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Prisoner of War (video game)

Prisoner of War (video game) is a science topic covered in the lgStudy science library. This page brings together a partial reference excerpt, illustrations, worked examples, real-world applications and a short study plan, so you can understand Prisoner of War (video game) rather than just read about it. In short: Prisoner of War is a 2002 third-person stealth video game developed by Wide Games and published by Codemasters. It follows the story of Captain Lewis Stone, a downed American pilot who must escape numerous prisoner of war camps and return home.

Prisoner of War (video game) — main illustration
Prisoner of War (video game) — illustration

Key takeaways

  • Prisoner of War (video game) belongs to science; place it in that map before memorising details.
  • Learn the definition first, then one example that makes the definition concrete.
  • Connect Prisoner of War (video game) to a quantity you can measure, compute or draw — that is where exam questions come from.
  • Reproduce the core statement of Prisoner of War (video game) from memory before moving on to harder problems.

Reference excerpt

Prisoner of War is a 2002 third-person stealth video game developed by Wide Games and published by Codemasters. It follows the story of Captain Lewis Stone, a downed American pilot who must escape numerous prisoner of war camps and return home.

Gameplay Prisoner of War is quite different from other stealth games, in that, although other stealth games utilise some small form of violence for the player to achieve his objectives, this game portrays little to no violence. For example, if the German guards on duty spot the player acting suspiciously, they call on the player to cease his activity rather than shooting on sight. If the player continues to disobey, however, the guard will shoot. There are other similar scenarios for the player losing. If the player is near the guard when he is caught acting suspiciously, he will automatically surrender and lose. These scenarios open up a whole new dimension of ideas for the player to achieve his objectives, but the key aspect to the completion of this game is stealth. It also, objectively, makes the game extremely difficult to complete. Furthermore, the game does not provide the player any combat mechanics; the player is unable to fight or kill any of their opponents and is instead required to complete their objectives through the use of stealth and deception. In many escape attempts during World War II, success has been based on individuals working together towards a final escape. Prisoner of War is no exception, in that the key to a successful escape attempt is through the player interacting with the other inmates in the camp. This interaction is portrayed in the game by allowing the player to choose from a number of dialogue options for which his fellow inmates will respond. Fellow inmates are always willing to help out and provide information either for free, or for a certain fee. Captain Stone has many items that he can use around the camp; these include items useful for opening doors, such as keys or crowbars. There is also currency that can be found in and around the camp. This can be used to purchase information, or other useful items. To avoid detection, these things can be hidden in the 'Hiding Place' in your barracks. Captain Stone is, like any escapee, equipped with a journal to store useful information, such as maps or current objectives.

Plot The game begins with Captain Stone, a shot down USAAF pilot who finds himself in a small holding camp with several other prisoners. He meets the other prisoners and goes around the camp doing tasks to help other prisoners who will, in turn, help him escape. He steals some currency, candy, and cigarettes, which he trades for some boot polish which he can use to darken his face and sneak around at night. Stone's friend JD, who was shot down with him, is eventually caught and brought to the camp, and with the information JD gives Stone they hatch an escape attempt. After a well thought out escape they are soon captured by Nazi General Stahl. Stahl kills JD for refusing to surrender and Stone reluctantly gives up. This causes Stone to develop a deep hatred that stays with him throughout the remainder of the war. Stone is transferred to Stalag Luft where he meets a friendly British RAF officer and an unfriendly Polish officer who head the escape committee. After escaping through an abandoned tunnel, Stone is captured by a German patrol. He is sent to the infamous Colditz Castle. Stone is placed in with the non-troublesome group of prisoners. He tries to meet a British prisoner named Roger Harding whom he briefly met at Stalag Luft, before was transferred, who tells him that he must escape back into Stalag Luft. Stone escapes through the sewers of Colditz and is captured outside of the camp and is thrown in with the other prisoners because the Kommandant does not want General Stahl to hear of his faults. Stone is sent on a mission by the escape committee to steal secret German documents (of the rocket) and to take photos of a new V2 rocket that is being built in the camp, so that Allied bombers will not bomb the camp. The escape committee analyzes the document and conclude they do not have time to contact London, which is the rocket's target, by mail. They then decide to execute plan B. Stone is sent to call the bombers with the German radio. When the alarms sound, the prisoners prepare a mass escape and General Stahl orders the launch of the rocket immediately. Stone goes to the laboratory and hides himself from the Germans while disabling the rocket. General Stahl demands its launch, holding the Kommandant at gunpoint, before the rocket is destroyed, and becomes disappointed in the performance of the rockets and goes to Colditz Castle to look into the secret experiments in the castle. Back in the courtyard of Colditz, Stone is discovered in the trunk of the General's car. With the German officer mistakenly believing Stone to have accidentally wound up in another prisoner of war camp, he gives Stone double rations for brightening his day. The escape committee reveals to Stone that Harding was building the famous Colditz Glider in the chapel attic. Stone finds the necessary pieces to complete the glider and successfully escapes from the castle, killing General Stahl in the process.

