tribe were ambushed and defeated on their way home by a Dwarf army under the King of Karaz-a-Karak. It is not known if Gorbad survived the encounter.

Azhag the Slaughterer An already powerful warlord who ruled over a great many tribes in the Badlands, Azhag's tale truly began after he unearthed an ancient magic crown in the ruined city of Todtheim. But this was no simple trinket: this was the Crown of Sorcery, an ancient artifact of the Great Necromancer, Nagash, and the ancient Liche's insidious spirit still clung to the artifact. When Azhag put the crown on, Nagash's spirit began to dominate the Orc's crude, uncomplicated psyche, and from then on, Azhag's primal power was combined with Nagash's tactical genius and arcane fury. The power of the Crown allowed Azhag to destroy the rival Warbosses and ensure the loyalty of his followers. Prior to battle, Azhag would lay out his plan of attack, speaking in a decidedly un-Orcy voice heavy with the weight of centuries, then bellow at his ladz to get moving. However, Azhag's continued victories ensured the support of his greenskin followers: they didn't care that he "talked funny," only that he showed them "where da fighting wuz!" Armed with Nagash's tactical skill and sorcerous might, which granted Azhag impressive magical skill, and mounted on the back of his pet wyvern Skullmuncha, Azhag's uncannily organised and tactically skilled WAAAGH! invaded the Empire, laying waste to the eastern province of Ostermark. They ravaged the province for many long months before Azhag's force was finally defeated at the Battle of Osterwald. In the ferocious fighting, Werner von Kriegstadt, Grand Master of the Knights Panther, killed Azhag in single combat and recovered the Crown of Sorcery. Without his tactical mind and force of will to lead them, the Orcs that had followed Azhag fled into the forests and hills of Ostland. As for the Crown of Sorcery, after much debate between those who wanted it preserved and studied, and those who wanted it destroyed so its evil could pose no more threat, the Grand Theogonist took it back to Altdorf and sealed it in the Imperial Vaults, where it would remain for all eternity.

Grimgor Ironhide Grimgor Ironhide is the most violent Black Orc Warboss ever to exist. He leads tribes of vicious Orcs to lay waste all across the Old World. His personal bodyguard of Black Orcs are known as "Da Immortulz" and they are almost as dangerous as he is. Grimgor is a fearsome fighter who can inflict enormous casualties upon opposing units. He "rests" by going into the tunnels of Red Eye Mountain (the Former Dwarf hold of Karak Ungor) that is held by Night Goblin allies. Here he slaughters vast numbers of Skaven, who are constantly trying to take the keep from the Greenskins. Unknown to Grimgor he has often got close to the Skaven area known as "Hell Pit", where the Skaven carry out their twisted experiments. Grimgor leaves the tunnels when he tires of killing Skaven, but invariably returns for another "rest" when the urge to explore and kill reasserts itself. Grimgor's fighting skill is such that he has been fought to a standstill only once - by the Champion of Chaos Crom the Conqueror. This is partly explained by the mauling of Grimgor's army on that occasion and the fleeing of the survivors, which left Grimgor alone on the field of battle.

Units

… excerpt ends here. Continue reading the full article.

Illustrations

Orcs and Goblins (Warhammer): A Goblin
A Goblin

Worked examples

Example 1 — a first encounter with Orcs and Goblins (Warhammer)

Start with the simplest possible case. Write down what Orcs and Goblins (Warhammer) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Orcs and Goblins (Warhammer) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Orcs and Goblins (Warhammer) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Orcs and Goblins (Warhammer)

In research
Orcs and Goblins (Warhammer) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Orcs and Goblins (Warhammer) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Orcs and Goblins (Warhammer) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Fictional warrior races, Orcs in popular culture, Warhammer supplements, so understanding it makes those chapters shorter.
In everyday life
Look for Orcs and Goblins (Warhammer) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Orcs and Goblins (Warhammer) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Orcs and Goblins (Warhammer) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Orcs and Goblins (Warhammer) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Orcs and Goblins (Warhammer) in simple terms?

Orcs & Goblins is a supplemental book for the Warhammer Fantasy Battle tabletop game, first published in 1993. The phrase "orcs & goblins" also refers collectively to all of the races that are described in this book, which includes other "greenskins" as well.

Why does Orcs and Goblins (Warhammer) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Orcs and Goblins (Warhammer)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Orcs and Goblins (Warhammer).

Tags

  • Fictional warrior races
  • Orcs in popular culture
  • Warhammer supplements

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