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Phyz

Phyz is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Phyz rather than just read about it. In short: Phyz (Dax Phyz) is a public domain, 2.5D physics engine with built-in editor and DirectX graphics and sound. In contrast to most other real-time physics engines, it is vertex based and stochastic.

Phyz — main illustration
Phyz — illustration

Key takeaways

  • Phyz belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Phyz to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Phyz from memory before moving on to harder problems.

Reference excerpt

Phyz (Dax Phyz) is a public domain, 2.5D physics engine with built-in editor and DirectX graphics and sound. In contrast to most other real-time physics engines, it is vertex based and stochastic. Its integrator is based on a SIMD-enabled assembly version of the Mersenne Twister random number generator, instead of traditional LCP or iterative methods, allowing simulation of large numbers of micro objects with Brownian motion and macro effects such as object resonance and deformation.

Description

Purpose Dax Phyz is used to model and simulate physical phenomena, to animate static graphics, and to create videos, GUI front-ends and games. There is no specified correlation between Phyz and reality.

Features Source:

Deformable and breakable objects (soft body dynamics). N-body particle simulation. Rod, stick, pin, slot, rocket, charge, magnet, heat, actuator and custom constraints. Turing complete, real-time logic components (Phyz Logics). Explosives. Collision and break sound effects. Message-based application programming interface. Real-time, constraint-aware editing. Metaballics effects. Bitmap import. OpenMP 2.0 support.

Platform availability Phyz requires Windows with DirectX 9.0c or later, a display adapter with hardware support for DirectX 9, a CPU with full SSE2 support, and 1 GB of free RAM. The Metaballics effects require a GPGPU-capable display adapter.

PhyzLizp PhyzLizp, included with Phyz, is an external application based on the Lisp programming language (Lizp 4). It can be used to measure and control events in Phyz, and to create Phyz extensions such as graphical interfaces, network gateways, non-linear constraints or games.

Screenshots

Hammer scene (upper left; deformable objects): The hammer's centre of mass is displaced from its rotational axis, creating a torque which keeps the ruler from rotating. Wedge scene (upper right; breakable objects): How to make an impression. Yoda scene (lower left; bitmap import, metaballics): 3.446 vertices and 13.336 rods; the vertices form metaballs with colour information from a photograph of a clay model. Balloon scene (lower right; heat constraints): "Why am I lighter in the water?" Dax asked after a recent swimming lesson. Dax, like balloons, floats since there are more particles pushing on the bottom than on the top, as in buoyancy.

Contained Air Burst (N-body particle system, soft body dynamics): 32.068 vertices, 35.283 constraints. After a brief mushroom formation, the semi-spherical shockwaves propagate to the rectangular container walls, where they are reflected, eventually forming a wedge shape in the middle, quickly degrading to a half-sphere under the influence of gravity.

See also

Electrostatics Game physics Magnetism Physics engines Rigid body dynamics Soft body dynamics

References

External links Official Dax Phyz Homepage

Illustrations

Phyz illustration

Worked examples

Example 1 — a first encounter with Phyz

Start with the simplest possible case. Write down what Phyz claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Phyz before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Phyz ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Phyz

In research
Phyz appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Phyz in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Phyz is common in secondary-school and first-year university syllabi. It links to neighbouring topics Computer physics engines, Physics software, Public-domain software, so understanding it makes those chapters shorter.
In everyday life
Look for Phyz outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Phyz in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Phyz means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Phyz out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Phyz in simple terms?

Phyz (Dax Phyz) is a public domain, 2.5D physics engine with built-in editor and DirectX graphics and sound. In contrast to most other real-time physics engines, it is vertex based and stochastic.

Why does Phyz matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Phyz?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Phyz.

Tags

  • Computer physics engines
  • Physics software
  • Public-domain software

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