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Post-WIMP

Post-WIMP is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Post-WIMP rather than just read about it. In short: In computing, post-WIMP ("windows, icons, menus, pointer") comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces.

Key takeaways

  • Post-WIMP belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Post-WIMP to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Post-WIMP from memory before moving on to harder problems.

Reference excerpt

In computing, post-WIMP ("windows, icons, menus, pointer") comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. The reason WIMP interfaces have become so prevalent since their conception at Xerox PARC is that they are very good at abstracting work-spaces, documents, and their actions. Their analogous desktop metaphor to documents as paper sheets or folders makes WIMP interfaces easy to introduce to new users. Furthermore their basic representations as rectangular regions on a 2D flat screen make them a good fit for system programmers, thus favoring the abundance of commercial widget toolkits in this style. However, WIMP interfaces are not optimal for working with certain tasks or through input devices which differ from a mouse and keyboard. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, other interfaces can better encapsulate workspaces, actions, and objects for such tasks. Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public in mobile and embedded applications. Meanwhile, software for desktop computer workstations still uses WIMP interfaces, but has started undergoing major operational changes as desktop marketshare declines. These include the exploration of virtual 3D space, interaction techniques for window/icon sorting, focus, and embellishment. The seminal paper for post-WIMP interfaces is "Non Command User Interfaces" by Jakob Nielsen 1993, followed by "The Anti-Mac Interface". Updated proposals are discussed in "Post-WIMP user interfaces" by Andries van Dam. Michel Beaudouin-Lafon subsequently proposed a framework called instrumental interaction, that defines a design space for Post-WIMP interaction techniques and a set of properties for comparing them. Examples of Post-WIMP interaction include 3D interaction and reality-based interaction.

Examples Computer game Virtual reality systems Gesture-based interfaces Voice user interfaces See-through tools Smartphones and mobile apps Zooming user interfaces Tangible user interfaces Web applications

See also 10-foot user interface Natural user interface

References

Worked examples

Example 1 — a first encounter with Post-WIMP

Start with the simplest possible case. Write down what Post-WIMP claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Post-WIMP before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Post-WIMP ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Post-WIMP

In research
Post-WIMP appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Post-WIMP in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Post-WIMP is common in secondary-school and first-year university syllabi. It links to neighbouring topics Graphical user interfaces, User interface techniques, so understanding it makes those chapters shorter.
In everyday life
Look for Post-WIMP outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Post-WIMP in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Post-WIMP means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Post-WIMP out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Post-WIMP in simple terms?

In computing, post-WIMP ("windows, icons, menus, pointer") comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces.

Why does Post-WIMP matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Post-WIMP?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Post-WIMP.

Tags

  • Graphical user interfaces
  • User interface techniques

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