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Pentomino

Pentomino is a mathematics topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Pentomino rather than just read about it. In short: A pentomino (or 5-omino) is a polyomino of order 5; that is, a polygon in the plane made of 5 equal-sized squares connected edge to edge. The term is derived from the Greek word for '5' and "domino".

Pentomino — main illustration
Pentomino — illustration

Key takeaways

  • Pentomino belongs to mathematics; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Pentomino to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Pentomino from memory before moving on to harder problems.

Reference excerpt

A pentomino (or 5-omino) is a polyomino of order 5; that is, a polygon in the plane made of 5 equal-sized squares connected edge to edge. The term is derived from the Greek word for '5' and "domino". When rotations and reflections are not considered to be distinct shapes, there are 12 different free pentominoes. When reflections are considered distinct, there are 18 one-sided pentominoes. When rotations are also considered distinct, there are 63 fixed pentominoes. Pentomino tiling puzzles and games are popular in recreational mathematics. Usually, video games such as Tetris imitations and Rampart consider mirror reflections to be distinct, and thus use the full set of 18 one-sided pentominoes. (Tetris itself uses 4-square shapes called tetrominos.) Each of the twelve pentominoes satisfies the Conway criterion; hence, every pentomino is capable of tiling the plane. Each chiral pentomino can tile the plane without being reflected.

History

The earliest puzzle containing a complete set of pentominoes appeared in Henry Dudeney's book The Canterbury Puzzles, published in 1907. The earliest tilings of rectangles with a complete set of pentominoes appeared in the Problemist Fairy Chess Supplement in 1935, and further tiling problems were explored in the PFCS, and its successor, the Fairy Chess Review. Pentominoes were formally defined by American professor Solomon W. Golomb starting in 1953 and later in his 1965 book Polyominoes: Puzzles, Patterns, Problems, and Packings. They were introduced to the general public by Martin Gardner in his October 1965 Mathematical Games column in Scientific American. Golomb coined the term "pentomino" from the Ancient Greek πέντε / pénte, "five", and the -omino of domino, fancifully interpreting the "d-" of "domino" as if it were a form of the Greek prefix "di-" (two). Golomb named the 12 free pentominoes after letters of the Latin alphabet that they resemble, using the mnemonic FILiPiNo along with the end of the alphabet (TUVWXYZ). Japanese master craftsman Saburo Oguro also popularized a wooden set of pentominoes based on the Chinese Zodiac symbols, which led to the wide-scale proliferation of polyomino puzzles. John Horton Conway proposed an alternate labeling scheme for pentominoes, using O instead of I, Q instead of L, R instead of F, and S instead of N. The resemblance to the letters is more strained, especially for the O pentomino, but this scheme has the advantage of using 12 consecutive letters of the alphabet. It is used by convention in discussing Conway's Game of Life, where, for example, one speaks of the R-pentomino instead of the F-pentomino.

Symmetry F, L, N, P, and Y can be oriented in 8 ways: 4 by rotation, and 4 more for the mirror image. Their symmetry group consists only of the identity mapping. T, and U can be oriented in 4 ways by rotation. They have an axis of reflection aligned with the gridlines. Their symmetry group has two elements, the identity and the reflection in a line parallel to the sides of the squares. V and W also can be oriented in 4 ways by rotation. They have an axis of reflection symmetry at 45° to the gridlines. Their symmetry group has two elements, the identity and a diagonal reflection. Z can be oriented in 4 ways: 2 by rotation, and 2 more for the mirror image. It has point symmetry, also known as rotational symmetry of order 2. Its symmetry group has two elements, the identity and the 180° rotation. I can be oriented in 2 ways by rotation. It has two axes of reflection symmetry, both aligned with the gridlines. Its symmetry group has four elements, the identity, two reflections and the 180° rotation. It is the dihedral group of order 2, also known as the Klein four-group. X can be oriented in only one way. It has four axes of reflection symmetry, aligned with the gridlines and the diagonals, and rotational symmetry of order 4. Its symmetry group, the dihedral group of order 4, has eight elements. The F, L, N, P, Y, and Z pentominoes are chiral; adding their reflections (F′, J, N′, Q, Y′, S) brings the number of one-sided pentominoes to 18. If rotations are also considered distinct, then the pentominoes from the first category count eightfold, the ones from the next three categories (T, U, V, W, Z) count fourfold, I counts twice, and X counts only once. This results in 5×8 + 5×4 + 2 + 1 = 63 fixed pentominoes. The eight possible orientations of the F, L, N, P, and Y pentominoes, and the four possible orientations of the T, U, V, W, and Z pentominoes are illustrated:

