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Outer Wilds

Outer Wilds is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Outer Wilds rather than just read about it. In short: Outer Wilds is a 2019 action-adventure game developed by Mobius Digital and published by Annapurna Interactive. The game follows the player character as they explore a planetary system stuck in a 22-minute time loop that resets after the sun goes supernova and destroys the system.

Outer Wilds — main illustration
Outer Wilds — illustration

Key takeaways

  • Outer Wilds belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Outer Wilds to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Outer Wilds from memory before moving on to harder problems.

Reference excerpt

Outer Wilds is a 2019 action-adventure game developed by Mobius Digital and published by Annapurna Interactive. The game follows the player character as they explore a planetary system stuck in a 22-minute time loop that resets after the sun goes supernova and destroys the system. Through repeated attempts, they investigate the alien ruins of the ancient civilization called Nomai to discover their history and the cause of the time loop. The game began development in 2012 as director Alex Beachum's master's thesis. He was inspired to create a game focused on exploration in which the player character was not the center of the game world. Beachum led a small team in building the game, first as an independent project, then as a commercial game at Mobius after the project won the Excellence in Design and Seumas McNally Grand Prize awards at the 2015 Independent Games Festival. Annapurna joined the project as the publisher in 2015 and funded its expansion beyond a student project. Outer Wilds was released for Windows, Xbox One, and PlayStation 4 in 2019, for PlayStation 5 and Xbox Series X/S in 2022, and for Nintendo Switch in 2023. An expansion which explores further themes in a new location in the planetary system, Echoes of the Eye, was begun in 2019 and released for the same platforms in 2021. Outer Wilds was positively received upon release, with most critics acclaiming its design and some criticizing the uneven difficulty of gameplay and pursuing the game's mysteries. Echoes of the Eye was also positively received, with some criticism for its introduction of horror elements. Outer Wilds was featured in several game of the year lists for 2019 as well as game of the decade and game of the era lists, won in multiple categories at award shows, including the Best Game award at the 16th British Academy Games Awards, and is regarded as one of the greatest video games ever made.

Gameplay

Outer Wilds is an action-adventure game set in a small planetary system in which the player character, an unnamed space explorer referred to as the Hatchling, explores and investigates its mysteries in a self-directed manner. Whenever the Hatchling dies, the game resets to the beginning; this happens regardless after 22 minutes of gameplay due to the star going supernova. The player uses these repeated time loops to discover the secrets of the Nomai, an alien species that has left ruins scattered throughout the planetary system, including why the star is exploding. A downloadable content expansion, Echoes of the Eye, adds additional locations and mysteries to the game. The Hatchling moves around the game space by walking and jumping; if they are wearing their spacesuit they may also use its jetpack to propel themselves upwards. The spacesuit has a limited supply of fuel, which can be refilled at specific locations, and a limited supply of oxygen, which is refilled when the Hatchling is near trees. If the Hatchling runs out of fuel, they can use oxygen as a propellant. Running out of oxygen, hitting an object or surface too hard, or being crushed will injure the Hatchling or damage their suit, killing them if too much injury is sustained. While wearing the spacesuit, an interface showing the remaining fuel and oxygen is shown. Damage to the Hatchling is shown by their suit icon turning red, with no explicit health amount given. The Hatchling also has a signalscope, which can be used to scan for the source of audio transmissions. The Hatchling can also freely fly a small spacecraft throughout the planetary system. The spacecraft and the celestial bodies of the system follow an exaggerated system of Newtonian physics, causing the planets and other bodies to swiftly orbit the sun and exert their own variable gravity fields, and requiring the player to counteract their own momentum to slow down while flying. Collisions can damage parts of the spacecraft and make them inoperable; too much damage can destroy it and kill the Hatchling, but can otherwise be repaired by exiting the spacecraft and interacting with the damaged component. Both the spacecraft and the spacesuit can launch a small probe to light up an area or take pictures. The player character can only carry a single object at a time. Nothing is brought back with the Hatchling when the time loop resets, with the exception of the data on the spacecraft's computer, which displays the information and mysteries that the player has found so far, organized either by location or in a web of connections. Locations evolve throughout the duration of the time loop, such as parts of a planet collapsing or sand flowing from one area to another, making some areas only accessible from specific points in the time loop. Other people throughout the planetary system can be communicated with in text-based dialogue trees, while Nomai writing, found in their ruins and presented as a branching tree of messages, can be read with a translator tool.

Plot

… excerpt ends here. Continue reading the full article.

Illustrations

Outer Wilds: The Hatchling in their spacesuit on one of the Hourglass Twins, with the fuel and oxygen gauges visible. Nomai writing is being read by the translator tool, with unread writing in blue. The Sun, the spaceship, Brittle Hollow and its moon Hollow's Lantern are visible in the background.
The Hatchling in their spacesuit on one of the Hourglass Twins, with the fuel and oxygen gauges visible. Nomai writing is being read by the translator tool, with unread writing in blue. The Sun, the spaceship, Brittle Hollow and its moon Hollow's Lantern are visible in the background.
Outer Wilds: The map of the planetary system that can be seen in the Hatchling's ship
The map of the planetary system that can be seen in the Hatchling's ship
Outer Wilds: Game director Alex Beachum in 2013
Game director Alex Beachum in 2013

Worked examples

Example 1 — a first encounter with Outer Wilds

Start with the simplest possible case. Write down what Outer Wilds claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Outer Wilds before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Outer Wilds ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Outer Wilds

In research
Outer Wilds appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Outer Wilds in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Outer Wilds is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2019 video games, Action-adventure games, Annapurna Interactive games, so understanding it makes those chapters shorter.
In everyday life
Look for Outer Wilds outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Outer Wilds in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Outer Wilds means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Outer Wilds out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Outer Wilds in simple terms?

Outer Wilds is a 2019 action-adventure game developed by Mobius Digital and published by Annapurna Interactive. The game follows the player character as they explore a planetary system stuck in a 22-minute time loop that resets after the sun goes supernova and destroys the system.

Why does Outer Wilds matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Outer Wilds?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Outer Wilds.

Tags

  • 2019 video games
  • Action-adventure games
  • Annapurna Interactive games
  • Apocalyptic video games
  • British Academy Games Award for Best Game winners
  • British Academy Games Award for Game Design winners
  • Existentialist video games
  • Fiction about black holes
  • Fiction about supernovae
  • Fiction about white holes
  • Golden Joystick Award winners
  • Independent Games Festival winners

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