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Poset game

Poset game is a mathematics topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Poset game rather than just read about it. In short: In combinatorial game theory, poset games are mathematical games of strategy, generalizing many well-known games such as Nim and Chomp. In such games, two players start with a poset (a partially ordered set), and take turns choosing one point in the poset, removing it and all points that are greater.

Key takeaways

  • Poset game belongs to mathematics; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Poset game to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Poset game from memory before moving on to harder problems.

Reference excerpt

In combinatorial game theory, poset games are mathematical games of strategy, generalizing many well-known games such as Nim and Chomp. In such games, two players start with a poset (a partially ordered set), and take turns choosing one point in the poset, removing it and all points that are greater. The player who is left with no point to choose, loses.

Gameplay Given a partially ordered set (P, <), let

P x = P − { a ∣ a ≥ x } {\displaystyle P_{x}=P-\{a\mid a\geq x\}}

denote the poset formed by removing x from P. A poset game on P, played between two players conventionally named Alice and Bob, is as follows:

Alice chooses a point x ∈ P; thus replacing P with Px, and then passes the turn to Bob who plays on Px, and passes the turn to Alice. A player loses if it is their turn and there are no points to choose.

Examples If P is a finite totally ordered set, then game play in P is exactly the same as the game play in a game of Nim with a heap of size |P|. For, in both games, it is possible to choose a move that leads to a game of the same type whose size is any number smaller than |P|. In the same way, a poset game with a disjoint union of total orders is equivalent to a game of Nim with multiple heaps with sizes equal to the chains in the poset. A special case of Hackenbush, in which all edges are green (able to be cut by either player) and every configuration takes the form of a forest, may be expressed similarly, as a poset game on a poset in which, for every element x, there is at most one element y for which x covers y. If x covers y, then y is the parent of x in the forest on which the game is played. Chomp may be expressed similarly, as a poset game on the product of total orders from which the infimum has been removed.

Grundy value Poset games are impartial games, meaning that every move available to Alice would also be available to Bob if Alice were allowed to pass, and vice versa. Therefore, by the Sprague–Grundy theorem, every position in a poset game has a Grundy value, a number describing an equivalent position in the game of Nim. The Grundy value of a poset may be calculated as the least natural number which is not the Grundy value of any Px, x ∈ P. That is,

G ( P ) = min ( N ∖ { G ( P x ) ∣ x ∈ P } ) . {\displaystyle G(P)=\min {\bigl (}\mathbb {N} \setminus \{G(P_{x})\mid x\in P\}{\bigr )}.}

This number may be used to describe the optimal game play in a poset game. In particular, the Grundy value is nonzero when the player whose turn it is has a winning strategy, and zero when the current player cannot win against optimal play from his or her opponent. A winning strategy in the game consists of moving to a position whose Grundy value is zero, whenever this is possible.

Strategy stealing A strategy-stealing argument shows that the Grundy value is nonzero for every poset that has a supremum. For, let x be the supremum of a partially ordered set P. If Px has Grundy value zero, then P itself has a nonzero value, by the formula above; in this case, x is a winning move in P. If, on the other hand, Px has a nonzero Grundy value, then there must be a winning move y in Px, such that the Grundy value of (Px)y is zero. But by the assumption that x is a supremum, x > y and (Px)y = Py, so the winning move y is also available in P and again P must have a nonzero Grundy value. For more trivial reasons a poset with an infimum also has a nonzero Grundy value: moving to the infimum is always a winning move.

Complexity Deciding the winner of an arbitrary finite poset game is PSPACE-complete. This means that unless P=PSPACE, computing the Grundy value of an arbitrary poset game is computationally difficult.

References

Worked examples

Example 1 — a first encounter with Poset game

Start with the simplest possible case. Write down what Poset game claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In mathematics, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Poset game before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Poset game ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Poset game

In research
Poset game appears in mathematics research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Poset game in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Poset game is common in secondary-school and first-year university syllabi. It links to neighbouring topics Combinatorial game theory, Mathematical games, so understanding it makes those chapters shorter.
In everyday life
Look for Poset game outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.

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How to study Poset game in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Poset game means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Poset game out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Poset game in simple terms?

In combinatorial game theory, poset games are mathematical games of strategy, generalizing many well-known games such as Nim and Chomp. In such games, two players start with a poset (a partially ordered set), and take turns choosing one point in the poset, removing it and all points that are greate…

Why does Poset game matter?

Because it connects several mathematics ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Poset game?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Poset game.

Tags

  • Combinatorial game theory
  • Mathematical games

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