For 2D figures in general there are two more categories:

Being orientable in 2 ways by a rotation of 90°, with two axes of reflection symmetry, both aligned with the diagonals. This type of symmetry requires at least a heptomino. Being orientable in 2 ways, which are each other's mirror images, for example a swastika. This type of symmetry requires at least an octomino.

Games

Tiling puzzle (2D)

A standard pentomino puzzle is to tile a rectangular box with the pentominoes, i.e. cover it without overlap and without gaps. Each of the 12 pentominoes has an area of 5 unit squares, so the box must have an area of 60 units. Possible sizes are 6×10, 5×12, 4×15 and 3×20. The 6×10 case was first solved in 1960 by married couple Colin Brian Haselgrove and Jenifer Haselgrove. There are exactly 2,339 solutions, excluding trivial variations obtained by rotation and reflection of the whole rectangle but including rotation and reflection of a subset of pentominoes (which sometimes provides an additional solution in a simple way). The 5×12 box has 1010 solutions, the 4×15 box has 368 solutions, and the 3×20 box has just 2 solutions (one is shown in the figure, and the other one can be obtained from the solution shown by rotating, as a whole, the block consisting of the L, N, F, T, W, Y, and Z pentominoes). A somewhat easier (more symmetrical) puzzle, the 8×8 rectangle with a 2×2 hole in the center, was solved by Dana Scott as far back as 1958. There are 65 solutions. Scott's algorithm was one of the first applications of a backtracking computer program. Variations of this puzzle allow the four holes to be placed in any position. One of the external links uses this rule. Efficient algorithms have been described to solve such problems, for instance by Donald Knuth. Running on modern hardware, these pentomino puzzles can now be solved in mere seconds.

… excerpt ends here. Continue reading the full article.

Illustrations

Pentomino: The 12 pentominoes can form 18 different shapes, with 6 of them (the chiral pentominoes) being mirrored.
The 12 pentominoes can form 18 different shapes, with 6 of them (the chiral pentominoes) being mirrored.
Pentomino: Comparison of labeling schemes for the 12 possible pentomino shapes. The first naming convention is the one used in this article. The second method is Conway's.
Comparison of labeling schemes for the 12 possible pentomino shapes. The first naming convention is the one used in this article. The second method is Conway's.
Pentomino illustration
Pentomino illustration
Pentomino illustration

Worked examples

Example 1 — a first encounter with Pentomino

Start with the simplest possible case. Write down what Pentomino claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In mathematics, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Pentomino before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Pentomino ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Pentomino

In research
Pentomino appears in mathematics research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Pentomino in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Pentomino is common in secondary-school and first-year university syllabi. It links to neighbouring topics Mathematical games, Polyforms, Solved games, so understanding it makes those chapters shorter.
In everyday life
Look for Pentomino outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Pentomino in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Pentomino means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Pentomino out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Pentomino in simple terms?

A pentomino (or 5-omino) is a polyomino of order 5; that is, a polygon in the plane made of 5 equal-sized squares connected edge to edge. The term is derived from the Greek word for '5' and "domino".

Why does Pentomino matter?

Because it connects several mathematics ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Pentomino?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Pentomino.

Tags

  • Mathematical games
  • Polyforms
  • Solved games

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