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Picking sequence

Picking sequence is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Picking sequence rather than just read about it. In short: A picking sequence is a protocol for fair item assignment. Suppose m items have to be divided among n agents.

Key takeaways

  • Picking sequence belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Picking sequence to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Picking sequence from memory before moving on to harder problems.

Reference excerpt

A picking sequence is a protocol for fair item assignment. Suppose m items have to be divided among n agents. One way to allocate the items is to let one agent select a single item, then let another agent select a single item, and so on. A picking-sequence is a sequence of m agent-names, where each name determines what agent is the next to pick an item. As an example, suppose 4 items have to be divided between Alice and Bob. Some possible picking sequences are:

AABB - Alice picks two items, then Bob picks the two remaining items. ABAB - Alice picks one item, then Bob picks one item, then Alice again, then Bob again. This is more "fair" than AABB since it lets Bob more chance to get a better item. ABBA - Alice picks one item, then Bob picks two items, then Alice receives the remaining item. This is intuitively even more "fair" than ABAB, since, in ABAB, Bob is always behind of Alice, while ABBA is more balanced.

Advantages A picking-sequence has several merits as a fair division protocol:

Simplicity: it is very easy for the agents to understand how the protocol works and what they should do in each step - just pick the best item. Privacy: the agents do not have to reveal their entire valuation function or even their entire ranking. They only have to reveal what item is the best for them in each step. Low communication complexity: it requires only m reports, each of which includes a number between 1 and m, so that the total complexity is Θ ( m log ⁡ m ) {\displaystyle \Theta (m\log {m})} .

Welfare maximization How should the picking sequence be selected? Bouveret and Lang study this question under the following assumptions:

Each agent has an additive utility function (this implies that the items are independent goods). The agents may have different rankings on the items, but there is a common scoring function that maps the rankings to monetary values (e.g, for each agent, his best item is worth for him x dollars, his second-best item is worth for him y dollars, etc). The allocator does not know the rankings of the agents, but he knows that all rankings are random draws from a given probability distribution. The goal of the allocator is to maximize the expected value of some social welfare function. They show picking-sequences that maximize the expected utilitarian welfare (sum of utilities) or the expected egalitarian welfare (minimum utility) in various settings. Kalinowski et al show that, when there are two agents with a Borda scoring function, and each ranking is equally probable, the "round robin" sequence (ABABAB...) attains the maximal expected sum-of-utilities.

Fairness with different entitlements Brams and Kaplan study the problem of allocating cabinet ministries among parties. There is a coalition of parties; each party has a different number of seats in the parliament; larger parties should be allocated more ministries or more prestigious ministries. This is a special case of fair item assignment with different entitlements. A possible solution to this problem is to determine a picking sequence, based on the different entitlements, and let each party pick a ministry in turn. Such a solution is used in Northern Ireland, Denmark and the European parliament. Brams assumes that each agent has a strict ordering on the items, and has responsive preferences on bundles of items. This means that, at each point in the picking sequence, there is a single remaining item which is the "best item" for the agent. An agent is called sincere (truthful) if, at each point, he picks his best item. If agents have complete information on each other's preferences (as is common among parties), it may not be rational for them to choose truthfully; it may be better for them to make sophisticated (strategic) choices. Thus, the picking sequence induces a sequential game and it is interesting to analyze its subgame-perfect equilibrium. Several results are proved:

With two agents, both truthful and strategic choices lead to Pareto efficient allocations. Moreover, the game is monotonic in the following sense: an agent is always better-off if one or more of his positions in the sequence are improved (e.g, Alice is better-off in the sequence ABBA than in BABA). Both properties are still true with three or more agents, as long as they make truthful choices. With three or more agents who make strategic choices, a picking-sequence might lead to inefficient allocations (i.e., the subgame-perfect equilibrium might not be Pareto-efficient). With three or more agents who make strategic choices, the game might be non-monotonic, i.e., an agent might do worse by picking earlier in the sequence. For two agents, there exists a simple modification of the picking-sequence which is a truthful mechanism - picking items truthfully is a dominant strategy. Therefore, there exists a subgame-perfect equilibrium which is Pareto optimal, and the game is monotonic.

Determining the picking-sequence Given the agents' different rights, what would be a fair picking sequence? Brams suggests to use divisor methods, similar to the ones used for apportionment of congress seats among states. The two most commonly used methods are the ones proposed by Daniel Webster and Thomas Jefferson. Both methods start in the same way:

Calculate the divisor - the sum of the entitlements divided by the number of items (e.g, if the sum of all entitlements is 201, and there are 15 items to share, then the divisor is 201/15). Calculate the quota - the fractional number of items each agent is entitled to. This is the entitlement divided by the divisor (e.g, for an agent with an entitlement of 10 out of 201, the quota is 10*15/201 ~ 0.75 items).

Competitive equilibrium Picking sequences can be used to find allocations that satisfy a strong fairness and efficiency condition called competitive equilibrium.

See also Round-robin item allocation, a special case of a picking sequence in which the sequence is cyclic (1, 2, ..., n, 1, 2, ..., n, ...) List of traditional children's games, which often require the selection of teams

References

Worked examples

Example 1 — a first encounter with Picking sequence

Start with the simplest possible case. Write down what Picking sequence claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Picking sequence before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Picking sequence ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Picking sequence

In research
Picking sequence appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Picking sequence in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Picking sequence is common in secondary-school and first-year university syllabi. It links to neighbouring topics Fair division protocols, so understanding it makes those chapters shorter.
In everyday life
Look for Picking sequence outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Picking sequence in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Picking sequence means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Picking sequence out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Picking sequence in simple terms?

A picking sequence is a protocol for fair item assignment. Suppose m items have to be divided among n agents.

Why does Picking sequence matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Picking sequence?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Picking sequence.

Tags

  • Fair division protocols

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