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PC game

PC game is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand PC game rather than just read about it. In short: A PC game, historically also known as a computer game, is a video game played on a personal computer (PC). The term PC game has been popularly used specifically to games on Windows software with Intel hardware known as Wintel, which has dominated the computer industry since the 1990s.

PC game — main illustration
PC game — illustration

Key takeaways

  • PC game belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect PC game to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of PC game from memory before moving on to harder problems.

Reference excerpt

A PC game, historically also known as a computer game, is a video game played on a personal computer (PC). The term PC game has been popularly used specifically to games on Windows software with Intel hardware known as Wintel, which has dominated the computer industry since the 1990s. Mainframe and minicomputer games are a precursor to personal computer games. Home computer games became popular following the video game crash of 1983. In the 1990s, PC games lost mass market traction to console games on the fifth generation such as the Sega Saturn, Nintendo 64 and PlayStation. They are enjoying a resurgence in popularity since the mid-2000s through digital distribution on online service providers. Personal computers as well as general computer software are considered synonymous with IBM PC compatible systems; while mobile devices – smartphones and tablets, such as those running on Android or iOS platforms – are also PCs in the general sense as opposed to console or arcade machine. Historically, it also included games on systems from Apple Computer, Atari Corporation, Commodore International and others. Microsoft Windows utilizing Direct3D become the most popular operating system for PC games in the 2000s. Games utilizing 3D graphics generally require a form of graphics processing unit, and PC games have been a major influencing factor for the development and marketing of graphics cards. Emulators are able to play games developed for other platforms. The demoscene originated from computer game cracking. The uncoordinated nature of the PC game market makes precisely assessing its size difficult. PC remains the most important gaming platform with 60% of developers being most interested in developing a game for the platform and 66% of developers currently developing a game for PC. In 2018, the global PC games market was valued at about $27.7 billion. According to research data provided by Statista in 2020 there were an estimated 1.75 billion PC gamers worldwide, up from 1.5 billion PC gaming users in the previous year. Newzoo reported that the PC gaming sector was the third-largest category across all platforms as of 2016, with the console sector second-largest, and mobile gaming sector biggest. 2.2 billion video gamers generate US$101.1 billion in revenue, excluding hardware costs. "Digital game revenues will account for $94.4 billion or 87% of the global gaming market. The APAC region was estimated to generate $46.6 billion in 2016, or 47% of total global video game revenues (note, not only "PC" games). China alone accounts for half of APAC's revenues (at $24.4 billion), cementing its place as the largest video game market in the world, ahead of the US's anticipated market size of $23.5 billion.

History

Mainframes and minicomputers

Bertie the Brain was one of the first game playing machines developed. It was built in 1950 by Josef Kates. It measured more than four meters tall, and was displayed at the Canadian National Exhibition that year. Although personal computers only became popular with the development of the microprocessor and microcomputer, computer gaming on mainframes and minicomputers had previously already existed. OXO, an adaptation of tic-tac-toe for the EDSAC, debuted in 1952. Another pioneer computer game was developed in 1961, when MIT students Martin Graetz and Alan Kotok, with MIT student Steve Russell, developed Spacewar! on a PDP-1 mainframe computer used for statistical calculations. The first generation of computer games were often text-based adventures or interactive fiction, in which the player communicated with the computer by entering commands through a keyboard. An early text-adventure, Adventure, was developed for the PDP-11 minicomputer by Will Crowther in 1976, and expanded by Don Woods in 1977. By the 1980s, personal computers had become powerful enough to run games like Adventure, but by this time, graphics were beginning to become an important factor in games. Later games combined textual commands with basic graphics, as seen in the SSI Gold Box games such as Pool of Radiance, or The Bard's Tale, for example.

Early personal computer games

By the late 1970s to early 1980s, games were developed and distributed through hobbyist groups and gaming magazines, such as Creative Computing and later Computer Gaming World. These publications provided game code that could be typed into a computer and played, encouraging readers to submit their own software to competitions. Players could modify the BASIC source code of even commercial games. Microchess was one of the first games for microcomputers which was sold to the public. First sold in 1977, Microchess eventually sold over 50,000 copies on cassette tape. As with second-generation video game consoles at the time, early home computer game companies capitalized on successful arcade games at the time with ports or clones of popular arcade video games. By 1982, the top-selling games for the Atari 8-bit computers were ports of Frogger and Centipede, while the top-selling game for the TI-99/4A was the Space Invaders clone TI Invaders. That same year, Pac-Man was ported to the Atari 8-bit computers, while Donkey Kong was licensed for the Coleco Adam. In late 1981, Atari, Inc. attempted to take legal action against unauthorized Pac-Man clones, despite some of these predating Atari's exclusive rights to the home versions of Namco's game. Thousands of children attended the 1982 West Coast Computer Faire to see computer games there, despite organizers warning that the convention "is designed for mature individuals".

Industry crash and aftermath

As the American video game market became flooded with poor-quality cartridge games created by numerous companies attempting to enter the market, and overproduction of high-profile releases such as the Atari 2600 adaptations of Pac-Man and E.T. grossly underperformed, the popularity of personal computers for education rose dramatically. In 1983, American consumer interest in console video games dwindled to historical lows, as interest in games on personal computers rose. The effects of the crash were largely limited to the console market, as established companies such as Atari posted record losses over subsequent years. Conversely, the home computer market boomed, as sales of low-cost color computers such as the Commodore 64 rose to record highs and developers such as Electronic Arts benefited from increasing interest in the platform.

… excerpt ends here. Continue reading the full article.

Illustrations

PC game: Paku Paku is a video game clone of Pac-Man.
Paku Paku is a video game clone of Pac-Man.
PC game illustration
PC game: Spacewar!, developed for the PDP-1 in 1961, is often credited as being the second ever computer game. The game consisted of two player-controlled spaceships maneuvering around a central star, each attempting to destroy the other.
Spacewar!, developed for the PDP-1 in 1961, is often credited as being the second ever computer game. The game consisted of two player-controlled spaceships maneuvering around a central star, each attempting to destroy the other.
PC game: Mystery House (1980, Apple II), a text-based adventure game
Mystery House (1980, Apple II), a text-based adventure game
PC game: Logo used by majority of PC games sold in a CD format
Logo used by majority of PC games sold in a CD format

Worked examples

Example 1 — a first encounter with PC game

Start with the simplest possible case. Write down what PC game claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to PC game before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about PC game ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of PC game

In research
PC game appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses PC game in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
PC game is common in secondary-school and first-year university syllabi. It links to neighbouring topics Personal computing, Video game platforms, Video game terminology, so understanding it makes those chapters shorter.
In everyday life
Look for PC game outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study PC game in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what PC game means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain PC game out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is PC game in simple terms?

A PC game, historically also known as a computer game, is a video game played on a personal computer (PC). The term PC game has been popularly used specifically to games on Windows software with Intel hardware known as Wintel, which has dominated the computer industry since the 1990s.

Why does PC game matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study PC game?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on PC game.

Tags

  • Personal computing
  • Video game platforms
  • Video game terminology

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