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Prehistorik Man

Prehistorik Man is a computer science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Prehistorik Man rather than just read about it. In short: Prehistorik Man is a platform video game for the Super Nintendo Entertainment System developed by Titus Interactive and published by Kemco in Japan in 1995 as P-Man and by Titus France elsewhere in 1996. It is a sequel to Prehistorik 2, featuring similar graphics but a richer and different story, and additional non-player characters which, among other things, provide hints and a tutorial.

Prehistorik Man — main illustration
Prehistorik Man — illustration

Key takeaways

  • Prehistorik Man belongs to computer science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Prehistorik Man to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Prehistorik Man from memory before moving on to harder problems.

Reference excerpt

Prehistorik Man is a platform video game for the Super Nintendo Entertainment System developed by Titus Interactive and published by Kemco in Japan in 1995 as P-Man and by Titus France elsewhere in 1996. It is a sequel to Prehistorik 2, featuring similar graphics but a richer and different story, and additional non-player characters which, among other things, provide hints and a tutorial. The game was later released for the Game Boy Advance and the Nintendo DSi (as a DSiWare release), with the latter being released in North America in February 2010. Prehistorik Man was added to the Nintendo Classics service in February 2021. The Super NES version received positive reviews from critics with the story, sound and gameplay being praised. The Game Boy Advance and DSiware ports, however, have gotten mixed reviews.

Plot Prehistorik Man, like its predecessor, takes place in a fictionalized Stone Age. In the middle of the night, greedy dinosaurs steal all the food from a small village. With winter coming and the village inhabitants facing starvation, the Village Chief summons Sam, a young and agile villager, and tasks him with obtaining food to help the village survive the impending winter.

Gameplay

The player controls Sam by navigating him through a total of 23 side-scrolling levels. The main task is for the player to collect all the food in each level while defeating enemies to make them drop their bones, which is used as currency in the game. The player starts out with three hearts. If the player loses them all, they lose a life and must restart the level. Midway through each level, there is a checkpoint (called a Rees-Tartah) so Sam will not have to start at the beginning once touched. Sam has many abilities to help the player through each level including running "like a dog" to move faster, and the shout which enables the player to defeat all enemies on screen. Sam's default weapon is a spiked club, but he can find other weapons like spears and axes, which will replace any weapon used before, but these weapons have limited ammo. Throughout the game, various items can be found varying from "stone age shields", which make the player temporarily invincible, heart containers to permanently raise the player's health, and letters which spell out B-O-N-U-S, which, when all are collected, send the player to a bonus area for a chance to collect more bones and food. Shops are also available for the player to spend bones to buy various items, which the player can use to skip levels or even save their game. At the end of each level, the food is tallied up and the player is given an overall percentage on how well they did. Certain levels have different gameplay gimmicks which the player must learn in order to proceed. The majority of levels are simple platformers, but other levels involve the player finding specific key items, limit a player to using a vehicle, or defeating a boss. In the DSiware version, the player can control Sam by using the touchpad on the bottom screen and Sam's power can increase by collecting upgrades that can last for a limited time. The bottom screen also has an item section to let players know what items they must collect to proceed through the game.

Reception

The Super NES version of the game received positive reviews. Electronic Gaming Monthly gave their "Game of the Month" award. They particularly lauded the game's storyline, humorous sound effects, strong play control, and numerous secrets. The Game Boy Advance and DSiware ports, however, have received mixed reviews. Metacritic gave the Game Boy Advance version of the game a 69 out of 100, with one critic saying that while the game is a solid platformer, it is at the same time, rather generic. Frank Provo of GameSpot, however, praised the music and gave the game a 6.1 of 10, saying that Prehistorik Man is a weekend diversion from the GBA's more substantial fare. For the DSiware port, Desiree Turner of Nintendo Life gave the game 3 stars of 5. Game Informer gave the game an overall score of 8 out of 10 praising the game's originality for being an action/platformer. The game sold more than 160,000 units.

References

Illustrations

Prehistorik Man: Sam using a hang glider
Sam using a hang glider

Worked examples

Example 1 — a first encounter with Prehistorik Man

Start with the simplest possible case. Write down what Prehistorik Man claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In computer science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Prehistorik Man before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Prehistorik Man ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Prehistorik Man

In research
Prehistorik Man appears in computer science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Prehistorik Man in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Prehistorik Man is common in secondary-school and first-year university syllabi. It links to neighbouring topics 1995 video games, DSiWare games, Game Boy Advance games, so understanding it makes those chapters shorter.
In everyday life
Look for Prehistorik Man outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Prehistorik Man in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Prehistorik Man means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Prehistorik Man out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Prehistorik Man in simple terms?

Prehistorik Man is a platform video game for the Super Nintendo Entertainment System developed by Titus Interactive and published by Kemco in Japan in 1995 as P-Man and by Titus France elsewhere in 1996. It is a sequel to Prehistorik 2, featuring similar graphics but a richer and different story, a…

Why does Prehistorik Man matter?

Because it connects several computer science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Prehistorik Man?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Prehistorik Man.

Tags

  • 1995 video games
  • DSiWare games
  • Game Boy Advance games
  • Kemco games
  • Nintendo Classics games
  • Platformers
  • Prehistoric people in popular culture
  • Sequel video games
  • Side-scrolling platformers
  • Single-player video games
  • Super Nintendo Entertainment System games
  • Titus Software games

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