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Perceptual computing

Perceptual computing is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Perceptual computing rather than just read about it. In short: Perceptual computing is an application of Zadeh's theory of computing with words on the field of assisting people to make subjective judgments. Perceptual computer The perceptual computer – Per-C – an instantiation of perceptual computing – has the architecture that is depicted in Fig. 1 [2]–[6].

Perceptual computing — main illustration
Perceptual computing — illustration

Key takeaways

  • Perceptual computing belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Perceptual computing to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Perceptual computing from memory before moving on to harder problems.

Reference excerpt

Perceptual computing is an application of Zadeh's theory of computing with words on the field of assisting people to make subjective judgments.

Perceptual computer The perceptual computer – Per-C – an instantiation of perceptual computing – has the architecture that is depicted in Fig. 1 [2]–[6]. It consists of three components: encoder, CWW engine and decoder. Perceptions – words – activate the Per-C and are the Per-C output (along with data); so, it is possible for a human to interact with the Per-C using just a vocabulary.

A vocabulary is application (context) dependent, and must be large enough so that it lets the end-user interact with the Per-C in a user-friendly manner. The encoder transforms words into fuzzy sets (FSs) and leads to a codebook – words with their associated FS models. The outputs of the encoder activate a Computing With Words (CWW) engine, whose output is one or more other FSs, which are then mapped by the decoder into a recommendation (subjective judgment) with supporting data. The recommendation may be in the form of a word, group of similar words, rank or class. Although many details are needed in order to implement the Per-C's three components – encoder, decoder and CWW engine – and they are covered in [5], it is when the Per-C is applied to specific applications, that the focus on the methodology becomes clear. Stepping back from those details, the methodology of perceptual computing is:

Focus on an application (A). Establish a vocabulary (or vocabularies) for A. Collect interval end-point data from a group of subjects (representative of the subjects who will use the Per-C) for all of the words in the vocabulary. Map the collected word data into word-FOUs by using the Interval Approach [1], [5, Ch. 3]. The result of doing this is the codebook (or codebooks) for A, and completes the design of the encoder of the Per-C. Choose an appropriate CWW engine for A. It will map IT2 FSs into one or more IT2 FSs. Examples of CWW engines are: IF-THEN rules [5, Ch. 6] and Linguistic Weighted Averages [6], [5, Ch. 5]. If an existing CWW engine is available for A, then use its available mathematics to compute its output(s). Otherwise, develop such mathematics for the new kind of CWW engine. The new CWW engine should be constrained so that its output(s) resemble the FOUs in the codebook(s) for A. Map the IT2 FS outputs from the CWW engine into a recommendation at the output of the decoder. If the recommendation is a word, rank or class, then use existing mathematics to accomplish this mapping [5, Ch. 4]. Otherwise, develop such mathematics for the new kind of decoder.

Applications of Per-C To-date a Per-C has been implemented for the following four applications: (1) investment decision-making, (2) social judgment making, (3) distributed decision making, and (4) hierarchical and distributed decision-making. A specific example of the fourth application is the so-called Journal Publication Judgment Advisor [5, Ch. 10] in which for the first time only words are used at every level of the following hierarchical and distributed decision making process:

n reviewers have to provide a subjective recommendation about a journal article that has been sent to them by the Associate Editor, who then has to aggregate the independent recommendations into a final recommendation that is sent to the Editor-in-Chief of the journal. Because it is very problematic to ask reviewers to provide numerical scores for paper-evaluation sub-categories (the two major categories are Technical Merit and Presentation), such as importance, content, depth, style, organization, clarity, references, etc., each reviewer will only be asked to provide a linguistic score for each of these categories. They will not be asked for an overall recommendation about the paper because in the past it is quite common for reviewers who provide the same numerical scores for such categories to give very different publishing recommendations. By leaving a specific recommendation to the associate editor such inconsistencies can hope to be eliminated.

How words can be aggregated to reflect each reviewer's recommendation as well as the expertise of each reviewer about the paper's subject matter is done using a linguistic weighted average. Although the journal publication judgment advisor uses reviewers and an associate editor, the word “reviewer” could be replaced by judge, expert, low-level manager, commander, referee, etc., and the term “associate editor” could be replaced by control center, command center, higher-level manager, etc. So, this application has potential wide applicability to many other applications. Recently, a new Per-C based Failure mode and effects analysis (FMEA) methodology was developed, with its application to edible bird's nest farming, in Borneo, has been reported.

In addition, application of Per-C based method to educational assessment, for cooperative learning of students has been reported. In summary, the Per-C (whose development has taken more than a decade) is the first complete implementation of Zadeh's CWW paradigm, as applied to assisting people to make subjective judgments.

See also Computational intelligence Expert system Fuzzy control system Fuzzy logic Granular computing Rough set Type-2 fuzzy sets and systems Vagueness

Footnotes

Sources F. Liu and J. M. Mendel, “Encoding words into interval type-2 fuzzy sets using an Interval Approach,” IEEE Trans. on Fuzzy Systems, vol. 16, pp 1503–1521, December 2008. J. M. Mendel, “The perceptual computer: an architecture for computing with words,” Proc. of Modeling With Words Workshop in the Proc. of FUZZ-IEEE 2001, pp. 35–38, Melbourne, Australia, 2001. J. M. Mendel, “An architecture for making judgments using computing with words,” Int. J. Appl. Math. Comput. Sci., vol. 12, No. 3, pp. 325–335, 2002 J. M. Mendel, “Computing with words and its relationships with fuzzistics,” Information Sciences, vol. 177, pp. 998–1006, 2007. J. M. Mendel and D. Wu, Perceptual Computing: Aiding People in Making Subjective Judgments, John Wiley and IEEE Press, 2010. D.Wu and J. M. Mendel, “Aggregation using the linguistic weighted average and interval type-2 fuzzy sets,” IEEE Trans. on Fuzzy Systems, vol. 15, no. 6, pp. 1145–1161, 2007. L. A. Zadeh, “Fuzzy logic = computing with words,” IEEE Trans. on Fuzzy Systems, vol. 4, pp. 103–111, 1996.

External links Freeware MATLAB implementations of Per-C are available at: http://sipi.usc.edu/~mendel/software.

Illustrations

Perceptual computing: A Perceptual Computing Based Failure Mode and Effect Analysis Methodology
A Perceptual Computing Based Failure Mode and Effect Analysis Methodology

Worked examples

Example 1 — a first encounter with Perceptual computing

Start with the simplest possible case. Write down what Perceptual computing claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Perceptual computing before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Perceptual computing ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Perceptual computing

In research
Perceptual computing appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Perceptual computing in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Perceptual computing is common in secondary-school and first-year university syllabi. It links to neighbouring topics Fuzzy logic, Logic in computer science, so understanding it makes those chapters shorter.
In everyday life
Look for Perceptual computing outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Perceptual computing in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Perceptual computing means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Perceptual computing out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Perceptual computing in simple terms?

Perceptual computing is an application of Zadeh's theory of computing with words on the field of assisting people to make subjective judgments. Perceptual computer The perceptual computer – Per-C – an instantiation of perceptual computing – has the architecture that is depicted in Fig. 1 [2]–[6].

Why does Perceptual computing matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Perceptual computing?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Perceptual computing.

Tags

  • Fuzzy logic
  • Logic in computer science

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