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Paul Dourish

Paul Dourish is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Paul Dourish rather than just read about it. In short: Paul Dourish (born 1966) is a computer scientist best known for his work and research at the intersection of computer science and social science. Born in Scotland, he holds the Steckler Endowed Chair of Information and Computer Science at the University of California, Irvine, where he joined the faculty in 2000, and where he directs the Steckler Center for Responsible, Ethical, and Accessible Technology.

Paul Dourish — main illustration
Paul Dourish — illustration

Key takeaways

  • Paul Dourish belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Paul Dourish to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Paul Dourish from memory before moving on to harder problems.

Reference excerpt

Paul Dourish (born 1966) is a computer scientist best known for his work and research at the intersection of computer science and social science. Born in Scotland, he holds the Steckler Endowed Chair of Information and Computer Science at the University of California, Irvine, where he joined the faculty in 2000, and where he directs the Steckler Center for Responsible, Ethical, and Accessible Technology. He is a Fellow of the Royal Society of Edinburgh, the AAAS, the ACM, and the BCS, and is a two-time winner of the ACM CSCW "Lasting Impact" award, in 2016 and 2021. In 2025, he received ACM SIGCHI's award for Lifetime Achievement in Research. Dourish has published three books and over 100 scientific articles, and holds 19 US patents.

Life Born and raised in Glasgow, Scotland, Dourish studied at St Aloysius' College. He received a B.Sc. in Artificial Intelligence and Computer Science from the University of Edinburgh in 1989, after which he moved to work at Rank Xerox EuroPARC (later the Xerox Research Center Europe) in Cambridge, UK. While working there, he completed a Ph.D. in Computer Science at University College London (UCL). After completing his Ph.D., he moved to California, working for Apple Computer in Cupertino, California. He worked in research laboratories at Apple Computer until they closed 10 months later and then at Xerox's Palo Alto Research Center. In 2000, Dourish moved to Southern California, when he joined the faculty at the University of California, Irvine. Since then, he has remained a full professor of Informatics. He has held visiting positions at Intel, Microsoft, Stanford University, MIT, the IT University of Copenhagen, and the University of Melbourne.

Work His published work is primarily in the areas of human-computer interaction, computer-supported cooperative work, and ubiquitous computing. He is the author of over 100 scientific publications, and holds 19 US patents. He is amongst the most prolific and widely cited scholars in human-computer interaction; Microsoft's academic search system lists him as the fourth most influential author in the area while Google Scholar calculates his h-index at over 80. His research tends to draw both on technical and social domains, and speak to the relationship between them. His research topics have included the role of informal awareness in supporting coordination in collaborative systems, the relationship between 'place' and 'space' in information systems, and methodological questions about the use of ethnographic techniques in information systems design. At UC Irvine, he is a professor of Informatics in the Donald Bren School of Information and Computer Sciences department, where he is a member of the Laboratory for Ubiquitous Computing and Interaction (LUCI), and in the interdisciplinary graduate program in Arts Computation Engineering. In addition to his appointment in Informatics, he has courtesy appointments in Computer Science and Anthropology. From 2004 to 2006, he was associate director at the California Institute for Telecommunications and Information Technology. He co-directed the Center for Social Computing, one of Intel Corporation's US science and technology centers. Based at UC Irvine, this center involved academic partners from NYU, Cornell, Georgia Tech, and Indiana University. At UC Irvine, Dourish is also a member of:

The center for Cyber-Security and Privacy The Center for Organizational Research The Center for Unconventional Security Affairs The center for Biomedical Informatics The advisory board of the Center for Ethnography and the Institute for Money, Technology, and Financial Inclusion Along with being a member of the aforementioned organizations, Dourish is a "co-conspirator" in the Laboratory for Ubiquitous Computing and Interaction, a faculty associate of the Center for Research on Information Technology and Organizations, and a co-coordinator of the People and Practices PAPR@UCI initiative.

Awards In 2008, he was elected to the CHI Academy in recognition of his contributions to Human-Computer Interaction. Dourish won the Diana Forsythe Prize in 2002, and the IBM Faculty Award in 2006 under the American Medical Informatics Association. He was also awarded the National Science Foundation CAREER Award in 2002. Dourish recently received a $201,000 grant to conduct research on people's online participation in social movements. Dourish recently received a $400,000 grant to research how the creative design process works when a team is split up through different cultures. Dourish also recently received a $247,000 grant to research how social media ties into death in real life.

In 2015 he was named a fellow of the Association for Computing Machinery "for contributions in social computing and human-computer interaction."

Publications Dourish has published three books. He published "Where the Action Is: The Foundations of Embodied Interaction" (MIT Press) in 2001. This book explores the relationship between phenomenological sociology and interaction design, particularly with reference to physically embodied computation and ubiquitous computing. He proposes Tangible computing and Social computing as two different aspects of the same program of investigation, named embodiment. His second book, "Divining a Digital Future: Mess and Mythology in Ubiquitous Computing," written in collaboration with Genevieve Bell, is an exploration of the social and cultural aspects of ubiquitous computing, with a particular focus on the disciplinary and methodological issues that have shaped the ubiquitous computing research agenda. It was published by MIT Press in 2011. His third book, "The Stuff of Bits: An Essay on the Materialities of Information," explores the "material arrangements” of various digital objects—that is, how information is represented and interpreted. Through a series of case studies, featuring digital artifacts and practices such as emulation, spreadsheets, databases, and computer networks, he connects the representation of information to broader issues of human experience, touching on “questions of power, policy, and polity in the realm of the digital." The book was published by MIT Press in 2017. In addition to the three books, he has published conference proceedings, journal papers, conference papers, book chapters, technical reports, essay & position papers, editorial activities, and patents. Many of the patents that he holds involve document management.

… excerpt ends here. Continue reading the full article.

Illustrations

Paul Dourish illustration

Worked examples

Example 1 — a first encounter with Paul Dourish

Start with the simplest possible case. Write down what Paul Dourish claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Paul Dourish before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Paul Dourish ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Paul Dourish

In research
Paul Dourish appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Paul Dourish in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Paul Dourish is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1966 births, Alumni of the University of Edinburgh, American computer scientists, so understanding it makes those chapters shorter.
In everyday life
Look for Paul Dourish outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Paul Dourish in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Paul Dourish means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Paul Dourish out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Paul Dourish in simple terms?

Paul Dourish (born 1966) is a computer scientist best known for his work and research at the intersection of computer science and social science. Born in Scotland, he holds the Steckler Endowed Chair of Information and Computer Science at the University of California, Irvine, where he joined the fa…

Why does Paul Dourish matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Paul Dourish?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Paul Dourish.

Tags

  • 1966 births
  • Alumni of the University of Edinburgh
  • American computer scientists
  • British computer scientists
  • Fellows of the Association for Computing Machinery
  • Fellows of the Royal Society of Edinburgh
  • Human–computer interaction researchers
  • Living people
  • People educated at St Aloysius' College, Glasgow
  • Scientists at PARC (company)
  • Scientists from Glasgow
  • Scottish computer scientists

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