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Pasur (card game)

Pasur (card game) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Pasur (card game) rather than just read about it. In short: Pasur or chahar barg (Persian: پاسور; also spelled Pasour or Pasur) is a fishing card game of Persian origin. Played widely in Iran, it is similar to the Egyptian game of Bastra, and to a lesser extent the Italian games of Cassino and Scopa.

Key takeaways

  • Pasur (card game) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Pasur (card game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Pasur (card game) from memory before moving on to harder problems.

Reference excerpt

Pasur or chahar barg (Persian: پاسور; also spelled Pasour or Pasur) is a fishing card game of Persian origin. Played widely in Iran, it is similar to the Egyptian game of Bastra, and to a lesser extent the Italian games of Cassino and Scopa. Pasur is also known by the names Chahâr Barg (4 cards), Haft Khâj (seven clubs) or Haft Va Chahâr, Yâzdah (7+4=11, the significance being that players want to win 7 clubs in a game of 4-card hands where 11 is a winning number).

Etymology The name "pasur" entered Persia from the Russian Пacyp during the 19th century along with the playing cards themselves.

Rules

Preliminaries One standard pack of 52 cards and 2, 3 or 4 players who take turns being dealer. The object of the game is to get the most points based on winning certain cards.

Deal Four cards face-down to each player and four face-up to form the “pool” in the middle of the table. If one of the cards in the pool is a Jack, it gets cut back into the deck and is replaced with a new card, and if this is a Jack as well or if there are multiple Jacks in pool, dealer reshuffles and deals again.

Play Beginning at dealer's left, players take turns playing cards to the table until there are no cards left in their hands. Dealer then deals four more cards to each player (but not to the pool) and play continues until the deck is exhausted. A play consists of playing one card in one of two ways:

Adding it to the pool of face-up cards Using that card to pick up one or more cards in the pool. A player may not add a card to the pool if that card is capable of picking up one or more cards in the pool. The player must pick up the cards or play a different card.

Picking up cards Cards may be picked up as follows.

Number cards (including Aces, which are assigned the numerical value of one) pick up one or more other cards with which they combine to form a sum of eleven. (For example: The pool contains Ace, 2, 2, 4 and 10 in varying suits. A player needs to play a 10 to pick up the ace, a 9 to pick up either one of the twos, an 8 to pick up the Ace and one of the 2's, a 7 to pick up the 4 or both of the 2's, a 6 to pick up the Ace and either the 4 or both 2's, a 5 to pick up the 4 and one of the 2's, a 4 to pick up the 4, a 2 and the Ace, a 3 to pick up the 4 and both 2's, a 2 to pick up the 4, both 2's and the Ace, or an Ace to pick up the 10. The other cards would remain in the pool.) A King picks up one King, a Queen picks up one Queen. A Jack picks up all Jacks and number cards on the table, but not Kings and Queens. When a player only has a single card left in the last hand of the deck, all remaining cards in the pool are picked up when the player is able to match: a) a king-king b) queen-queen c) combine to form a sum of 11. (Basically, on the last hand of the deck, whoever picks up the last card gets to pick up all remaining unmatched cards from the table).

Surs A Sur (or Soor) occurs when a player clears all remaining cards from the pool. There are two exceptions:

When a Jack is used to pick up all remaining cards from the pool, this is not scored as a Sur. A Sur may not be scored in the last round of play. Players keep track of their Surs by turning a card face up in their winnings pile. Note: It is not possible for a Sur to occur when the pips on the cards in the pool total more than ten. It is also impossible to score a Sur when there are multiple face cards or a mix of number cards and face cards in the pool.

Scoring Players keep the cards that they pick up face-down in a pile in front of them. The object of the game is to collect the most points, which are tallied by each player once the deck has been exhausted. Scoring varies slightly from place to place, but generally is as follows:

Most clubs: 7 points (some play 13 points; some play person with the most clubs gets 1 point per club to a maximum of 7 points) 10 of diamonds: 3 points 2 of clubs: 2 points Each Ace: 1 point Each Jack: 1 point Each Sur: 5 points (some play each Sur as 10 points) Thus there are a total of 20 available points each round (or 26 if playing 13 points for most clubs), plus a number of 5-point (or 10-point) bonuses for each Sur that occurs. If 3 or 4 people are playing and there is a tie for most clubs, then nobody scores for clubs and the base point total is 13 instead of 20.

Ending the game Once the deck has been exhausted and points have been tallied, deal passes to the left and the pack is dealt out anew. Game continues until someone's score is 62 or more points. If players are tied, play continues until the tie is broken.

Variations

Pasur Ru Baaz Pasur Ru Baaz (Persian : پاسور رو باز, literally "Open Pasur") is a variant identical to a 2-player game of Pasur, the only difference being that one card in each player's hand is always kept face-up on the table, making it visible to both players. Players may play any of their own open cards, the card beneath the played card, which was previously hidden from both players, is then turned over (becomes visible to both players).

Three Players This three-player variant follows the rules for the standard game, with one variation in scoring for clubs.: If two players tie for having the same number of clubs, then it is the third player who scores 7 points for clubs, even though they have fewer clubs than the other players.

See also Bastra Cassino (card game) Escoba Scopa

References

http://www.pagat.com/fishing/pasur.html

External links How to play Pasur Play Pasur online

Worked examples

Example 1 — a first encounter with Pasur (card game)

Start with the simplest possible case. Write down what Pasur (card game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Pasur (card game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Pasur (card game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Pasur (card game)

In research
Pasur (card game) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Pasur (card game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Pasur (card game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics Fishing card games, Iranian folklore, Iranian games, so understanding it makes those chapters shorter.
In everyday life
Look for Pasur (card game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Pasur (card game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Pasur (card game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Pasur (card game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Pasur (card game) in simple terms?

Pasur or chahar barg (Persian: پاسور; also spelled Pasour or Pasur) is a fishing card game of Persian origin. Played widely in Iran, it is similar to the Egyptian game of Bastra, and to a lesser extent the Italian games of Cassino and Scopa.

Why does Pasur (card game) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Pasur (card game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Pasur (card game).

Tags

  • Fishing card games
  • Iranian folklore
  • Iranian games
  • Iranian inventions

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