In computer science, Prim's algorithm is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The algorithm operates by building this tree one vertex at a time, from an arbitrary starting vertex, at each step adding the cheapest possible connection from the tree to another vertex. The algorithm was developed in 1930 by Czech mathematician Vojtěch Jarník and later rediscovered and republished by Joseph Kruskal in 1956, Robert C. Prim in 1957, and Edsger W. Dijkstra in 1959. Therefore, it is also sometimes called Jarník's algorithm, the Prim–Jarník algorithm, the Prim–Dijkstra algorithm or the DJP algorithm. Other well-known algorithms for this problem include Kruskal's algorithm and Borůvka's algorithm. These algorithms find the minimum spanning forest in a possibly disconnected graph; in contrast, the most basic form of Prim's algorithm only finds minimum spanning trees in connected graphs. However, running Prim's algorithm separately for each connected component of the graph, it can also be used to find the minimum spanning forest. In terms of their asymptotic time complexity, these three algorithms are equally fast for sparse graphs, but slower than other more sophisticated algorithms. However, for graphs that are sufficiently dense, Prim's algorithm can be made to run in linear time, meeting or improving the time bounds for other algorithms.
Description The algorithm may informally be described as performing the following steps:
In more detail, it may be implemented following the pseudocode below.
function Prim(vertices, edges) is for each vertex in vertices do cheapestCost[vertex] ← ∞ cheapestEdge[vertex] ← null
explored ← empty set unexplored ← set containing all vertices
startVertex ← any element of vertices cheapestCost[startVertex] ← 0
while unexplored is not empty do // Select vertex in unexplored with minimum cost currentVertex ← vertex in unexplored with minimum cheapestCost[vertex] unexplored.remove(currentVertex) explored.add(currentVertex)
for each edge (currentVertex, neighbor) in edges do if neighbor in unexplored and weight(currentVertex, neighbor) < cheapestCost[neighbor] then cheapestCost[neighbor] ← weight(currentVertex, neighbor) cheapestEdge[neighbor] ← (currentVertex, neighbor)
resultEdges ← empty list for each vertex in vertices do if cheapestEdge[vertex] ≠ null then resultEdges.append(cheapestEdge[vertex])
return resultEdges
As described above, the starting vertex for the algorithm will be chosen arbitrarily, because the first iteration of the main loop of the algorithm will have a set of vertices in Q that all have equal weights, and the algorithm will automatically start a new tree in F when it completes a spanning tree of each connected component of the input graph. The algorithm may be modified to start with any particular vertex s by setting C[s] to be a number smaller than the other values of C (for instance, zero), and it may be modified to only find a single spanning tree rather than an entire spanning forest (matching more closely the informal description) by stopping whenever it encounters another vertex flagged as having no associated edge. Different variations of the algorithm differ from each other in how the set Q is implemented: as a simple linked list or array of vertices, or as a more complicated priority queue data structure. This choice leads to differences in the time complexity of the algorithm. In general, a priority queue will be quicker at finding the vertex v with minimum cost, but will entail more expensive updates when the value of C[w] changes.
Time complexity
The time complexity of Prim's algorithm depends on the data structures used for the graph and for ordering the edges by weight, which can be done using a priority queue. The following table shows the typical choices:
A simple implementation of Prim's, using an adjacency matrix or an adjacency list graph representation and linearly searching an array of weights to find the minimum weight edge to add, requires O(|V|2) running time. However, this running time can be greatly improved by using heaps to implement finding minimum weight edges in the algorithm's inner loop. A first improved version uses a heap to store all edges of the input graph, ordered by their weight. This leads to an O(|E| log |E|) worst-case running time. But storing vertices instead of edges can improve it still further. The heap should order the vertices by the smallest edge-weight that connects them to any vertex in the partially constructed minimum spanning tree (MST) (or infinity if no such edge exists). Every time a vertex v is chosen and added to the MST, a decrease-key operation is performed on all vertices w outside the partial MST such that v is connected to w, setting the key to the minimum of its previous value and the edge cost of (v,w). Using a simple binary heap data structure, Prim's algorithm can now be shown to run in time O(|E| log |V|) where |E| is the number of edges and |V| is the number of vertices. Using a more sophisticated Fibonacci heap, this can be brought down to O(|E| + |V| log |V|), which is asymptotically faster when the graph is dense enough that |E| is ω(|V|), and linear time when |E| is at least |V| log |V|. For graphs of even greater density (having at least |V|c edges for some c > 1), Prim's algorithm can be made to run in linear time even more simply, by using a d-ary heap in place of a Fibonacci heap.
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