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astronomy

Phantasy Star III

Phantasy Star III is a astronomy topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Phantasy Star III rather than just read about it. In short: Phantasy Star III: Generations of Doom, known in Japan as Successors of Time: Phantasy Star III, is a 1990 role-playing video game developed and published by Sega for the Sega Genesis. The third main installment in the Phantasy Star series, it is the first title to not be developed with the involvement of series co-creator Yuji Naka.

Phantasy Star III — main illustration
Phantasy Star III — illustration

Key takeaways

  • Phantasy Star III belongs to astronomy; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Phantasy Star III to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Phantasy Star III from memory before moving on to harder problems.

Reference excerpt

Phantasy Star III: Generations of Doom, known in Japan as Successors of Time: Phantasy Star III, is a 1990 role-playing video game developed and published by Sega for the Sega Genesis. The third main installment in the Phantasy Star series, it is the first title to not be developed with the involvement of series co-creator Yuji Naka. The game's plot spans three generations, following the journey of the prince Rhys and his descendants as they attempt to resolve an escalating conflict between two warring factions. Much of the gameplay elements from its predecessors, derived from traditional Japanese role-playing game tropes such as random encounters, are either retained or altered with additional changes such as an icon-based menuing system. After the completion of Phantasy Star II (1989), most of its development staff went on to work on Sonic the Hedgehog (1991), leading to a new team being formed for Phantasy Star III composed of people who had never previously worked on role-playing games. Assisted by series veteran Rieko Kodama in its planning stages, the team decided to implement branching narrative paths as a way to differentiate the game from the crowded market of the time. However, due to issues stemming from data storage constraints, many concepts such as parts of the narrative needed to be cut in order to fully realize the game's features. Upon release, the game garnered critical acclaim for its multi-generational plot and alternative endings. Since then, upon further retrospective evaluation, it has additionally been criticized for its divergences from prior Phantasy Star titles and is now considered as the black sheep of the series because of this.

Gameplay Phantasy Star III mostly follows the traditional turn-based role-playing game formula seen throughout the series, with the exploration of several 2-D worlds, character recruitment, and random enemy encounters using a turn-based battle system. Unlike previous games, the "technique" magic system plays a somewhat diminished role in combat. New features in the combat system include the auto-battle feature and the icon-based menu system. The feature that mostly separates Phantasy Star III, however, is that the story spans three generations of characters. At critical points throughout the game, the main character is given the option of marrying one of two women he has encountered during his travels. This choice determines the new main character of the next generation—the child (or children) of the previous lead. The choice also affects the gameplay, as the main character may be Orakian or a mix of Layan and Orakian, which differ in their ability to use techniques and their level of proficiency with them. Two paths in the second generation in turn lead to four paths in the third and final generation, and depending on which of the four main characters is played, the ending will vary.

Plot A thousand years before the start of the game, two factions — one led by the swordsman Orakio, the other by the sorceress Laya — were engaged in a bitter conflict. An attempt at peace was made when the two leaders met for an armistice, but soon afterwards they both mysteriously vanished. This placed the two factions in a precarious situation, as each blamed the other for their leader's disappearance. All communication between the Orakians and Layans was suspended, travel between their respective worlds was prohibited, and the two groups teetered on the brink of war. Players take control of Rhys, Crown Prince of the Orakian kingdom of Landen, on the day of his wedding to Maia, a mysterious amnesiac who washed up on Landen's shore two months earlier. During the ceremony, a dragon (identified as a Layan) suddenly appears and snatches Maia, in what seems to be an overt escalation of the Layan-Orakian conflict. During Rhys's search for Maia, he recruits various characters to his cause. Ultimately, it is revealed that Maia herself is Layan, Princess of the kingdom of Cille, and that her kidnapping was actually a rescue attempt by her people, who believed she had been stolen from them by the "hostile" Orakians. It is later revealed in-game that both factions are the descendants of survivors from planet Palm of the Algo System — which was destroyed during the events of the previous game — and that their different kingdoms are sections of a massive colonization-spaceship. After three generations, both factions mix, and their descendants discover that all the conflicts among the different kingdoms were caused by the Dark Force, the main antagonist of the previous games, which is defeated in a final decisive battle that actually takes place 1,000 years after the events from the next game in the series.

Development The game was developed and published by Sega for the Sega Genesis, where it first released in Japan in April 1990, and in North America in June 1991. Producer Kazunari Tsukamoto described Phantasy Star III as being similar to a collection of side stories when compared to the connected narrative of its predecessor and the sequel Phantasy Star IV: The End of the Millennium. This and its altered graphic style was due to the team being different from earlier Phantasy Star entries. Hirondo Saiki acted as game designer. The game's multiple endings proved difficult to implement due to data storage limitations. The branching narrative and gameplay paths were added to set the game apart from other role-playing games (RPGs) due to the crowded market at the time. The game was the first time designers and programmers came together as a team rather than separate units, but Saiki became fatigued during development of the game's later stages due to being sole designer. In order to realise the planned scale of the world, several portions of the narrative needed to be cut. Character designs and the cover art were done by Saru Miya, who remembered experiencing great hardships with the project, describing it as something which she considered a "home-spun" project. The music for Phantasy Star III was composed by Izuho Numata, who had only been at Sega for two years. She later claimed that the project was challenging due to her lack of experience with composing for RPGs. Numata revealed that the original plan was to have the music change depending on who was in the party. As that took up too much memory, they ended up with the music changing based on how many total members were in the party.

Reception

Contemporary

… excerpt ends here. Continue reading the full article.

Worked examples

Example 1 — a first encounter with Phantasy Star III

Start with the simplest possible case. Write down what Phantasy Star III claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In astronomy, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Phantasy Star III before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Phantasy Star III ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Phantasy Star III

In research
Phantasy Star III appears in astronomy research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Phantasy Star III in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Phantasy Star III is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1990 video games, Fiction about generation ships, Fiction set around Algol, so understanding it makes those chapters shorter.
In everyday life
Look for Phantasy Star III outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Phantasy Star III in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Phantasy Star III means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Phantasy Star III out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Phantasy Star III in simple terms?

Phantasy Star III: Generations of Doom, known in Japan as Successors of Time: Phantasy Star III, is a 1990 role-playing video game developed and published by Sega for the Sega Genesis. The third main installment in the Phantasy Star series, it is the first title to not be developed with the involve…

Why does Phantasy Star III matter?

Because it connects several astronomy ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Phantasy Star III?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Phantasy Star III.

Tags

  • 1990 video games
  • Fiction about generation ships
  • Fiction set around Algol
  • Phantasy Star video games
  • Role-playing video games
  • Sega Genesis games
  • Sega video games
  • Sequel video games
  • Single-player video games
  • Turn-based role-playing video games
  • Video games developed in Japan
  • Virtual Console games

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