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Prehistorik 2

Prehistorik 2 is a biology topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Prehistorik 2 rather than just read about it. In short: Prehistorik 2 is a platform game sequel to Prehistorik. It was developed by Titus Interactive for MS-DOS and Amstrad CPC and published in 1993.

Prehistorik 2 — main illustration
Prehistorik 2 — illustration

Key takeaways

  • Prehistorik 2 belongs to biology; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Prehistorik 2 to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Prehistorik 2 from memory before moving on to harder problems.

Reference excerpt

Prehistorik 2 is a platform game sequel to Prehistorik. It was developed by Titus Interactive for MS-DOS and Amstrad CPC and published in 1993. Like its predecessor, the main character of Prehistorik 2 is a caveman in a quest for food and who fights various animals and humorous end of level bosses.

Gameplay The player walks and jumps their way through the levels and whacks enemies in the head with a club. Points can be collected by both whacking enemies and collecting items (including food, diamonds, video games, etc.). The levels contain hidden food items which can be discovered by hitting the right spots with the club. If the player runs for a long distance and then stops, the caveman will be out of breath. Instead of having to collect at least the right amount of food to be able to reach the next level as in Prehistorik, in Prehistorik 2 it is only required to get a lighter before the player can go to the next level. All in all, there are ten levels plus three bonus levels. There are various hidden secrets in this game: one shows some extra credits, and there is a collection of holiday photographs of the development team.

Legacy The game was later ported to the Game Boy as Prehistorik Man. Electronic Gaming Monthly gave the Game Boy version a 6 out of 10, commenting that "the whole game becomes monotonous as it gets tired somewhat quickly". They rated the later Super NES version much better, giving it an 8.875 out of 10 and their "Game of the Month" award. They liked the game's storyline, humorous sound effects, strong play control, and numerous secrets. Famicom Tsūshin scored the Super Famicom version of Prehistorik Man a 27 out of 40. A separate game, also titled Prehistorik Man, was released for the Super Nintendo Entertainment System. The Super NES game was in turn ported to the Game Boy Advance and the Nintendo DSi (as a DSiWare release), with the latter being released in North America in February 2010.

Reception

See also Titus the Fox Ugh!

References

External links Prehistorik 2 at MobyGames

Worked examples

Example 1 — a first encounter with Prehistorik 2

Start with the simplest possible case. Write down what Prehistorik 2 claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In biology, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Prehistorik 2 before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Prehistorik 2 ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Prehistorik 2

In research
Prehistorik 2 appears in biology research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Prehistorik 2 in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Prehistorik 2 is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1993 video games, Amstrad CPC games, Cancelled Amiga games, so understanding it makes those chapters shorter.
In everyday life
Look for Prehistorik 2 outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Prehistorik 2 in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Prehistorik 2 means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Prehistorik 2 out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Prehistorik 2 in simple terms?

Prehistorik 2 is a platform game sequel to Prehistorik. It was developed by Titus Interactive for MS-DOS and Amstrad CPC and published in 1993.

Why does Prehistorik 2 matter?

Because it connects several biology ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Prehistorik 2?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Prehistorik 2.

Tags

  • 1993 video games
  • Amstrad CPC games
  • Cancelled Amiga games
  • DOS games
  • Games commercially released with DOSBox
  • Platformers
  • Prehistoric people in popular culture
  • Sequel video games
  • Single-player video games
  • Titus Software games
  • Video games about dinosaurs
  • Video games developed in France

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