Reception

Prisoner of War was a nominee for PC Gamer US's "2002 Best Adventure Game" award, which ultimately went to Syberia. The PC Gameplay Magazine regarded the game as "The most unique game of 2002". The game sold more than 30,000 units in the United States.

References

External links Official Codemasters website Official Wide Games website Prisoner of War at MobyGames

Worked examples

Example 1 — a first encounter with Prisoner of War (video game)

Start with the simplest possible case. Write down what Prisoner of War (video game) claims or describes in one sentence, then invent the smallest concrete situation in which that sentence is true. In science, the smallest case is usually a single object, a single equation or a single measurement. Check that every symbol or term in your sentence has a meaning in that case.

Example 2 — changing one variable

Take the situation from Example 1 and change exactly one quantity: double it, halve it, or set it to zero. Predict what should happen to Prisoner of War (video game) before you calculate. Comparing your prediction with the result is the fastest way to find out whether you understand the idea or only the words.

Example 3 — an exam-style question

Typical questions about Prisoner of War (video game) ask you to (a) state it precisely, (b) apply it to given data, and (c) explain a limitation. Practise writing all three answers in under five minutes; the third part is what separates a full-mark answer from an average one.

Applications of Prisoner of War (video game)

In research
Prisoner of War (video game) appears in science research whenever the underlying quantities have to be modelled precisely. Papers usually cite it as a starting assumption and then explore where it breaks down.
In technology and industry
Engineering practice reuses Prisoner of War (video game) in design rules, simulations and safety margins. Knowing the idea lets you read a specification sheet and understand why the numbers look the way they do.
In the classroom
Prisoner of War (video game) is common in secondary-school and first-year university syllabi. It links to neighbouring topics 2002 video games, Codemasters games, PlayStation 2 games, so understanding it makes those chapters shorter.
In everyday life
Look for Prisoner of War (video game) outside the textbook — in sport, cooking, traffic, electronics or the sky above you. An example you found yourself is remembered far longer than one you were given.
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How to study Prisoner of War (video game) in 20 minutes

  1. Read the reference excerpt below once, without taking notes.
  2. Close the page and write down what Prisoner of War (video game) means in your own words.
  3. Compare your version with the excerpt and mark what you missed.
  4. Work through the three examples above with pen and paper.
  5. Explain Prisoner of War (video game) out loud to somebody else — or to Teacher Smith in the lgStudy chat.

Frequently asked questions

What is Prisoner of War (video game) in simple terms?

Prisoner of War is a 2002 third-person stealth video game developed by Wide Games and published by Codemasters. It follows the story of Captain Lewis Stone, a downed American pilot who must escape numerous prisoner of war camps and return home.

Why does Prisoner of War (video game) matter?

Because it connects several science ideas at once: it gives you a definition you can apply, a quantity you can calculate, and a way to check whether a result is plausible.

How should I study Prisoner of War (video game)?

Read the excerpt, restate it from memory, then work through the examples and applications listed on this page. The five-step study plan above takes about twenty minutes.

What does this page cover?

It gives you a compact reference excerpt plus original lgStudy explanations, examples, applications and study material on Prisoner of War (video game).

Tags

  • 2002 video games
  • Codemasters games
  • PlayStation 2 games
  • Prisoners of war in popular culture
  • Single-player video games
  • Stealth video games
  • Video games about Nazi Germany
  • Video games developed in the United Kingdom
  • Video games set in Germany
  • Windows games
  • Works about V-weapons
  • World War II video games

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